Ideti

Star Wars Mod

Star Wars Mod

I figured since it is inevitable, I will start a thread to get ideas out on a star wars mod. Who will the sides be? What will the map look like? Units? Tech? etc.
1,493,909 views 1,324 replies
Reply #26 Top

I also wanted to mention that there will be Star Trek fans/modders posting here. There is no need for anyone to spark off a Star Wars versus Star Trek forum war


Yeah, because we all know Startrek is way better
*ducks*

just kidding

I allready know I'm going to love the Interdictor SD.
Reply #27 Top

If we can remove shield effects altogether without removing shield values, then great. I love it when the easiest things to do are also the best things to do.

I also wanted to mention that there will be Star Trek fans/modders posting here. There is no need for anyone to spark off a Star Wars versus Star Trek forum war. In fact, politeness and working together for modding purposes only benefits all of us and SoaSE....ughh, I am starting to sound like a sniveling, cowardly, overly diplomatic Star Trek captain (joking!).

Anyway, let's be civil with our fellow modders and see what we can milk out of this game engine together.


Agreed, I am all for sharing modding knowledge with the community, and helping aspiring modders along. If you dont "P'Tah"! I will kill you where you stand! (More humor )

I happen to like Star Trek, Star Wars, BSG (both the old and the new), B5, and just sci fi genres in general. Mixing up genres is just plain ridiculous. I lost count of all the flame wars that have started over this genre vs that genre on the Homeworld, and Starfleet Command boards. Leave them as they are, and enjoy it for what it is.

Reply #28 Top
See, my opinion on all of this is star wars and star trek can coexist, they are highly similar technologies, but different implementations...

Star Wars focused on blowing shit up, Star Trek focused on getting places...each are very good at those indidivual things, therefor tthey are equal.

The other universes such as Babylon 5 and Battlestar Galactica could also work due to the way its situated, also others could work together as well, the fact that we have flame wars is silly cause its sci-fi, lets flame war against non-sci fi things guys, SCI FIERS UNITE!

Anyways, I'm more than willing to be a coder and tester for any mod that wants to begin work. I've pledged to help Major Stress, but I'll have plenty of time to help with others.
Reply #29 Top
lets flame war against non-sci fi things guys


Yah! Like Steven Seagal Movies!

Though, a futuristic Steven Seagal mod for SINS might be cool.

OR what about Walker: Texas Space Ranger, now that would be awesome.

  
Reply #30 Top
Hehe... heres a little something.

Star Wars vs. Startrek
http://www.youtube.com/watch?v=hNxhrPaaCA4
Reply #31 Top
A Steven Seagal mod for SINS? What would it be about? Empires could have a diplomatic screen where they would send each other messages about past fictional CIA operations and fights they won. The Emperor that gains the most weight while bragging about BS is the winner.

Hmmm, that actually sounds kind of cool...forget a Star Wars mod, let's do something that will really make gamers notice.
Reply #32 Top
Imperial Star Destroyers are an interesting design concept. I mean the ships take a 'jack of all trades' approach to warfare.

The Star Destroyer is a ship to ship combat vessel. Yet, it is also a carrier vessel with a large compliment of diverse strikecraft. It is also a troop carrier that includes a battalion of troops with heavy equipment.

I guess it fits well with the Empire needing a one size fits all kind of ship to keep systems in line.

Do the Imperials or Rebels ever build single purpose ships in the cruiser/battleship range? I mean, do they have large size ships that are only made to fight other ships, or support armies/fleets, or carry strikecraft? I know they do for frigates and smaller class ships.
Reply #33 Top
Mon Calamari Cruiser is the biggest ship of the Rebellion. Its just a little weaker than an ESD.
Reply #34 Top
Star Wars seem to use the "jack of all trade" concept with all its capitol ships. Even in ep'2, and 3 the "early" star destroyers, and coalition ships had similar capability's (but in a much smaller package) as the Imperitor class SD. The only specialized class's ive seen were frigate, and smaller.
Reply #35 Top
The Empire was the one with the specialized ships.

The Rebelion on the other had small fleets and had to use multi-purpose ships. However the New Galactic Republic did start having specialized ships, including stolen Imperial ships.
Reply #36 Top
Oh, what large scale ships did the Empire have that were specialized (ie, one focus purpose)?
Reply #37 Top

Oh, what large scale ships did the Empire have that were specialized (ie, one focus purpose)?


the deathstar...its purpose was "OMG WTF PWN"
Reply #38 Top
the deathstar...its purpose was "OMG WTF PWN"


lol

Ill look up the list.

But one was the interdictor, its main purpose was to stop hyperspace transit. Though it also carried ample laser and ion batteries to go head to head with any medium sized ship of the line during that time period.
Reply #39 Top
Wasn't the Interdictor class in the Frigate/Destroyer range? I asked what Imperial Cruiser sized ships or bigger had a specialized role.

The Death Star had a huge amount of strike Craft, a huge amount of occupation/invasion ground forces, and a huge amount of ship to ship and ship to planet firepower. It was also set up to be used as a political center. I don't know, but this doesn't seem very focus purpose to me.

Still Great Emperor, thanks for mentioning the Interdictor. It reminded me of the Dominator class Star Destroyer was pretty close to a focused ship. It had reduced combat power compared to ISDIIs and ISDIs. I also think it carried less fighters and no ground troops. Its job was to use its gravity wells and have a bit more survivability than the Interdictors.
Reply #40 Top
The Republic tended to use more specialized ships, more so than the Empire that would form out of it. The Victory I was a battleship, the Venator was a carrier, and the Acclamator was a troop transport.

I think the distinction is that the Rebels were more inclined to use whatever they could get their hands on (e.g. converting Nebulon-Bs to medical frigates), not the specialization aspect so much. The ISD was used as a hangar, assault ship, and troop transport all at once, as was the Death Star, and to a lesser extent the SSD. This all came out of the Tarkin Doctrine - don't specialize, just make something with bigger guns to scare the crap out of everyone else.


Reply #41 Top

Toka above is correct, The rebellion tended to use more specialised ships, as did the new republic and the GFFA. The empire and the Old republic used pretty much big-ass, cram-every-needed-function-in-it ships.

small correction though, The victory I was a Missle carrier, designed for stand-off engements...

For tokakeke's reference:
http://en.wikipedia.org/wiki/Grand_Moff_Tarkin#Tarkin_Doctrine

See also:
http://en.wikipedia.org/wiki/Imperial_Navy_(Star_Wars)
Reply #42 Top
Well, let's just hope we can give some strikecraft squad types the ability to Phase/Hyperspace Jump. That would really make doing this mod a lot easier. Of course, long range hyperdrive capable strikecraft will also need to have their death count downs reduced to almost nil.
Reply #43 Top
Okay, we now know 100% that the game will not use an open connection map system. We also know that we won't have the tools necessary to make a single huge gravity well and fill it with entire star systems in order to simulate Star Wars open connection travel. So, what can we do to simulate Star Wars free movement hyperspace travel?

Effectively, it looks like we are down to only 1 way of making a Star Wars type open connection galactic map. We will need to make a custom map that has all the official Star Wars star systems in it. Then, we will need to directly inter connect all planets/asteroids/stars on the map with each other.

Hopefully the game will have a very high limit to the total number of phase lanes that can be present. Still, if the number of Phase Lanes is limited, we can simply allow open connection within the star systems, but only allow star to star phase space travel. That would mean that you could only get to another star system by first going to the star in they system you are presently in (like how the standard game works). That would seriously cut down on the total number of phase lanes needed.

The last step is making all the phase lanes invisible (otherwise the map would look like a spiderweb), but this is a simple thing to do.

Reply #44 Top
I believe that Blair has stated it would be possible to mod it so there is full connectivity, meaning you will be able to jump to any satellite in the solar system.

The game was originally designed that way. It is possible
Reply #45 Top
I wish that were the case. However Yarlen recently checked into it and it looks like Open Connection maps won't be possible. However, the above mentioned work around seems a 100% thing. Also, a second way involving super sized gravity wells that hold entire star systems within them might also be possible.

The only problem with that last possibility will be phase space inhibitors. As it is, phase space inhibitors effect the entire gravity well they are in. So, 1 phase inhibitor could prevent anybody from phase travelling out of that super sized gravity well...I guess you can see the problem with that.
Reply #46 Top
I wish that were the case. However Yarlen recently checked into it and it looks like Open Connection maps won't be possible.

I believe yarlen was refering to the Retail version of Sins.
You will be able to mod the game to be rid of them. I work at Ironclad. I've played it without phaselanes;)
Reply #47 Top

I wish that were the case. However Yarlen recently checked into it and it looks like Open Connection maps won't be possible.

I believe yarlen was refering to the Retail version of Sins.
You will be able to mod the game to be rid of them. I work at Ironclad. I've played it without phaselanes;)


I do believe that I hate you more than Yarlen... Don't worry, it won't last long...
Reply #48 Top
Well then, that is awesome if it turns out to be possible. If not, it is nice to know we have a couple of fall back positions that work pretty well as open connection map systems.
Reply #49 Top
I was just relaying what Blair told me.