I loved the idea of the doppleganger and it has been in my head ever since i read the post of the character in the forums by the_butcher, so i decided to to make a a new more etablished thread based around my ideas for this character.
Base Stats
Max health: 1500
Max Mana: 750
Health regen: 4.0
Mana regen: 4.5
Attack rate: 1.1 secs
Attack: 125 - 170
Movement speed: 6.5
SKILLS
Dual Strike
0.3 sec cast
Range: Penitence
Recharge: 14 secs
Mana: med - high
Uses a clone of himself, striking twice with the one skill.
Dopplegangers clone appears at targets location and strikes for 200/350/500/650 dmg and slowing their movement speed by 5%/8%/11%/15%. The Dopplganger himself simultaneously strikes the area directly around him (current location of cast) dealing 100/200/300/400 dmg.
Vengeful Aid
0.8 sec cast
Range: Melee
Recharge: 10 secs
Mana: low - med
Uses a clone of himself, striking twice with the one skill.
You deal 150/300/450/600 dmg to target.
If you are under 50% of your max health, your clone mirrors the amount of dmg you deal with this skill.
Dopple Guard
0.1 sec cast
Range: half of bat swarm (to the front and back of your current location)
Recharge: 15 secs
Mana: Med
When used, you and your clone slice outwards to the front and to the back of your location (slice direction is determined by point of selection), slowly hazing back into your original location at skills end.
Skill lasts for 2 secs. During this time you are immune to all dmg.
You and your clone also deal 200/300/400/500 dmg to anything in their path. (works in the same way swarm does).
LVL15 - Lingering Spirit - reqs. Doppleguard
For 6 secs after this skill, doppleganger recieves 30% less dmg and attacks 15% faster.
Flowing rage
1.5 secs cast
Range: melee (but if enemy moves afterwards, the clones appear at targets location successfully hitting)
Recharge: 10 secs
Mana: low
Doppleganger bring many of his clones to thrash at target consecutively one after the other (with appearing flashes of clone). Hits cannot be avoided through movement.
You deal normal dmg, afterwards 2/3/4/5 clones hit your target consecutively in quick succession,
each dealing 40%/60%/80%/100% of your total attack dmg.
LVL15 - Inhumane Power - reqs. Flowing rage
Flowing rage now deals 120% of ur total dmg with each hit. These hits now cleave.
Spiritual Pain
Passive
Whenever you hit with an AA, target loses 4/5/6 mana.
Double Strike
Passive
You can a 15%/10%/7% chance to deal a 1.5x/2x/3x critical hit.
Fearful Glare (late level skill line)
Passive
Your clone glares at the opponents attacking you stopping them in their tracks (applies for all enemies).
Whenever you are hit by an enemy, you have a 5%/7%/10% chance of stunning that enemy for 0.8 secs.
Multiply
Passive
Range: Circle of fire
Grants you 3%/5%/7% movement speed.
Your clones fool the opponent theres more of you than them.
For each enemy demigod in range you gain +150/250/350 max health and +4/6/8 health regen.