One of the features that I felt was most innovative in SupCom was the ability to support a dual monitor setup with a different viewpoint on either screen. My guess is that since demigod is based off of the SupCom engine, functionality for it is already coded in somewhere, but just disabled. I fully understand that we are only in beta 1-A and this obviously isn't a priority right now, but is dual monitor support on the horizon for Demigod? As of right now, when using mulitple monitors while playing the game there is an issue where the cursor is not locked to the game, and thus it is possible to accidentally click outside of the game on a seperate monitor causing the game to minimize. Not a critical issue, but frustrating when it happens.
After thinking about how useful dual monitors would be in a game like Demigod, I wonder how much utility a SupCom type system that let a user have two simultaineous views of the battlefield would be considering that (at least for assassin heros) you control a single unit. Therefore, I think that a second screen with multiple "widgets" would be much more useful. You could have one that displays the current score, another that is a minimap, another for your items, your skill selection, etc. Pretty much, just take all the things that require opening a menu on the main UI and allow them to always be open on the extra screen real estate that is present. Better yet, make it customizable! Allow players to turn on/off individual things to be displayed on the second screen, resize them, move them etc. To really go above and beyond, write a simple plugin api that allows someone to make a widget to control a media player or display instant messages or emails, IE: things that would generally cause someone to alt-tab out of the game and thus risk the consequences of not being there.
Finally, the other thing that I think I'm missing the most from Demigod right now is a condensed minimap of some sort. I admittedly come from a DotA background where the minimap is a huge part of the game, but I find in Demigod, when zoomed out, it is much too difficult to locate where the enemy heroes are quickly (with the exception of the rook usually). They seem to get lost under the waves of units etc, and without an icon or something special to point out where they are, it requires way more searching than it should even on a large screen with a high resolution. A compromise between the minimap idea and the current implementation might be to have icons display over heroes when you've zoomed out to a sufficient amount.
I fully realize that most of these suggestions are pipe-dreams, and understand that the main focus should be on the gameplay and/or fun factor, but I think that by adding just a few of them, it will really add to the experience of Demigod as a whole. (The only one I think needs to definitely be implemented is locking the cursor to the game window - even in windowed mode - as that is an easy fix that will avoid lots of frustration on the part of the user.)
Eric