Hey fellow DG'ers,
I come to the community with an issue I hope Im not the only one having. Long story short, DG will cause my computer to go completely black allowing me only a hard shut down. I suspected heat, as Im on a Gateway P7811FX, but after a few test, never broke 60c. I have used various resolutions, /nosound, fidelity low with reverb off, windowed mode, updated drivers. This happens during any online game setting and even offline during single player. Some days I can get through 2 games before this happens. Other days it happens 15 minutes into my first game. It's frequency has stepped up since the last patch. Performance does not suffer before a crash....I pull 40-50 frames consistantly. I've never had this issue with WOW, Warhammer, DOTA, Sins of a Solar Empire, etc. This seems isolated to DemiGod. I spend more time troubleshooting than I do playing, and being happily married with 3 kids, my gaming time is rather precious and very finite
. Not sure where to go after this, any assistance would be greatly appreciated.
Below is my DXDIAG up to sound devices, and below that are the last game worrth of log information.
HELP!
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System Information
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Time of this report: 4/29/2009, 06:51:17
Machine name: VI3WASKEW
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: P-7811FX
BIOS: Ver 1.00PARTTBL
Processor: Intel(R) Core(TM)2 Duo CPU P8400 @ 2.26GHz (2 CPUs), ~2.3GHz
Memory: 4090MB RAM
Page File: 1259MB used, 7095MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6001.18000 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce 9800M GTS
Manufacturer: NVIDIA
Chip type: GeForce 9800M GTS
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0628&SUBSYS_0696107B&REV_A1
Display Memory: 2287 MB
Dedicated Memory: 497 MB
Shared Memory: 1789 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dum,nvd3dumx.dll,nvwgf2um, nvwgf2umx.dll
Driver Version: 7.15.0011.7615 (English)
DDI Version: 10
Driver Attributes: Final Retail
Driver Date/Size: 7/14/2008 11:04:00, 5890048 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-4568-11CF-746E-9D2601C2CA35}
Vendor ID: 0x10DE
Device ID: 0x0628
SubSys ID: 0x0696107B
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A
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DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Speakers (Conexant High Definition SmartAudio 221)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_14F1&DEV_5051&SUBSYS_107B0698&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: CHDRT64.sys
Driver Version: 4.57.0000.0000 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 6/2/2008 15:50:04, 264192 bytes
Other Files:
Driver Provider: Conexant
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Description: SPDIF Interface (Conexant High Definition SmartAudio 221)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_14F1&DEV_5051&SUBSYS_107B0698&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: CHDRT64.sys
Driver Version: 4.57.0000.0000 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 6/2/2008 15:50:04, 264192 bytes
Other Files:
Driver Provider: Conexant
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
DEMIGODLOG
info: Background task "Map loader /maps/map05/map05.scmap" finished.
info: Saving replay to "C:\Users\Dad\Documents\My Games\Gas Powered Games\Demigod\replays\Vi3waskew\LastGame.DGReplay"
warning: Granny: FileReading (c:\Work\forge\main\code\src\libs\granny\granny_file_info.cpp(152): File has run-time type tag of 0x8000002d, which doesn't match this version of Granny (0x80000026). Automatic conversion will be attempted.)
info: Total Material Count: 24 Total Mesh Count: 24
info: Can't find texture "/env/common/layers/none_normal.dds" -- trying fallback.
debug: C->lua \000prop_methods
debug: C->lua \000ScriptTask_Methods
debug: C->lua \000AnimAimController
debug: C->lua \000EntityCategory
debug: C->lua \000unit_command_queue_methods
debug: C->lua \000blip_methods
debug: C->lua \000animcomposition_methods
debug: C->lua \000MotorFallDown
debug: C->lua \000SlideController
debug: C->lua \000controller_methods
debug: C->lua \000platoon_methods
debug: C->lua \000unit_command_methods
debug: C->lua \000entity_methods
debug: C->lua \000threatQuery_methods
debug: C->lua \000animstate_methods
debug: C->lua \000IEffect
debug: C->lua \000projectile_methods
debug: C->lua \000aibrain_methods
debug: C->lua \000recon_database_methods
debug: C->lua \000aitarget_methods
debug: C->lua \000weapon_methods
debug: C->lua \000CollisionBeamEntity
debug: C->lua \000navigator_methods
debug: C->lua \000attacker_methods
debug: C->lua \000shield_methods
debug: C->lua \000unit_methods
debug: Loading module '\000/lua/common/buffdefinitions.lua\000'
debug: Loading module '\000/lua/common/buffdefbasestats.lua\000'
debug: Loading module '\000/lua/common/buffdefmisc.lua\000'
debug: Loading module '\000/lua/common/citadelupgrades.lua\000'
debug: Loading module '\000/lua/common/abilitydefinitions.lua\000'
debug: Loading module '\000/lua/sim/entity.lua\000'
debug: Loading module '\000/lua/sim/vizmarker.lua\000'
debug: Loading module '\000/lua/utilities.lua\000'
debug: Loading module '\000/lua/sim/buff.lua\000'
debug: Loading module '\000/lua/sim/buffaffects.lua\000'
debug: Loading module '\000/lua/sim/ability.lua\000'
debug: Loading module '\000/lua/common/validateability.lua\000'
debug: Loading module '\000/lua/common/commonutils.lua\000'
debug: Loading module '\000/lua/ui/game/hud_msgs_failure.lua\000'
debug: Loading module '\000/lua/ui/uiutil.lua\000'
debug: Loading module '\000/lua/lazyvar.lua\000'
debug: Loading module '\000/lua/maui/layouthelpers.lua\000'
debug: Loading module '\000/lua/maui/effecthelpers.lua\000'
debug: Loading module '\000/lua/maui/bitmap.lua\000'
debug: Loading module '\000/lua/maui/control.lua\000'
debug: Loading module '\000/lua/maui/group.lua\000'
debug: Loading module '\000/lua/maui/text.lua\000'
debug: Loading module '\000/lua/maui/multilinetext.lua\000'
debug: Loading module '\000/lua/ui/game/module_pause.lua\000'
debug: Loading module '\000/lua/ui/prefs.lua\000'
debug: Loading module '\000/lua/options/optionslogic.lua\000'
debug: Loading module '\000/lua/maui/button.lua\000'
debug: Loading module '\000/lua/maui/dragger.lua\000'
debug: Loading module '\000/lua/maui/edit.lua\000'
debug: Loading module '\000/lua/maui/checkbox.lua\000'
debug: Loading module '\000/lua/maui/scrollbar.lua\000'
debug: Loading module '\000/lua/maui/cursor.lua\000'
debug: Loading module '\000/lua/maui/border.lua\000'
debug: Loading module '\000/lua/maui/itemlist.lua\000'
debug: Loading module '\000/lua/user/skins/layouts.lua\000'
debug: Loading module '\000/lua/maui/movie.lua\000'
debug: Loading module '\000/lua/common/lootdefinitions.lua\000'
debug: Loading module '\000/lua/common/achievements/hema01_achievementdata.lua\000'
debug: Loading module '\000/lua/common/achievements/hepa01_achievementdata.lua\000'
debug: Loading module '\000/lua/common/achievements/hgsa01_achievementdata.lua\000'
debug: Loading module '\000/lua/common/achievements/hoak_achievementdata.lua\000'
debug: Loading module '\000/lua/common/achievements/hqueen_achievementdata.lua\000'
debug: Loading module '\000/lua/common/achievements/hrook_achievementdata.lua\000'
debug: Loading module '\000/lua/common/achievements/hsedna_achievementdata.lua\000'
debug: Loading module '\000/lua/common/achievements/hvampire_achievementdata.lua\000'
debug: Loading module '\000/units/heroes/hema01/hema01_abilities.lua\000'
debug: Loading module '\000/units/heroes/hepa01/hepa01_abilities.lua\000'
debug: Loading module '\000/units/heroes/hgsa01/hgsa01_abilities.lua\000'
debug: Loading module '\000/units/heroes/hgsa01/hgsa01mine01_abilities.lua\000'
debug: Loading module '\000/units/heroes/hoak/hoak_abilities.lua\000'
debug: Loading module '\000/units/heroes/hoculus/hoculus_abilities.lua\000'
debug: Loading module '\000/units/heroes/hqueen/hqueen_abilities.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrook_abilities.lua\000'
debug: Loading module '\000/units/heroes/hsedna/hsedna_abilities.lua\000'
debug: Loading module '\000/units/heroes/hvampire/hvampire_abilities.lua\000'
debug: Loading module '\000/units/minions/highpriest/highpriest01_abilities.lua\000'
debug: Loading module '\000/units/minions/highpriest/highpriest02_abilities.lua\000'
debug: Loading module '\000/units/minions/highpriest/highpriest03_abilities.lua\000'
debug: Loading module '\000/units/minions/highpriest/highpriest04_abilities.lua\000'
debug: Loading module '\000/units/reinforcements/rpriest/rpriest01_abilities.lua\000'
debug: Loading module '\000/units/un/b/unbflagcooldown01/unbflagcooldown01_abilities.lua\000'
debug: Loading module '\000/units/un/b/unbflagdamageamp01/unbflagdamageamp01_abilities.lua\000'
debug: Loading module '\000/units/un/b/unbflagexperience01/unbflagexperience01_abilities.lua\000'
debug: Loading module '\000/units/un/b/unbflaghealthregen01/unbflaghealthregen01_abilities.lua\000'
debug: Loading module '\000/units/un/b/unbflagmanaregen01/unbflagmanaregen01_abilities.lua\000'
debug: Loading module '\000/units/un/b/unbflagmaxhealth01/unbflagmaxhealth01_abilities.lua\000'
debug: Loading module '\000/units/un/b/unbflagmaxmana01/unbflagmaxmana01_abilities.lua\000'
debug: Loading module '\000/units/un/b/unbflagwavesizes01/unbflagwavesizes01_abilities.lua\000'
debug: Loading module '\000/units/un/b/unbflagwavespeed01/unbflagwavespeed01_abilities.lua\000'
debug: Loading module '\000/units/un/b/unbidol01/unbidol01_abilities.lua\000'
debug: Loading module '\000/characters/angel/angel_character.lua\000'
debug: Loading module '\000/characters/archer/archer_character.lua\000'
debug: Loading module '\000/characters/archer/archer_movie_character.lua\000'
debug: Loading module '\000/characters/bird/bird_character.lua\000'
debug: Loading module '\000/characters/ent/ent_character.lua\000'
debug: Loading module '\000/characters/flag/flag_character.lua\000'
debug: Loading module '\000/characters/giant/giant_character.lua\000'
debug: Loading module '\000/characters/giant/giant_r_character.lua\000'
debug: Loading module '\000/characters/highpriest/highpriest02_character.lua\000'
debug: Loading module '\000/characters/highpriest/highpriest03_character.lua\000'
debug: Loading module '\000/characters/highpriest/highpriest04_character.lua\000'
debug: Loading module '\000/characters/highpriest/highpriest_character.lua\000'
debug: Loading module '\000/characters/king/king_character.lua\000'
debug: Loading module '\000/characters/leopard_rider/leopard_rider_character.lua\000'
debug: Loading module '\000/characters/mage/mage_character.lua\000'
debug: Loading module '\000/characters/mage/magefire_character.lua\000'
debug: Loading module '\000/characters/minotaur/minotaur_character.lua\000'
debug: Loading module '\000/characters/minotaur/minotaur_movie1_character.lua\000'
debug: Loading module '\000/characters/minotaur/minotaur_movie2_character.lua\000'
debug: Loading module '\000/characters/minotaurcaptain/minotaurcaptain02_character.lua\000'
debug: Loading module '\000/characters/minotaurcaptain/minotaurcaptain03_character.lua\000'
debug: Loading module '\000/characters/minotaurcaptain/minotaurcaptain04_character.lua\000'
debug: Loading module '\000/characters/minotaurcaptain/minotaurcaptain_character.lua\000'
debug: Loading module '\000/characters/oak/oak_character.lua\000'
debug: Loading module '\000/characters/priest/priest_character.lua\000'
debug: Loading module '\000/characters/priest/priest_movie_character.lua\000'
debug: Loading module '\000/characters/queen/queen_character.lua\000'
debug: Loading module '\000/characters/queen/queen_open_character.lua\000'
debug: Loading module '\000/characters/queen/queen_open_movie_character.lua\000'
debug: Loading module '\000/characters/rook/rook_character.lua\000'
debug: Loading module '\000/characters/serpent/serpent_character.lua\000'
debug: Loading module '\000/characters/siegearcher/siegearcher02_character.lua\000'
debug: Loading module '\000/characters/siegearcher/siegearcher03_character.lua\000'
debug: Loading module '\000/characters/siegearcher/siegearcher04_character.lua\000'
debug: Loading module '\000/characters/siegearcher/siegearcher_character.lua\000'
debug: Loading module '\000/characters/sniper/sniper_character.lua\000'
debug: Loading module '\000/characters/sniper/sniperfury_character.lua\000'
debug: Loading module '\000/characters/spirit/spirit_character.lua\000'
debug: Loading module '\000/characters/trebuchet/hrooktreb_character.lua\000'
debug: Loading module '\000/characters/trebuchet/trebuchet_character.lua\000'
debug: Loading module '\000/characters/unclean_beast/unclean_beast_character.lua\000'
debug: Loading module '\000/characters/unclean_beast/unclean_beast_movie_character.lua\000'
debug: Loading module '\000/characters/vampire/vampire_character.lua\000'
debug: Loading module '\000/characters/vampire_lord/vampire_lord_character.lua\000'
debug: Loading module '\000/characters/waridol/waridol_character.lua\000'
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info: Active mods in sim: \000{ }
debug: Loading module '\000/lua/common/armortypes.lua\000'
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debug: Loading module '\000/lua/sim/ai/heroes/sensors/buffsensors.lua\000'
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debug: Loading module '\000/units/heroes/hsedna/hsedna_aisensors.lua\000'
debug: Loading module '\000/units/heroes/hema01/hema01_aiblueprint.lua\000'
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debug: Loading module '\000/units/heroes/hvampire/hvampire_aiblueprint.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/goals/basicgoals.lua\000'
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debug: Loading module '\000/lua/sim/ai/squads/assassinate.lua\000'
debug: Loading module '\000/lua/sim/ai/squad.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/attackstronghold.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/attackstructuredefensefort.lua\000'
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debug: Loading module '\000/lua/sim/ai/squads/ctfcapture.lua\000'
debug: Loading module '\000/lua/sim/carryableflag.lua\000'
debug: Loading module '\000/lua/sim/forgeunit.lua\000'
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debug: Loading module '\000/lua/sim/ai/squads/ctfdefend.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/defendflag.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/defendstronghold.lua\000'
debug: Loading module '\000/lua/sim/ai/squads/defendstructuredefensefort.lua\000'
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debug: Loading module '\000/lua/sim/achievements.lua\000'
debug: Loading module '\000/lua/scenarioenvironment.lua\000'
info: Loading save file: \000/maps/MAP05/MAP05_save.lua
info: Loading script file: \000/maps/MAP05/MAP05_script.lua
debug: Loading module '\000/lua/sim/conquest.lua\000'
debug: Loading module '\000/lua/sim/victory.lua\000'
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debug: Loading module '\000/lua/sim/ai/strategic/assets/laneasset.lua\000'
debug: Loading module '\000/lua/sim/ai/strategicasset.lua\000'
debug: Loading module '\000/lua/sim/ai/strategic/assets/flagasset.lua\000'
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debug: Loading module '\000/lua/sim/ai/strategic/assets/structuredefensefortasset.lua\000'
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debug: Loading module '\000/lua/sim/ai/strategicworldstate.lua\000'
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debug: Loading module '\000/lua/platoon.lua\000'
debug: Loading module '\000/units/ug/b/ugbdefense02/ugbdefense02_script.lua\000'
debug: Loading module '\000/lua/sim/beamweapon.lua\000'
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debug: Loading module '\000/units/ug/b/ugbdefense01/ugbdefense01_script.lua\000'
debug: Loading module '\000/lua/sim/rangedweapon.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01_script.lua\000'
debug: Loading module '\000/lua/sim/shop.lua\000'
debug: Loading module '\000/units/structures/swall_end01/swall_end01_script.lua\000'
debug: Loading module '\000/units/structures/swall_column01/swall_column01_script.lua\000'
debug: Loading module '\000/units/structures/swall_mid01/swall_mid01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbhealthstatue01/ugbhealthstatue01_script.lua\000'
debug: Loading module '\000/units/strongholds/stronghold01/stronghold01_script.lua\000'
debug: Loading module '\000/lua/sim/spireunit.lua\000'
debug: Loading module '\000/units/misc/ebird01/ebird01_script.lua\000'
debug: Loading module '\000/lua/sim/navigator.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/sim/unitcommand.lua\000'
info: !!!!!! Beat 0 is now available. Any loading after is this is on the foreground thread.
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/user/skins/skins.lua\000'
debug: Loading module '\000/lua/user/usercamera.lua\000'
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debug: Loading module '\000/lua/ui/game/treepicker.lua\000'
debug: Loading module '\000/lua/ui/game/screen_shop_tabbed.lua\000'
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debug: Loading module '\000/lua/common/validateshop.lua\000'
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debug: Loading module '\000/lua/multiplayer/cvp.lua\000'
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debug: Loading module '\000/lua/ui/game/hud_abilities.lua\000'
debug: Loading module '\000/lua/ui/game/hud_inventory.lua\000'
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debug: Loading module '\000/lua/ui/game/hud_achievement.lua\000'
debug: Loading module '\000/lua/ui/game/hud_minionselect.lua\000'
debug: Loading module '\000/lua/ui/game/hud_rollover.lua\000'
debug: Loading module '\000/lua/ui/debug/minimaptest.lua\000'
debug: Loading module '\000/lua/maui/minimap.lua\000'
debug: Loading module '\000/lua/ui/game/loading.lua\000'
info: Sounds process locked
debug: Loading module '\000/lua/ui/help/gametips.lua\000'
debug: Loading module '\000/lua/ui/game/selection.lua\000'
debug: Loading module '\000/lua/debug/enginestats.lua\000'
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debug: Loading module '\000/lua/sim/upgradesys.lua\000'
debug: Loading module '\000/units/un/b/unbidol01/unbidol01_script.lua\000'
debug: Loading module '\000/lua/sim/flagunit.lua\000'
debug: Loading module '\000/units/un/b/unbflagmaxmana01/unbflagmaxmana01_script.lua\000'
debug: Loading module '\000/units/un/b/unbflag01/unbflag01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbresource01/ugbresource01_script.lua\000'
debug: Loading module '\000/units/un/b/unbflagmaxhealth01/unbflagmaxhealth01_script.lua\000'
debug: Loading module '\000/units/un/b/unbflagcooldown01/unbflagcooldown01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbportal01/ugbportal01_script.lua\000'
debug: Loading module '\000/units/un/b/unbflagexperience01/unbflagexperience01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop05/ugbshop05_script.lua\000'
debug: Loading module '\000/lua/sim/blip.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrook_script.lua\000'
debug: Loading module '\000/lua/sim/meleeweapon.lua\000'
debug: Loading module '\000/units/heroes/hema01/hema01_script.lua\000'
debug: Loading module '\000/units/heroes/hsedna/hsedna_script.lua\000'
info: Initiating Hero AI plan for: \000hsedna
debug: Loading module '\000/units/heroes/hvampire/hvampire_script.lua\000'
debug: Loading module '\000/units/reinforcements/rsoldier/rsoldier01_script.lua\000'
debug: Loading module '\000/units/reinforcements/rarcher/rarcher01_script.lua\000'
debug: Loading module '\000/units/reinforcements/rpriest/rpriest01_script.lua\000'
debug: Loading module '\000/units/reinforcements/rcatapultasaurus/rcatapultasaurus01_script.lua\000'
debug: Loading module '\000/units/reinforcements/rangel/rangel01_script.lua\000'
debug: Loading module '\000/units/minions/highpriest/highpriest01_script.lua\000'
debug: Loading module '\000/lua/sim/minionunit.lua\000'
debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain01_script.lua\000'
debug: Loading module '\000/units/minions/siegearcher/siegearcher01_script.lua\000'
debug: Loading module '\000/lua/sim/powerup.lua\000'
debug: Loading module '\000/props/droppeditem_script.lua\000'
debug: Loading module '\000/units/misc/buildseed_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01ward01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop01/ugbshop01tolsink_script.lua\000'
debug: Loading module '\000/units/heroes/hsedna/hsednayeti_script.lua\000'
debug: Loading module '\000/units/heroes/hvampire/hvampirevampire01_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktoweroflight_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktol_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrookbreak_script.lua\000'
debug: Loading module '\000/units/heroes/hrook/hrooktrebuchet_script.lua\000'
info: Loading hero abilities tables
info: Hero: \000hema01
debug: Loading module '\000/units/heroes/hema01/hema01_skilllayout.lua\000'
info: Hero: \000hsedna
debug: Loading module '\000/units/heroes/hsedna/hsedna_skilllayout.lua\000'
info: Hero: \000hvampire
debug: Loading module '\000/units/heroes/hvampire/hvampire_skilllayout.lua\000'
info: Hero: \000hrook
debug: Loading module '\000/units/heroes/hrook/hrook_skilllayout.lua\000'
info: End Hero abilities load
info: MUSIC : Activating cue [Start_Cue]
info: MESHBP: /meshes/game/TargetArea_mesh
debug: Loading module '\000/lua/sim/tasks/beginshoptask.lua\000'
info: Sounds process unlocked
info: Sounds process unlocked
info: Setting audio parameter 'WARSCORE' to value '1.000000'
info: Setting audio parameter 'TEAM' to value '1.000000'
info: Setting audio parameter 'LEVEL' to value '1.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: Setting audio parameter 'TOURNAMENT' to value '0.000000'
info: Setting audio parameter 'TEAM' to value '1.000000'
debug: Loading module '\000/lua/user/shopaction.lua\000'
info: Victory = \000flagcontrol
info: *DEBUG: Applying buff - StrengthenStronghold01
info: *DEBUG: Applying buff - StrengthenStronghold01
debug: Loading module '\000/lua/user/userscriptcommand.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop07/ugbshop07_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop02/ugbshop02_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop04/ugbshop04_shoplayout.lua\000'
debug: Loading module '\000/lua/sim/tasks/endshoptask.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/ui/game/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/ui/game/zoomslider.lua\000'
info: ARMY2_2 Adding upgrade [CBuildingHealth01]
info: Setting audio parameter 'LEVEL' to value '2.000000'
debug: Loading module '\000/projectiles/arrow02/arrow02_script.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/projectiles/fireball01/fireball01_script.lua\000'
debug: Loading module '\000/lua/user/abilitycommand.lua\000'
debug: Loading module '\000/projectiles/fireball03/fireball03_script.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/projectiles/arrow01/arrow01_script.lua\000'
debug: Loading module '\000/projectiles/healingstatueeffect01/healingstatueeffect01_script.lua\000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
debug: Loading module '\000/lua/sim/tasks/seedbuild.lua\000'
debug: Loading module '\000/lua/common/validatebuild.lua\000'
info: KILL VO : [KillHero_hema01]
warning: Clamping character u+0057 to MAX_CHAR_WIDTH
debug: Loading module '\000/lua/simcallbacks.lua\000'
debug: Loading module '\000/lua/sim/simresourceviewer.lua\000'
debug: Loading module '\000/lua/simping.lua\000'
debug: Loading module '\000/lua/user/powerupaction.lua\000'
debug: Loading module '\000/lua/sim/tasks/poweruppickuptask.lua\000'
debug: Loading module '\000/units/minions/minotaurcaptain/minotaurcaptain03_script.lua\000'
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: Setting audio parameter 'WARSCORE' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: Setting audio parameter 'WARSCORE' to value '2.000000'
debug: Loading module '\000/projectiles/hrookboulder01/hrookboulder01_script.lua\000'
info: Can't use \000HRookHammerSlam02
info: Can't use \000HRookHammerSlam02
info: Initiating Hero AI plan for: \000hsedna
info: ARMY1_1 Adding upgrade [CBuildingHealth01]
debug: Loading module '\000/projectiles/misteffect01/misteffect01_script.lua\000'
debug: Loading module '\000/projectiles/misteffect02/misteffect02_script.lua\000'
debug: Loading module '\000/projectiles/misteffect03/misteffect03_script.lua\000'
debug: Loading module '\000/projectiles/misteffect04/misteffect04_script.lua\000'
info: Setting audio parameter 'LEVEL' to value '6.000000'
debug: Loading module '\000/projectiles/misteffect05/misteffect05_script.lua\000'
info: ARMY1_2 Adding upgrade [CBuildingStrength01]
info: ARMY2_2 Adding upgrade [CBuildingStrength01]
info: Setting audio parameter 'WARSCORE' to value '3.000000'
info: KILL VO : [KillHero_hema01]
info: Setting audio parameter 'LEVEL' to value '7.000000'
info: ARMY1_2 Adding upgrade [CTroopArmor01]
debug: Loading module '\000/units/ug/b/ugbshop08/ugbshop08_shoplayout.lua\000'
debug: Loading module '\000/units/minions/highpriest/highpriest02_script.lua\000'
debug: Loading module '\000/projectiles/spellslow01/spellslow01_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '3.000000'