Screw tactics, this game needs FAIRNESS!
I propose we limit all combat to Demigod vs Demigod!
I propose that we line up Demigods and have them engage in glorious 1v1 DUELS to deteremine which Demigod has the bigger pair.
We can then declare the victory and move on to the next match. Wouldn't that be exciting?!
/sarcasm
Demigod as it is right now is shallower then DotA. You need to focus on proposing NEW mechanics, like actual use of LINE OF SIGHT (see Map Feedback thread) and more active / conditional abilities. Reducing the tactical options in a game with depth issues is silly.
In DotA there's is tactic that involves going after towers and spreading the enemy out - it's called PUSHING. It's countered by mobility - teleportation scrolls and items.
With the low cost of the teleporter scrolls in Demigod, backdooring successfully (without being easily interrupted and killed) is almost impossible. If some teams chose to go into a streight damage race against the castles - that's their choice and risk.