General
Minions: converts kills into the others like erubus. pretty much an extra mob, nothing fancy, almost just cannon fodder, but can get in your way (can immobolize if surrounded). every kill is 2 others, max is 8. (starting out)
Skillz:
Active:
Charge: Same as bat swarm except moves at the speed of boulder roll. dead on hits in the middle will result in the opponent being locked into position, taking multipe hits, while being hit on the side will push you out of the way. Also interupts. Think of it as a train without brakes
Levels increase duration and damage. Final level allows you to click again while charging to charge backwards.
Fog: a black fog grows in radius over time. anything in the fog cant be seen unless totem of revelation is around or the favor item, bejewled goggles are used. however, if you move your mouse into the fog, you can see the outlines and health bars can also be seen. fog can be consumed for healing like sedna. bigger the fog, the more heal. levels increase max size and max heal. Final level restores mana too. can heal teammates.
temple: goes into a friendly structure and heals. Adds armor to the structure. structure takes all damage. levels increase armor bonus and health per second. Final level allows all damage done by tower credited to Black Smoke Monster, adding 25% of its damage to the tower.
Summon Jacob: All mobs spawn next to jacob. he cant be hurt by towers of light. levels increase health, armor and movespeed, hps and overall damage reduction. has no attack. final level spawns his counterpart also. The mobs are split among both jacob and that other guy now.
passive:
Smoke: Black Smoke Monster and minions get an increase in movement speed and hps. final level decreases target's movement.
The Others: increase in levels increase the movement speed and armor of the mob. Final level has a 1% chance of summoning Jughead (the nuke on the island) instead of a mob, which explodes when the 6 mobs carrying the nuke around die. nuke does damage to friendly units but not demigods.
Statue of Fertility: every kill results in 3/4/5/6 mobs per kill and raises max to 12/16/20/24. Final level increases max to 30.