Here is my Skill and Item build. Criticize it please.
Skill Build
Level 1 |
Power of the Tower I |
Level 2 |
Archer Tower |
Level 3 |
Save Point |
Level 4 |
Power of the Tower II |
Level 5 |
Tower of Light and Boulder Roll I |
Level 6 |
God Strength I |
Level 7 |
Power of the Tower III |
Level 8 |
Trebuchet |
Level 9 |
Save Point |
Level 10 |
Power of the Tower IV and Boulder Roll II |
Level 11 |
God Strength II |
Level 12 |
Save Point |
Level 13 |
Save Point |
Level 14 |
Save Point |
Level 15 |
Poisoned Arrows and Boulder Roll III and God Strength III |
Level 16 |
Hammer Slam I |
Level 17 |
Hammer Slam II |
Level 18 |
Hammer Slam III |
Level 19 |
Hammer Slam IV |
Level 20 |
Dizzying Force |
Item Build
Scaled Helm (Level 1) |
550 Gold |
Heart of Life (Around Level 7) |
4250 Gold |
Teleport Scrolls (If money is left) |
250 Gold x 2 |
Capture Locks (If money is left) |
250 Gold x 2 |
Ashkandor (Around Level 13 to 15) |
18000 Gold |
Favor Item
Swift Anklet (450 Favor) +15% Speed Increase
Staff of Renewal (1100 Favor) +200 HP/+175 Mana/-20% Ability Cooldown
Strategy
From Level 1 to 4, I just cast towers at flag locations and stay close behind them while defending. I do not rush into engage enemy demigods or towers unless they start attacking your towers.
At Level 4, I get Power of the Tower II and can start rushing and capturing other flags. I stack towers all right next to each other (almost overlapping) so enemy demigods cannot tell how many I have easily and bravely try to attack.
90% of the time I don't engage demigods and just let them try to destroy my towers. The rule to follow is engage them only if they are attacking towers and are alone. Two or more demigods won't give you a good chance to survive (especially with only a scaled helm) so run back to a real tower for defense and set up some towers there. Also, if you see a enemy demigod (general type) with healer idols, destroy them while the demigod focuses on your towers.
Sometimes I have to return to the regen crystal and when I do, I check if my citadel has the mint upgrade as well as stock up on a teleport scroll if I am really far from the action.
I usually only get kills by using tower stacking and tricking gods (they only see 1 or 2 towers when they are stacked 4 towers into a tight space) into attacking them. This usually happens if I am protecting a flag like +20% EXP (helps lvl faster) or -15% Cooldown (great for tower spam) flags. At level 5, with boulder roll, I can let them attack until they have lost some HP, stun them with boulder roll, and get a fast kill during the stun time.
Once I have 4250 gold or close to it, I head back to shop and get a Heart of Life, one of the best items for a tower building Rook. With the additional hp/mana regen and the full heal out of combat, I cam spam towers right next to enemy towers and heal up when low.
Before I start attacking the enemy towers, I lay some defensive towers (1 or 2) out of enemy tower range and incase of enemy demigods showing up. I also try to let one wave of friendly creeps attack their towers. Then I run into their tower range and lay a tower down and retreat again. If I run out of mana, I rush back a bit to a safe spot behind some towers I laid and regen using Heart of Life.
Occassionally, I will have bad timing and my defensive towers will break as enemy demigods show up. If this happens, I try to use a teleport scroll back to base to avoid engaging.
As I level up, with boulder roll, power of the tower, and independant turrets, I am able to level enemy towers and hold down the line.