I'm bored, so I think I'll go through and comment on that match also. I have no idea who wins going in, so that should add some fun.
Looking just at the teams, I like forces of Darkness (henceforth DARK). Rawwwr, abuggerdhedgie, and Kalelsmx as UB/Sedna/EB vs dice/playground/morhpheas, just because LIGHT has a Rook, and forces of darkness has an inherent advantage in any cataract match.
The interesting point here will be Playground as the rook, I think that will decide the game. He's gone with Amulet of Teleportation, which I find to be a poor choice and a crutch, but it can work out decently. Playground at the brilliance flag (why is the rook not at the fort flag), Dice with blood at the fort flag, along with Morpheas, also with blood. (UB, Ereb). Forces of Darkness are lining up with Rawr at the fort flag with abuggered, Rawr as UB w/ Blood, and Buggered as sedna with no favor item yet (a move I agree with). Kalel as EB with blood is at the mana flag against the rook. I'm going to mostly watch the rook this game.
:54 Morpheas hasn't split his monks, both are at the fort flag with him and the UB, leaving Playground without a monk. Serious critical error. DARK has a general on each side with monks, so not aplicable to them. The sedna/UB has carried the fort flag, rook is of coure holding the mana flag, and Dice has walked over to grab the XP flag for LIGHT while their two are holding the fort flag.
1:19 LIGHT gets fort flag for abotu 2 seconds before RAWWRRR shows up to turn it back. Dice has 940 health so is in no shape to pick a fight over it.
1:24 Kalel drops a mass charm on the tower/creeps against the rook. He's using that instead of bite level 1 - a very interesting move. I'm not sure I like that,. He did almost nothing with that stun, instead of the 500 hp swing that is a bite.
2:10 Playground gets forced off the brilliance flag, and is teleing back to base. Another 800 hp and he'd still be in, or at least the Staff of Renewal for late game awesomeness. Isntead, he's just teleing with his amulet. He'd still be holding the flag if he had a monk.
2:19 He teled over to the fort flag. He's got 1400 hp. He chases off the Sedna with the help of Morpheas's EB. He should have been there from the start, IMO.
2:40 Kalel takes 1k off the corner tower. he's going minions, which is smart against a sedna and another erebus. The only one that can really fight a minion ere well is the UB. Morpheas on the LIGHT side is going minions also. We've got playground at the fort flag vs Buggered and Rawr, and Dice 1v1 vs Kalel at the mana flag (WITHOUT A MONK! COME ON MORPEHAS). Morpheas is meanwhile taking the xp flag back - otherwise DARK holds all 3 flags.
2:59 Kalel smartly waits until the mana flag goes yellow then heads in to chase off Dice. he leads off with a mass charm (WHY OH WHY) and wastes mana. he's now got no mana for a bite, in exchange for an entire second of stun - during which he was not even engaging dice. Dice and Kalel both leave the flag at the same time, but it's switched to LIGHT control. Why is kalel charming instead of biting??
3;40 Playground does a horrid approach on the tower, gets hit for about 1k hp by it. Meanwhile kalel is comin back at full health and he has no towers up. Good thing he can just tele out...
3:48 Buggered dies over at the health flag. Not sure what happened, wish I had a rewind button. Kalel wastes a tele coming over, far too late to do anything, instead of taking the abandoned mana flag. Kalel wastes more mana on a mass charm, then runs off as Playground teles in. LIGHT is now up a kill and has all 3 flags.
5:20 Playground gets his tower approach right this time, gets the right DARK tower down to 1240 before Kalel shows up to chase him off. LIGHT has 1472 warscore to 1281 for DARK now. I'm not sure how Buggered died, but KALEL using mass charm so much has been seriously hurting his efforts.
6:09 Neither team is dancing well at the fort flag. It's sloppy 2v2 play.
6:27 Morpheas alone at the fort flag, UB and rook at the mana flag. Why won't he split his monks?? DARK has pulled the warscore equal again.
7:17 Dice and Playground team up at the middle flag. Playground teles out before the flag is turned, just in time for buggered to come in and chase off Dice, getting a free flag turn. Playground just had to wait one second more. Meanwhile Rawr was using the free lane to knock off a lot of HP off the left side LIGHT tower.
7:32 Playground buys Currency and Unbreakable with the cash he's been saving. Right move at the right time. DARK doesn't have currr yet (although they have the warscore). Dark is up 2100-1990 in warscore.
8:13 Kalel buys xp 1. Good move, but someone needs to get them curr (and they could have boughten that a while ago if they wanted it).
8:32 Rawrr is heading back to base. I hope he gets curr.
8:45 Rawr gets vlemish instead.
9:28 DARK holding both side flags and about to pick up the middle. 2531 to 2409 warscore, in their favor. Playground and Dice are both at the mana flag at middling-low health, vs kalel at full health/mana. And Kalel has priests. Oh, morpheas, just split the priests already.
9:53 Rawwr teles over, ganks Dice with the help of Kalel. This is why you can't stay in at someone elses flag at such low health without priests. Playground got out with 37 HP.
10:00 DARK has currency. I think buggered just got it. About 600 warschore behind schedule, over 2 minutes after LIGHT. Thats a big error. Being the only ones with xp1 will help a lot though. DARK has LIGHT's left tower down, after the gank.
10:53 Morpheas had Plenor before Vlemish. He adds Vlemish now, but really, why Plenor first? No idea. Warscore is 3015 - 2716 in favor of DARK. Their Sedna is dominating the fort flag, while Playgrond is teling around doing a whole lot of jack shit. Tower rook controls the fort flag, this isn't rocket science...
11:54 3v3 ensues at the fort flag. LIGHT does a bad job focusing fire in the 3v2 that happens before KALEL ports in and mass charms a rook's hammer slam (first good use of mass charm he's had all game). LIGHT forces them off the fort flag, but mostly because Buggered and Rawwr had been banging at the tower before this and are out of mana. Warscore is 3300-3000 DARK.
12:32 Playground teles over to the brilliance flag. Great, except he left Morpheas in a 2v1 at the Fort flag.
12:54 Rawr teles over to take on Playground, and Dice coems in to help. LIGHT wins the 2v1 at the mana flag and rawrr is sent shopping. Meanwhile buggered is taking the middle flag back and the two ere are staring eachother down at the fort flag.
13:08 In an absolute horrid move, Rawwr comes back in towards a 2v1 with about 1400 health. Boulder roll/spit and a bit of chasing later, Raawr is ganked. No clue what he was thinking there.
13:25 playground teles back to fort flag, him and Morpheas gang down the tower, taking advantage of the player off the board for DARK. He's getting away with the amulet of tele through some poor play from DARK. DARK left tower droips.
14:14 Playground buys XP 1. Kinda late, but still good. He'll thank RAWR for the funds.
14:28 Kalel wastes another mass charm.
15:16 Kalel dies. It's as if he didn't have mana for bat swarm or bite for some reason...
15:22 Rawrr dies in the middle of LIGHTS gold mine towers. He got Playground first though, too bad KALEL wasted his good work. At least Forces of Light got the kill on RAWR.
15:31 Buggered drops the lock on the fort flag (first of the game, I think) and hightails it out.
15:38 Dice chases and gets hit by the two towers. He's never catching that sedna who is heading back anyways, he pulled back a bit too late.
16:17 Everyone is pretty itemized. DARK leads 4299-4109, but Dice has been fed 3 kills so far. He's got 3k gold, Narmoth, Unbreakable, Nimoth, Boots of Speed, and the Hauberk. 6130 HP without the fort flag.
16:49 Buggered keeps the fort flag locked while Rawr and KALEL send DICE back to base on the other side.
17:36 Rawwr Buggered and Kalel come into the tower farm that Playground had set up at hte locked fort flag, Morpheas and Dice are unable to bale out Playground and he goes DOWN. Moral of the story: Rooks should not set up camp on a locked flag. You can't ever tele out against good competition.
18:20 Dark has all three flags (the fort flag under perma lock) and a 5103-4547 war score lead, and the gank on Playground has made up for the two huge mistakes by Rawr and kalel earlier.
18:50 Dark is a bit underitemized compared to Dice, but they just picked up xp 2. Not sure it;s worth it, but they still should have this in the bag. 600 warscore and a better DG combo.
19:01 Rawwr does the most wasteful tele I've ever seen. I think he teles 20 feet. DARK has a nice 3v1 going on past the fort flag, trying to get LIGHT gold flag, but meanwhile Playground and Dice are taking their gold flag and threatening more - and two of DARK just burned teles getting to the fort flag.
19:32 all three DARK tele over, but too late as their flag is capped. They'll try to gank playground on the walk back, but they failed to get the LIGHT gold flag. A boulderroll and Wand of Speed and Playground is out. DARK just burnt 5 teles to lose their gold flag.
20:06 This turns into a 3v3. Rawwr dies. Not very good teamwork by DARK there. They get the goldmine flag back, but took a huge hit in warscore and in gold. 5583-5325 DARK.
20:52 All three middle flags are locked by LIGHT. Dark is giving this game away.
21:43 Buggered vs Dice at the middle flag. Buggered wastes his pounce when all Dice wants to do is lock it. DARK can't get a flag here.
21:57 Kalel fails to stun the lock on the fort flag. Their warscore lead is entirely gone, 5971 to 5870 LIGHT.
22:58 DARK has the light gold mine flag. All the middle flags belong to LIGHT. DARK ganks PLAYGROUND - the perils of a rook in a cap locking porting world.
23:22 Buggered and RAWR tele in and relock the gold mine flag, Only one there is morpheas. Do they chase morpheas back and go for the fort flag, or push the portal? I think they need to go to the fort, can't expose themselves like that.
23"39 They get the fort flag, Kalel grabs middle, but he's letting Dice grab their gold mine AND left portal. Buggered and Rawr push the LIGHT left portal now, it's their only hope.
24:07 They can't stop Morpheas from locking it. Why don't they save the pounce/grasp?? Meanwhile Playground and Dice tele back to the towers and get Hedge on his way out. This game is over.
24:49 Morpheas relocks the DARK left portal. Not even anyone there to challenge his lock.
25:55 Rawwr tries to challenge the next lock. Dice and Playground come in on his head, he goes DOWN hard.
26:43 They can't stop the lock again. Rawwr goes to push the LIGHT left portal, can't even get the gold mine before Morpheas ports in. Meanwhile Bugger dies at the DARK left portal again. Giants are out and things are looking ugly. DARK is getting no pressure on the LIGHT portals, and can't relock their own. This is where my permade will normally attack both portals at once - we always get at least one - but DARK is just trying route 1. It's not working.
28:38 Citadel drops. They lost this game (other then the silly mistakes leading to deaths early) through poor strategic play. At 19:01 all three teling in to relock a fort flag while two people pushed their gold flag, and then at 23:22 when giving up their Portal and gold mine flag (and they never get them back) completely unchallenged.