No problem Lethstang, I just find it hilarious that we've basically gimped ourselves as much as you can possibly gimp yourself in this game, and yet it's still impossible to play any real games because of the bias the community has against playing with friends.
Play better is a partially useful suggestion.
Indeed! Don't suck and stop dying! /win at advice.
I have issues in a few scenarios:
1) If opponents are faster than I am, I have to adapt with extra speed items, which means I have to give up either precious HP or precious mana.
2) Cloak of night seems to help early game for generals, instantly getting out of firing range means when you decide to retreat, you're actually retreating, rather than staying in combat and getting beat in the back of the head with snowballs.
3) BotF doesn't seem to help much at level 1, but that combined with some extra armor a few levels down the road is an issue. people with ~3k hp by level 4 and some armor are rough to chew through in a reasonable amount of time.
4) I mentioned tower hugging before, but if you don't want to pick up specific counter items and want a stronger lategame, just sit at your tower and soak up xp for a few levels. There's no shame in that. Well, not much shame anyway.
As for the "secondly" part... you choose to play TB and Reg and your Reg partner is not the best I've seen with mine usage. (I'm assuming this is why you came back into my lane after I kept him pushed to his tower).
We actually switched because that other guy on your team is absolutely awful (60 some odd games since the reset and 70%+ win too, I might add,) and cries a lot when I kill him. He will seriously just stand there, eating damage, and eventually start to run at ~500 health. I actually had to let him live at 150 hp early on, and it was then that I decided there might be fresher meat elsewhere 
Also, Ice is just playing a regulus the way they always play regulus (with a pug or with me,) by hugging a tower and chaining snipes across the map early game so we end up with a level advantage (by denying XP from one lane.) Doesn't really take a rocket scientist (or teamspeak!) To figure out that a 500 damage snipe is more valuable than a 300 damage mine.
If we wanted to play something stronger, we could certainly just run around and bend people over with the *completely balanced* UB, but there's something to be said for a strategy that requires finesse.
EDIT: I didn't really seem to touch on this, though it's probably the most critical thing. The main advantage ice TB has is that it's very difficult to know when you pass the point of no return in an encounter. For most demigods, you can rest assured that if you run at X amount of health (usually the mid hundreds on the low end) that you'll survive your trip to base. Against an effective ice TB, depending on where you are at on the map, you might have to run at thousands of HP to be gauranteed safety. At level one, against an unarmored DG, I'll hit for ~200-250 per swing, and I can easily get six hits in if I've been chased to my tower on cataract before ever getting to the opposing tower. This means that you have to run at ~1300 (+whatever rank ROI I happen to have) health in order to live, even more if I have enough HP on hand to chase you a bit into your tower.
Safety can be an illusion, is what I'm saying.