I have to say, thinking about it more, consumalbes/items to reduce stuns woudln't be that great.
Well maybe some, but the thing is..
If you have stuns be overpowered, and make hte counter to them an item, that means that everyone will just keep using stuns, but use the items too.
Look at it this way:
Say every class had a skill that instantly kills someone in 1 hit, and they all got the skill at lvl 10.
At level 5, you'd easily have enough money to buy an item that makes it so the skill does nothing to you, no dying in 1 hit.
So does that make that instant-kill skill balanced now? I guess so..
But is it fun?.. No It makes it where everyone basically MUST use 1 of thier 5 equipment spots to use that item.
So it's like that, everyone would HAVE to buy an anti-stun item because stuns are overpowered. I don't think that is the right solution. But balancing out stuns and having items that manipulate them would be alright. But stuns need to not be where it's like everyone must buy an anti-stun item to play the game, using up one of their equip spots.