Then will have to increase the duration of a turn from 1 week to 1 month (as many have asked) so that you will have more time for all that micro-management. |
Yuck.
At first, I tried to eliminate every agent placed on my planets by the alien players but eventually I realized that I could "live" with a few on my planets as long as they weren't on key structures. |
That's a problem. There needs to be a way to do away with enemy agents without having to track ever single one of them down. That's a chore, it's not fun, and while some people will learn to "live" with the enemy agents, others will try to eliminate every last one of them, and they will find the process very annoying. Some sort of global counter-espionage fund would be the best way to do it.
Frankly, I'm getting concerned about the path that Stardock is taking. You guys seem to be concerning yourselves with adding complexity. Galciv 2 succeeded because of its simplicity, and it seems you are toying with fire here. Power plants and other multipliers are completely unneeded, and the new espionage model seems to need a lot of micromanagement.
Remember that you're dealing with the 4x genre. It is really easy to make a game boring and bogged down. Streamlining is everything. The mark of a truly great 4x game is that it has very little bloating, even in late game.
Hopefully soon I will be able to play the beta, so I can be of more use, and see exactly what is improved upon or what is detracting in DA.