When trying to start (launch as host) a game alt-tabbed, demigod crashed and gave me this report:
Failed assertion: parameters.technique<(int)galTechniques.size()
File: C:\work\forge\beta\code\src\user\TerrainMaterial.cpp
Line: 176
Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
unavailable.
Last 100 lines of log...
info: Preloading resources for mesh /characters/priest/priest_evil_mesh
info: Preloading resources for mesh /characters/priest/priest_mesh
info: Preloading resources for unit unbflag01
info: Preloading resources for character Flag
info: Preloading resources for mesh /characters/flag/flag_mesh
info: Preloading resources for mesh /characters/flag/flag_mesh
info: Preloading resources for mesh /characters/flag/flag_mesh
info: Preloading resources for unit unbidol01
info: Preloading resources for character waridol
info: Preloading resources for mesh /characters/waridol/waridol_mesh
info: Preloading resources for mesh /characters/waridol/waridol_mesh
info: Preloading resources for mesh /characters/waridol/waridol_mesh
info: Preloading resources for unit unbwarlevel01
info: Preloading resources for mesh /units/un/b/unbwarlevel01/unbwarlevel01_mesh
info: Preloading resources for mesh /units/un/b/unbwarlevel01/unbwarlevel01_mesh
info: Preloading done.
debug: C->lua scrollbar_methods
debug: C->lua cursor_methods
debug: C->lua discovery_service_methods
debug: C->lua bitmap_methods
debug: C->lua WldUIProvider_methods
debug: C->lua text_methods
debug: C->lua dragger_methods
debug: C->lua control_methods
debug: C->lua mesh_methods
debug: C->lua item_list_methods
debug: C->lua movie_methods
debug: C->lua world_mesh_methods
debug: C->lua SoundHandle
debug: C->lua histogram_methods
debug: C->lua border_methods
debug: C->lua edit_methods
debug: C->lua frame_methods
debug: C->lua group_methods
debug: C->lua EntityCategory
debug: C->lua ui_map_preview_methods
debug: C->lua simple_world_view
debug: C->lua PathDebugger_methods
debug: C->lua UIWorldView
debug: C->lua lobby_methods
debug: Loading module '/lua/common/buffdefinitions.lua'
debug: Loading module '/lua/common/buffdefbasestats.lua'
debug: Loading module '/lua/common/buffdefmisc.lua'
debug: Loading module '/lua/common/abilitydefinitions.lua'
debug: Loading module '/lua/sim/entity.lua'
debug: Loading module '/lua/sim/vizmarker.lua'
debug: Loading module '/lua/common/lootdefinitions.lua'
debug: Loading module '/lua/common/achievementdata.lua'
debug: Loading module '/units/heroes/hema01/hema01_abilities.lua'
debug: Loading module '/lua/utilities.lua'
debug: Loading module '/lua/sim/ability.lua'
debug: Loading module '/lua/sim/buff.lua'
debug: Loading module '/lua/sim/buffaffects.lua'
debug: Loading module '/lua/common/validateability.lua'
debug: Loading module '/lua/common/commonutils.lua'
debug: Loading module '/units/heroes/hgsa01/hgsa01_abilities.lua'
debug: Loading module '/units/heroes/hgsa01/hgsa01mine01_abilities.lua'
debug: Loading module '/units/heroes/hrook/hrook_abilities.lua'
debug: Loading module '/units/reinforcements/rpriest/rpriest01_abilities.lua'
debug: Loading module '/units/ug/b/ugbarmory01/ugbarmory01_abilities.lua'
debug: Loading module '/units/ug/b/ugbblacksmith01/ugbblacksmith01_abilities.lua'
debug: Loading module '/characters/angel/angel_character.lua'
debug: Loading module '/characters/archer/archer_character.lua'
debug: Loading module '/characters/archer/archer_movie_character.lua'
debug: Loading module '/characters/bird/bird_character.lua'
debug: Loading module '/characters/ent/ent_character.lua'
debug: Loading module '/characters/flag/flag_character.lua'
debug: Loading module '/characters/giant/giant_character.lua'
debug: Loading module '/characters/giant/giant_r_character.lua'
debug: Loading module '/characters/mage/mage_character.lua'
debug: Loading module '/characters/mage/magefire_character.lua'
debug: Loading module '/characters/minotaur/minotaur_character.lua'
debug: Loading module '/characters/minotaur/minotaur_movie1_character.lua'
debug: Loading module '/characters/minotaur/minotaur_movie2_character.lua'
debug: Loading module '/characters/priest/priest_character.lua'
debug: Loading module '/characters/priest/priest_movie_character.lua'
debug: Loading module '/characters/rook/rook_character.lua'
debug: Loading module '/characters/sniper/sniper_character.lua'
debug: Loading module '/characters/spirit/spirit_character.lua'
debug: Loading module '/characters/trebuchet/hrooktreb_character.lua'
debug: Loading module '/characters/trebuchet/trebuchet_character.lua'
debug: Loading module '/characters/unclean_beast/unclean_beast_character.lua'
debug: Loading module '/characters/unclean_beast/unclean_beast_movie_character.lua'
debug: Loading module '/characters/waridol/waridol_character.lua'
debug: Loading module '/characters/whiptail/whiptail_character.lua'
debug: Loading module '/lua/common/powerupdefinitions.lua'
debug: Loading module '/lua/common/items/artifact_items.lua'
debug: Loading module '/lua/common/items/boot_items.lua'
debug: Loading module '/lua/common/items/chest_items.lua'
debug: Loading module '/lua/common/items/consumable_items.lua'
debug: Loading module '/lua/common/items/glove_items.lua'
debug: Loading module '/lua/common/items/helm_items.lua'
debug: Loading module '/lua/common/items/pax_items.lua'
debug: Loading module '/lua/common/items/ring_items.lua'
debug: Loading module '/lua/common/items/unused_items.lua'
debug: Loading module '/lua/mods.lua'
info: Active mods in session: { }
info: Background task "Map loader /maps/map05/map05.scmap" finished.
info: Saving replay to "C:\Documents and Settings\Mason\My Documents\My Games\Gas Powered Games\Forge\replays\mOoEyThEcOw\LastGame.FRGReplay"
warning: invalid technique specified in terrain material: index 0 out of 0
and this when i tried to repeat it:
Failed assertion: parameters.technique<(int)galTechniques.size()
File: C:\work\forge\beta\code\src\user\TerrainMaterial.cpp
Line: 176
Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
unavailable.
Last 100 lines of log...
info: },
info: Observers={ },
info: PlayerOptions={
info: {
info: Achievements={
info: Version=1,
info: hema0104={ 5 },
info: hema0105={ 2 },
info: hema0106={ 96793.5 },
info: hema0109={ 26 },
info: hgsa0104={ 26 },
info: hgsa0105={ 9 },
info: hgsa0106={ 129 },
info: hgsa0107={ 16 },
info: hgsa0109={ 46 },
info: hgsa0110={ 15 },
info: hrook03={ 5 },
info: hrook04={ 23 },
info: hrook05=true,
info: hrook06={ 15 },
info: hrook07={ 13074 },
info: hrook10={ 44550.375 },
info: mp01=true,
info: mp03={ 0, 0, 0, 0, true, true, true, 0 },
info: mp05=true,
info: mp06={ 1032802.5 },
info: mp07=true,
info: mp08={ 248512 },
info: mp09={ 54 },
info: mp10={ 0, true, 0, 0, 0, 0, 0, 0 }
info: },
info: ArmyColor=1,
info: Civilian=false,
info: Faction=1,
info: Hero="hema01",
info: Human=true,
info: OwnerID="0",
info: PlayerColor=1,
info: PlayerName="mOoEyThEcOw",
info: Ready=true
info: },
info: {
info: ArmyColor=1,
info: Civilian=false,
info: Faction=1,
info: Hero="hgsa01",
info: Human=false,
info: OwnerID="0",
info: PlayerColor=1,
info: PlayerName="AI",
info: Ready=false
info: },
info: {
info: ArmyColor=1,
info: Civilian=false,
info: Faction=1,
info: Hero="hrook",
info: Human=false,
info: OwnerID="0",
info: PlayerColor=1,
info: PlayerName="AI",
info: Ready=false
info: },
info: {
info: ArmyColor=1,
info: Civilian=false,
info: Faction=1,
info: Hero="hema01",
info: Human=false,
info: OwnerID="0",
info: PlayerColor=1,
info: PlayerName="AI",
info: Ready=false
info: },
info: {
info: ArmyColor=1,
info: Civilian=false,
info: Faction=1,
info: Hero="hrook",
info: Human=false,
info: OwnerID="0",
info: PlayerColor=1,
info: PlayerName="AI",
info: Ready=false
info: },
info: {
info: ArmyColor=1,
info: Civilian=false,
info: Faction=1,
info: Hero="hgsa01",
info: Human=false,
info: OwnerID="0",
info: PlayerColor=1,
info: PlayerName="AI",
info: Ready=false
info: }
info: }
info: }
info: Saving replay to "C:\Documents and Settings\Mason\My Documents\My Games\Gas Powered Games\Forge\replays\mOoEyThEcOw\LastGame.FRGReplay"
warning: invalid technique specified in terrain material: index 0 out of 0
So uh yea...