Re terrain: The hover units can't hover over water. They are channeling gravity to push against the ground. The flying units can go over mountains and basins. That doesn't mean we won't have special units later that can also go over water but can't, for instance, climb plateaus (the hover units can go up the plateaus). But that won't be in the base game.
Nice explaination. That's what I want. You maybe should add that to some of the general explainations (maybe with the information that water isn't dense enough for it) so others won't confuse it with regular turbines. Have searched for such an explaination on the Homepage and forums, didn't find it yet.
Additional ideas:
Maybe make the amount of ressources (power, unit cap, income) adjustable so either like in Sins "income speed" or like in SupCom the "x2 resource mod" So players can fiddle around a bit. I think that wouldn't cause a lot of programming work.
Will you support split screen? that way you can watch the whole map on one monitor with the abstract mode and zoom to the hotspots on the other monitor.
Any plans about splitting up the tech tiers? Like engineers factories?
Please make the radar a bit more subtle/transparent. The grid looks a bit too intense. (but the overall idea with the cyan highlights is great!)
About additional units, what this game really needs:
- transport units (for sneak attacks)
- some kind of T4 / Titans
- more air
- shield building ( i almost always won by simply rushing to the enemy base with ~ 3 T3's + small units and destroying the seed)
what would be nice:
- shield units
- customable T3's (example: Star Trek Armada 2: Fleet Operations Mod http://www.fleetops.net/ -> customable Borg Cubes)
- gunships
what I would like not to see:
- SupCom-like artillery (capable of shooting over huge distances making it overpowered in lategame where you can build higher numbers)
- Nukes (personal preference, it was always some kind of gamebreaker for me but most players love the nukes so you rather not listen to me)
A feature I haven't seen yet in such a game and which I would love would be including 'accesible water areas' with 1. lava (no naval units + occasional eruptions), 2. acid lakes (as lava but lower damage), 3. hot water geysir (high damage in a small area).
That way you could give players on certain maps the option for a short but very dangerous route to the enemy.
I guess that would be a lot of work but i'm just throwing ideas around. This game has just so much potential