Here is what I wrote within a few hours after my original comment on 1900 vs. 100:
http://forums.demigodthegame.com/359613
I'll be the first to admit when I'm wrong. And after that comment I made it became clear that my perception of the population of the community was in error.
On Stardock's side, I pretty much have an infinite budget when it comes to doing things on the game code-wise. The challenge is making sure it's economically feasible for GPG to make changes on their end to get what people want.
The main point being lost here is that while Demigod will continue to evolve, the game, as released is the game. We can talk all day about games that have feature X or Y that someone thinks "must" be in Demigod but the absence of such a feature doesn't mean that Demigod "must" have it added.
What features get into Demigod are a combination of what the most active players want combined with how much it costs to put them in combined with what features the publisher (Stardock in this case) is willing or able to pay to have put in as part of its pretty well known post-release support.
Now, I realize there's a silent majority but I can tell you flat out that it gets pretty hard to get people to volunteer to stay late in the Summer when they feel like their sacrifices post-release already earned very little good will. I mean, the game now has international proxy support that was developed entirely by the game's publisher. Yet we still get posts like "I'll never buy a Stardock game again".
All we're looking for in the Demigod community is some semblance of constructive behavior with realistic expectations.
Some people act like they're the only ones who have wish lists. I have my own rather lengthy set of wish lists:
Brad's WANT list:
1. More Demigods.
2. More maps.
3. Ability to let modders mod the single player AI.
4. A much bigger single player campaign.
5. Ability for players to have ranked or unranked custom games by their own choice.
6. Team Skirmish games.
7. Clan Skirmish games.
8. Clan Tournaments (seperate from pantheon)
9. Massive modding support so people can make their own maps, demigods, items, minions, etc.
10. Flags that give the side owning them active powers.
and on and on and on.
As the game's publisher, I can push on some of these features to get done as well as see what features Stardock can develop for the game itself.
But as a practical matter, a game, at release, is the game minus bug fixes. That's the norm. Stardock's philosophy of continuing to add new features to games and such is not the norm. If you want a game that is going to keep getting lots of new features post release you should be picking games developed by Stardock but to assume other developers have this philosophy is not fair to the developer.
GPG never signed on to make an expansion pack's worth of features available in a series of free updates. It signed on to release meaningful post-release updates.
To illustrate what I mean: Having replays in an update is a perfectly reasonable thing. That replays weren't in v1.0 doesn't mean the game was "incomplete". If I were a reviewer, I might take points off for not having it but it doesn't mean the game "has to have it".
Replays will be in v1.2 (we're requiring it) but that's a big difference from developing some sort of in-game team-based system.
Now, that said, it doesn't mean a particular feature people want won't ever make it in. But what I am trying to do here is set people's expectations so that they don't come back in 6 weeks yelling about how they were "promised" some big feature.