I think I speak for the majority of the day to day demigod players when I say, the thing we care most about is having a stable game to play. We're tired of constant crashes and disconnects. We're tired of invalid game states. We're tired of endless connectivity.
What is the point of having two new demigods to play as when you can't even play the game? Oh hey, let me crash as this guy now. Fantastic.
Demigod by far has the best game play out of any other game in this genre but we're losing players left and right. Why? Because people are starting to come to the conclusion that stability is far more important than the game play. I don't care if playing a game makes me splooge my pants every time I complete a game if I can never complete a game. The stability of this game has gotten completely out of control and needs some serious attention.
I realize that funding is a problem but releasing 2 new demigods in a game that doesn't work isn't going to make it sell more copies or get more people to play it. Sure I'm excited to test out the new demigods but after over 6 invalids/crashes out of maybe 10 attempts to play today... You could be releasing 10 new demigods and people will still stop playing.
If you took the stability and lobby features of HoN and combined with the game play of Demigod. You would have game of the year. But instead we just have a crashing shit fest of frustration.
Fix the game.