True about the Rapture. It's a shame. Wish Vertigo affected strikecraft.
Not sure if that would change much, you still need many levels on that ability to make a difference, and remember, the ship would be still a glass cannon that cannot survive for long, and weakening 1-2 waves of bombers by some percents, I don't know, still your important objects would die too soon. Or you maybe think it otherwise? I am curious.
And Repair Cloud does affect strikecraft.
I know, I never stated the opposite 
But it might be useful in fighter-vs-bomber composition comparisons. Like, when capital abilities and such are factored in, how does a 100% fighter composition fare, or a 67% fighter, 33% fighter, or 0% fighter (all-bomber), against a different composition from the same faction. I'd imagine that in combination with Jam Weapons or TK Push, partially fighter compositions may be more viable than 100% bombers.
Yeah these would be nice to know, though you may only want the capital ships (Kortul, Halcyon, Kol, Skirantra, though the last one is no doubt the best if your SC is hit by an AoE attack, basically nullifies the damage of it) to use only their anti-SC abilities because the Kortul would eat Halcyon otherwise in no time, or drain the AM of Halcyon and the Kol, latter drains it's own AM without help
, and disable weapons because carrier capital ships would have a serious disadvantage there. So just put a capital ship in the middle of the battlefield and only use their strike craft affecting abilities. Maybe flak could be added later to see what changes.
I still doubt anti-SC abilities (except Kortul) would change much, because 1-2 bursts of TP or Flak Burst will not be enough to kill bombers before they do major damage, TP is lame, if you order your SC to go back near that capital ship basically the pushing away is cancelled
all you need is not letting your herd of bombers stray too far from the capital ships and you can have 100% fire rate even after the speed penalty TP gives, I don't know why the strike craft AI drives them so far away for turning on the second strike, they can fire their weapons when they are the farthest from the actual target, they waste so much time... And the damage is really low of TP (telekinetic push), Vasari does not even feel it, don't even mention the repair cloud...
Curious about the results if someone actually does these tests, as now I think fighters are useless against humans, it would be good to know if paired with anti-SC abilities fighter squads would have some meaning to be built.