Demigod Patch 1.337 build
Multiplayer:
Playing online now works.
Added arranged team to quick match and pantheon games allowing players to find matches with other teams of 2-5 players.
Added 'random' Demigod selection.
Players can now create several nicknames under their Stardock ID. The players Pantheon rank and dark/light choice will now be associated with their nickname, rather than Stardock ID.
Demigods under AI control now display (AI) besides their name.
Single Player:
Added a scripted campaign exploring the back stories of the Demigods and their mythos. Playable in coop.
The AI in Tournament mode no longer scales against you on harder difficulties.
The AI isn't broken anymore.
Balance:
All generals have been slightly weakened, however, all of their minions are now significantly stronger.
Regulus' wings now increase movement speed when activated.
Lord Erebus' Bite now has a 15 second cooldown.
More to come
Items:
Many items geared towards mana-users have been reworked.
Several items now have a +spell power statistic which increases the damage of all the Demigod's spells by a set percentage.
Items with activatible damage abilities now scale with the Demigod's level, retaining their usefulness in longer games.
It is now only possible to carry one health potion and one mana potion of any type.
Several items are now upgradeable up to 3 times, increasing their effectiveness in longer games.
Gameplay:
HP & Mana figures are now permanently visible to the player on your demigods health bar.
Friendly unit statistics are now visible in by selecting them.
Warscore has been reworked: Warscore is now a secondary expendable team resource and no longer holds any bearing on the level of upgrades available.
Fortress upgrades no longer cost Gold but are now purchased with the teams Warscore.
Demigods that are within close proximity to any Demigod kills will gain credit for assists, rather than just those that can deal direct damage.
UI:
The UI no longer sucks:
All units under your command now have a mini-portrait displaying their health and status and can be arranged into control groups.
Added several options to increase the size of the minimap, move it around and change icon boldness and colours.
Reworked the chat system: Added a scroll bar and options to change the colour of the text and an option to autohide on/off.
Map Pings now make a more clear impact on the minimap, have a louder signal and leave a temporary ingame marker visible to your teammates.
Other:
Added an option to allow a player to switch team with another provided everyone in the game agrees with the decision via a vote.
Added a Kick option, based on the team switch principle.
Fixed several errors that caused freezes and crashes.
Syke