Mudflap

Mudflap

Joined Member # 698135
16 Posts 9 Replies 19,380 Reputation

It's been a while, but I'm back. I've been heads down for the last month or so trying to tweak performance and graphics for the media tours. Here are a couple of shots of the stuff I've been working on. The map is looking nice :) The nebula and star patterns you see are all randomly generated. We've also tweaked some of the planet, ring and moon

2 Replies 14,717 Views

First off, Happy New Year! First week back from the long break and a bout of flu. Isn't life grand. I've been deep down in the guts of the ship design screen trying to hook things up. I'm sorry I don't have a screen today. I'm too far into this to come up for air right now. I promise I'll have a cool shot next week. <!

0 Replies 10,144 Views

Mad polishing... my elbow is sore. The last couple of weeks have been taken up by polishing what we have so that Brad could show it to some people. We weren't too happy about that. The code was fragile and it looked like poop. But, we managed to pull together something halfway decent. Here's a shot for you... <a target="_blank

12 Replies 32,665 Views

I'm tired of silly presents. This year, I'm getting my secret santa a game. If anyone wants any game ideas that are $10-$15 let me know follow this link... And, if you're my secret santa, you can get me any of these games... http://www.fairplaygames.com/holidays.asp I'll be coordinating an order for the end of this week. Let me know if you want to get anything.

16 Replies 998 Views

Another week another shot. Actually, this shot isn't from new stuff that I did this week. Spent the entire (short) week running BoundsChecker. We had some massive leaks. Now we're less sieve like. I also revamped the SceneNode architecture. We used to have a problem with vtable scissoring. No longer. Anyways, here's the shot. It's jus

11 Replies 26,173 Views

Another week another entry... Things have been picking up quite a bit around here. We have an internal deadline we're trying hard to meet. I've been working on a lot of under the covers stuff. Stuff that doesn't directly show up on the screen, but makes the stuff that shows up on the screen better. I did manage to work on a couple of things th

4 Replies 18,112 Views

After a long hiatus (off developing Political Machine), I'm back. It's been a busy week here at SD. Halo2 was released on Tuesday and I haven't played any other game since. I highly recommend multiplayer and looking up your stats on bungie.net. If you frag "Spartan 071", that's me. Anyways, on to GalCiv2 stuff. Since I haven't re

1 Replies 13,470 Views

You can also "bank" stamina to raise your stamina level. If you have left over stamina, that gets added to the bank at a 2:1 ratio (ie. 2 stamina = 1 in the bank). When this bank reaches your current level, your permanent stamina level goes up by one. I like to bank a couple of stamina early in the early turns and by mid-game, my stamina increases.

7 Replies 7,946 Views

Aside from picking a running mate that comes from a state you want, you should also pick a running mate that compliments your abilities. Your stats are modified by the running mate. For instance, if you have low charisma, you want a running mate that has high charisma. Your overall charisma will be the highest of the two.

6 Replies 7,918 Views

For all you having the large triangle problem... 1) Open PolMachine.ini. It should be in the same folder as PolMachine.exe 2) Find "BehaviorFlags=68". Change 68 to 132. 3) If that doesn't work, change the 68 to 36. Please let us know if it fixes your problems.

56 Replies 44,484 Views