I believe that the way favor is awarded at the end of a game (I.E- Whoever did the most of a given type) Is not far too the losing team, considering how momentum is in this game. If my teammates are playing like noobs, I wont get any favor because I cant do better than the winning teams good players because my team is feeding all game.
I propose 1 simple fix for this. Instead of awarding it based on who did the most damage and such of Everyone, it should be dont on a team basis. Losers should get half the normal amount they would get but at least this way I get some and I dont feel so useless. What do you think?