I meant that if you do not want your ship to crash into a planet, it needs to exceed the escape speed. Any ship AT THE MINIMUM needs to be ABLE to obtain this speed.
From wiki on "Escape Velocity":
"A rocket moving out of a gravity well does not actually need to attain escape velocity to do so, but could achieve the same result at walking speed with a suitable mode of propulsion and sufficient fuel. Escape velocity only applies to ballistic trajectories."
Specifically under the section titled "Misconception":
"Escape velocity is sometimes misunderstood to be the speed a powered vehicle, such as a rocket, must reach to leave orbit and travel through outer space. The quoted escape velocity is commonly the escape velocity at a planet's surface, but it actually decreases with altitude. It is the speed above which an object will depart on a ballistic trajectory, i.e. in free-fall, and never fall back to the surface nor assume a closed orbit. Such an object is said to "escape" the gravity of the planet.
A vehicle with a propulsion system can continue to gain energy and travel away from the planet, in any direction, at a speed lower than escape velocity so long as it is under propulsion. If the vehicle's speed is below its current escape velocity and the propulsion is removed, the vehicle will assume a closed orbit or fall back to the surface. If its speed is at or above the escape velocity and the propulsion is removed, it has enough kinetic energy to "escape" and will neither orbit nor fall back to the surface."
Do not insult my intelligence and call me uneducated, especially when you yourself are wrong...
You want an effect for the Kol that makes it useful. First let's try to find the effect we want for balance, then come up with some dreamy science so everyone can relate to it. You want an effect that takes -3 off armor (I know you didn't agree with this, but bear with me) let's call it "meson bolt" because everyone knows Mesons are cool and go through armor and stuff. Never mind the exact realism of such a thing (such as now every ship firing at the target takes advantage of the debuff).
I'm not arguing that you could call your -3 armor "incendiary," I just believe that most people would understand it better as the devs did it. It makes the most sense to the majority of people, even though it's totally unrealistic (how many dreams have you had that feel like this). I was suggesting you call your effect "armor piercing" since everyone "knows" armor piercing goes through armor (you saw the flaw with this, but it should still remain, because the name is for the effect, not the effect for the name). Another option could be some sort of "acid matrix" that "degrades the armor" amounts.
Wow, you go on a tirade about how incendiaries as I envision them is completely wrong and unrealistic and shouldn't be implemented...then, you come back and say I should do whatever I think is cool because realism is irrelevant...lovely save of face...
I shall reiterate my legitimate contribution to this thread as well as TEC ideas I've shared elsewhere:
- GRG - There are two debuffs I favor:
- Penalty to shield mitigation - I am leaning away from this debuff because of how it affects advent far more than Vasari
- Disable passive regen - I am liking this more and more...it is logical that an armor piercing round would be able to reach critical systems (something that armor prevents "normal" weapons from doing)...this debuff is in line with the lore that explains why GRG slows down the ship....I just feel passive regen is more useful than a speed debuff
- Incendiary Shells
- This ability definitely needs a debuff, not just damage over time...I favor a stacking debuff to armor...I've already explained by reasoning for it...
- I believe the damage over time should be hull damage, not just normal damage...
- Radiation Bomb
- I believe this needs a secondary effect...perhaps an AoE debuff to passive hull repair, haven't decided yet
- Flak Burst
- I'd like a secondary debuff to this ability...personally, I'd rather it be severe damage over time with a much larger radius, and a secondary debuff that affects the SC's accuracy
- Meson Bolt
- Not a huge fan of the armor debuff...am looking for a different debuff (maybe shield mitigation) but haven't decided on one yet...