This mode would be reminiscent of Lemmings. The creeps come out of a portal near the Citadel and walk on a predetermined path towards a goal on the other side of the map. The goal of the game is to have more of your creeps make it to this destination than the other team's.
These creeps would be different than other creeps in that they strictly follow this path and never stop to fight or deviate from it for any reason.
It's probably best that the normal creeps still populate and these are added in addition to them. Maybe they glow light or dark so you can tell the difference? Perhaps they could spawn directly from the Citadel to set them apart. My feelings are that you'd still want "infantry" creeps in this game because they do play an essantial role in Demigod.
Also, I think it may be a good idea if each player in the game has one Item they can put down to make their Essential Creeps change their path. This would make the game less predictable. Rook's towers would dominate if the opposing team always knew where the Essentials were headed.
I can't decide if it would be cool to be able to upgrade the Essantial Creeps or not. I think I'm leaning towards the idea of them staying equal throughout the match.
What do you think??