Why the buff on "King of Minotaurs"? That's good enough skill as it is.
well, fixed figures arent as great as regenerative rates so as a way of complimenting the max mana gained i thought id add a very minor mana regen. Same goes for the other stats. Max health is nice but it only helps against burst dmg whereas if u have some armor behind it u can survive a little more melee/ranged dps. Thats just the way i think of things.
http://forums.demigodthegame.com/373678/page/1/#2506415
Ptarth has a solution here i think i am missing an end statement some where.
I still cant see why my second solution does not work.
yeh ill have to look into it
Give him the managain death effect if you can, and change sacrifice to something useful, but not overpowered. I'd stick some mana return on it or something, because right now it's kind of lackluster, especially for three whole points.
Regarding Blast Off, I'd give it the large AoE from start, but a lower damage progression coupled with a shorter recharge and lower cost, so it doesn't offer a nearly instant huge nuke coupled with CL.
ill see what i can do with the death effect. mana gain makes the most sense also.
As for blast off, i think it might be fine as is. but ill see ... not too many changes though lol.