What is true is that Demigod offers little more than direct observation of the opponent's movements. There's no quick references, but a slow and painful process of gaining experience. I hate that in a game.
Guild Wars, on the other hand, is a game that I gradually learned to master, and though I was being owned at the beginning, I knew what they were throwing at me.
In Guild Wars, if you click on an opponent, you can see their health bar and an icon of the skill they are using at the moment. If you move your cursor over to that icon, you have a thorough description of what it does. A really quick way to really learn with the pros and how to counter what they''re using. Just see it for yourself:

I would love to see something like this implemented in Demigod.
Right now? Nothing but frustration for those with less free time or less inclined for this kind of game. That's one of the reasons why it's out of my hard drive at the moment. Demigod right now is for pros and for people that want to become pros. There's very little middle ground for causal players. Period.