Quoting Nesrie,
reply 28
That was my initial thought too... only 15. If they are very unique and memorable, and behave different, just a shining example of how specialized things can be, might be okay. Otherwise, this seems to be a pretty small number to throw together some cliché monsters.
Definitely agreed. It's "possible" those 50 different traps and structures might spice things up a good bit and make it playable though. When I think back to the "Real" Dungeon Keeper there really weren't that many types of monsters were there? I remember 3 or 4 kinds of goblins or gremlins or something and a couple types of more powerful monsters. It was more about how the player designed their dungeons and set up their traps, so, we might have some hope with only 15 monster types. Still, for a modern game I'd have to agree I think they could do better than 15.
Holy Crap!!! I think we just agreed on something, darlin. *looks around* Is the world coming to an end?
It's been so long since i played those games, i barely remember. There weren't a lot, but that was decades ago. I guess for clones, remakes, sequels, i expect them to either build on the original, offern innovations or just give us more of what we liked with a better skin/graphics. Lately, it seems some games look better but don't offer more really for some of the series.
Hehe. not the end of the world yet. 