Ok - I think I've got it. Correct me if I'm wrong:
The fire torch bearer cannot autoattack and move at the same time. Is this by design or is it a bug? It's listed in Kryo's known/reported issues thread (http://forums.demigodthegame.com/359551). If it is a bug, can we expect to see a fix soon? Here is the exact code that would need to be added to implement the change:
Open the file MageFire_Character.lua. Select lines 179/180/181 and paste in the following code:
ANIM_START_MOVING = { Duration = 0.2, TargetState = 'AttackRangedMove', CopyClocks = true, },
},
},
AttackRangedMove = {
SoundLoop = 'Forge/DEMIGODS/Torch_Bearer/snd_dg_torch_idle_fire_lp',
BaseAttackLength = 1.5,
Compositions = {
{
Animation = '/characters/Mage/animations/Mage_AttackFire_anim.gr2',
Loop = false,
EventOnCompletion = true,
Events = {
{ name = 'torch_mode2_attack', time = 0.48, }, #sound
{ name = 'FireAttack', time = 0.5, },
{ name = 'attack_effect_01', time = 0.4, },
{ name = 'attack_effect_02', time = 0.6, },
},
},
},
Transitions = {
ANIM_DONE = { TargetState = 'Idle',},
ANIM_INTERRUPT = { Duration = 0.2, TargetStateStationary = 'Idle', TargetStateMoving = 'Run', },
ANIM_STOP_MOVING = { Duration = 0.2, TargetState = 'AttackRanged', CopyClocks = true, },
},
},
Edit - I added this to the question thread. Thanks again for all your effort!