- Uzii - - Uzii -

[MOD] Sins Plus (by Uzii) v1.3a Final

[MOD] Sins Plus (by Uzii) v1.3a Final

A mod that adds, not alters.

Some of you may have noticed I haven't been around as much as usual, and it is with some regret that I won't be continuing this mod as a stand alone any more. I have many reasons, but it is mainly my short attention span which has brought this on. I have done my best to produce a top quality mod, and to help out as many people as humanly possible. I was here at the very dawn of modding this game, and I would like to think my input has helped progress slightly. I will check the forums occasionally and offer my help where I can. If you have a specific modding problem, give me a PM and I'll try and help you the best I can.

I will be working with DANMAN, who is producing a 'Super Mod' which includes Sins Plus, Bailknights Graphics, Sins Enhanced, and his own team's work. I will continue to give support for Sins Plus, and I will help out others where I can, but no further work will be done on this mod. Please check DANMAN's mod:

7 Deadly Sins
NO SCREENSHOT/LOG = NO RESPONSE
You can find how to get the Log at the bottom of this First Post. To upload a Screenshot, use Imageshack and copy the 'Direct Link To Image' address your are given, and paste it here. Take as many screenshots as you think is necessary, or of any little thing you might think will help. For those of you without common sense, this means if you aren't sure you put it in the right place, take screenshots of where you put it, with the address bar visible. If its a problem in-game, take the screenshot in-game, showing the problem.

For a Multiplayer version of Sins Plus merged with a BailKnights Graphical Mod, see Adama Repack

Description
This mod is adds 11 new Planets and 66 new Planetary Bonuses, as well as Ship Graveyards. Custom research is also included for some of the new planets, and there is the option to colonise Gas Giants, once you have acquired the technology.

README for installation and information is included. As is a document of all the files that have beeen modified (not new files).

If you would like to use the Galaxy Forge with my Planets, check out THIS Link. Big thanks to Animage64 for this.

If you wish to use a German translation of this mod, chec out
THIS link. Big thanks to Cybdevil for this.




Download Links
Version 1.3a - Current
Rapidshare.com
FileFront.com

Version 1.3a Sins 1.04 Patch - Thanks to Uranium - 235
FileFront.com

Custom loading screens for those of you with problems, or those of you who want different loading screens.
Rapidshare.com
Filefront.com

Version 1.2b - Old
Rapidshare.com
Rapidshare.de
Filefront.com

These files are in 7zip format. Basically, this can compress it even more than putting it in a .zip file. You may need this to unzip the .7z file.

The replacement GSD file for those who don't want the Ship Graveyard in 1.03a
Rapidshare.com
Filefront.com

Additional Information
As always I am open to suggestions, constructive criticism, and any new planets, bonuses, or little extras you'd like to see in the game.

Any major or simple modders out there that would like to incorporate my work into their own mod, please, go right ahead. Just send me a PM and give me a mention in the Credits.

Any problems or comments, feel free to post, I will try to get back to you as soon as humanly possible.

11 New Planets / Gas Giants Colonisable / Ship Graveyards

Oceanic
Asteroids: 4 - 6 Crystal
Max Pop:
70
Max Health:
4,500
Max Civilian Slots:
32
Max Tactical Slots:
35
Explorable:
Yes

Barren

Asteroids: 4 - 6 Metal
Max Pop:
40
Max Health:
9,000
Max Civilian Slots:
36
Max Tactical Slots:
35
Explorable:
Yes

Forest

Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 220
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes


Urban

Asteroids: 1 Crystal | 1 Metal
Max Pop: 1,000
Max Health: 10,000
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Gas Giant

Asteroids: 2 - 4 Crystal | 2 - 4 Metal
Max Pop: 60
Max Health: 1,500
Max Civilian Slots: 48
Max Tactical Slots: 40
Explorable: No


Toxic
Asteroids: 2 - 4 Crystal (Pure) (more extracted per second)
Max Pop: 40
Max Health: 9,000
Max Civilian Slots: 36
Max Tactical Slots: 35
Explorable: Yes


Paradise
Asteroids: None
Max Pop: 120
Max Health: 3,000
Max Civilian Slots: 24
Max Tactical Slots: 10
Explorable: Yes


Industrial
Asteroids: 2 - 4 Metal (Pure) (more extracted per second)
Max Pop: 500
Max Health: 8,000
Max Civilian Slots: 40
Max Tactical Slots: 25
Explorable: No


Old Naval Base
Asteroids: None
Max Pop: 100
Max Health: 10,000
Max Civilian Slots: 8
Max Tactical Slots: 54
Explorable: Yes


Savannah
Asteroids: 1 - 2 Crystal | 1 - 2 Metal
Max Pop: 500
Max Health: 6,000
Max Civilian Slots: 24
Max Tactical Slots: 35
Explorable: Yes


Swamp
Asteroids: 0 - 2 Crystal | 0 - 2 Metal
Max Pop: 60
Max Health: 7,000
Max Civilian Slots: 32
Max Tactical Slots: 30
Explorable: Yes


Relic
Asteroids: 0 - 3 Crystal | 0 - 3 Metal
Max Pop: 220
Max Health: 6,000
Max Civilian Slots: 32
Max Tactical Slots: 35
Explorable: Yes
<

Ship Graveyard
Random ships will be in these areas, dead in space. They can be captured by the Colony Frigates of all the Races.



4 New Research Subjects

Improved Tunneling (Level 4)
Widespread tunneling with improved equipment increases the population on Barren and Urban planets, as well as Asteroids. (Barren, Urban, and Asteroid population max increase)
Level 1: 10%
Level 2: 20%


Crew Derelict Ship (Level 5)
Allows Colony Frigates to capture derelict vessels found in ship graveyards.


Gas Giant Colonisation (Level 6)
Allows colonisation of Gas Giants.

Improved Anti-Grav (Level 7)
Allows larger colony platforms above Gas Giants due to improved Anti-Grav technology.
(Gas Giant population max increase)
Level 1: 25%
Level 2: 50%


66 New Planetary Bonuses
If you think I am listing them, you are gravely mistaken. ;)

However, in order to enjoy the wider range of Bonuses, I recommend changing the value of the 'planetBonusDensity' on the map you plan to play on. This can be found on the 8th line down of all the .galaxy files by opening them with Notepad, or something similar. These can be found in your main Sins directory at:
C:\Program Files\Stardock\TotalGaming\Sins of a Solar Empire\Galaxy

or to find custom made maps at:
C:\Documents and Settings\**YOUR_USERNAME**\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Galaxy

The default value is 0.400000, this means that 40% of Planets will have a Bonus. By changing this to 70%
(0.700000) or more you should notice Bonuses becoming more frequent. Enjoy!

If anyone wants to design a planet texture for either a new planet, or an existing one, please do, and PM me a preview and a link to the file. You will be given full credit if I use it. I recommend copying one of the existing planet textures in the Textures folder, and editing that. Don't forget, the light(_cl) and dark(_da) side both need altering. Good luck.

How to Enable the Debug Logs
Go to where you Mods folder is, but don't open it. There will be other folders, most for Saves, but one for Screenshots, and another called Setting. Open that, then open the file inside named: user.SETTING (open with Notepad). Now search for the line: LogOutput FALSE, and change it to TRUE. When it crashes next, go back to the folder with Saves, Mods, Screenshots, etc, and there should be a new folder called Debug. The log will be in there.

Progress on v1.4

Discontinued....

3,491,348 views 1,334 replies
Reply #701 Top
Hi

I running Vista 64+SP1 no problems at all

Enjoying the game and the mod!

Many thanks

Hully
Reply #702 Top
Hmmm, I tried 1.2b, but it still crashes.

Too bad I cannot use your mod :/
Reply #703 Top
Good to hear it Hully. Thanks for the feedback. :)
Reply #704 Top
Psion, I can't stress this enough: if you have a crash or bug in a mod, the easiest way to get it fixed is to enable logging in your user.settings file, and send the log to whoever made the mod. These logs really help, and if there's something going wrong that leads to the minidump, Uzii will be able to fix it.


I missed the original post where you mentioned this. Could you tell me where to find the file?
Reply #705 Top
Thats ok, it wasn't mentioned before in here. Ok;
Go to where you Mods folder is, but don't open it. There will be other Folders, most for Saves, but one for Screenshots, and another called Setting. Open that, then open the file inside named: user.SETTING (open with Notepad). Now search for the line: LogOutput FALSE, and change it to TRUE. When it crashes next, go back to the folder with Saves, Mods, Screenshots, etc, and there should be a new folder called Debug. The log will be in there.
Reply #706 Top
Well that's fairly odd... I changed the setting, ran the game off my save, the carrier came in just like it did before, got destroyed, and the game didn't crash.

I did reboot and run a spyware scan last night, so it's possible that fixed whatever was causing the conflict.

Anyhow, I've got the debug enabled, so if it happens again in the course of the game, I'll post the log.

Thanks for the help. :)
Reply #707 Top
Oh, thats good to hear. I've heard people talk of the game crashing if you don't resart it after installing a mod. Was that your first play of 1.3a, and if not, do you have it on 'Load on Startup'?
Reply #709 Top
I've heard, but cannot confirm, that this works a lot better, and more stably than enabling it every time. I can confirm its quicker though ;)
Reply #710 Top
first at all: amazing mod uzii! i was a bit surprised that the vanilla game had only that few kinds of planets ^^

but i found something strange while looking over your changed files:
in the GalaxyScenarioDef.galaxyScenarioDef file in line 25 stands "IDSGalaxyScenarioTdypeStarRed" and imo that is a mistake. can it be that this is the cause of all these crashes out there?
Reply #711 Top
Doubtful. The only thing this causes is the 'Red Star' on the in-game map maker to display 'No string found' or something to that effect. I don't think this would even be seen by the casual player.

Edit: Oh, and your the 3rd person to mention this :D
I don't blame you though, even I get lost in this thread :LOL:
Reply #712 Top
hm okay... i just thought i should post it here.
i'm new to this modding stuff, so i try to learn it with reading other modders changed files. ^^

and erm i read the first and the last two pages of this thread and the most were just something like "quite well made mod" so i thought i could skip the rest of the thread, because i already know HOW cool this mod is ;)
Reply #713 Top
No, like I said above, I'd rather have 10 people tell me about a problem, than none at all. Thanks for the input ;)
Reply #714 Top
OK, I rebooted, restarted, and the game still crashes. But this time, I got the debug log.


----code----
[16: 6:11] Failed to convert '' to an enum value.
[16: 6:11] Failed to convert 'GasGiant' to an enum value.
[16: 6:12] Failed to convert 'GasGiant' to an enum value.
[16: 6:12] Failed to convert 'GasGiant' to an enum value.
[16: 6:12] Failed to convert 'GasGiant' to an enum value.
[16: 6:12] Failed to convert 'GasGiant' to an enum value.
[16: 6:12] Failed to convert 'GasGiant' to an enum value.
[16: 6:12] Failed to convert 'GasGiant' to an enum value.
[16: 6:13] Planet 'PlanetIndustrial' has a bonus that exceeds the maximum artifact upgrade level: PlanetBonusOutpost
----code----


What the... 'code' does not work on this forum?
Reply #715 Top
Downloaded the mod, had a bit of trouble at first, but it managed to work, and it's a great mod. It has a lot of planet types, which add more variety to the game. Great job!!



 :CONGRAT: 
Reply #716 Top
... Acidentaly posted another message... :p


.......again, great mod......





.........I AM NOOBSAUCE!!!!!!


Reply #717 Top
Thanks Noobsauce ;)

wnmnkh, that is strange, as thats the same log I get. I'm really sorry to say, I'm out of options. I don't like to say this, but I'm 99% sure the problem is your end. I can only suggest making absolutely sure it is installed correctly, and you have done it from a fresh download. Which other mods have you tried so far, do you experience any problems with them?
Reply #718 Top
ok, the good thing is that the mod now runs perfectly fine in planet detail setting 'high' (it still crashed before reboot.) At least the game does not crash, so I think I can live with that. ;)
Reply #719 Top
Ok, well, at least thats something. I hate moments like this, I just wish I was right there so I could check every little thing. I feel so inadequate when I can't help solve a problem. Sorry about this, and I hope it sorts itself out in 1.4.
Reply #720 Top
Thx Uzii for this great mod!

I have translate it to german in connection with the german translate of this Mod
WWW Link

:CONGRAT:

download the "german" english.str here:
WWW Link
Reply #721 Top
Thats a nice idea, thanks. I will post that link in the First Post too, if thats ok?
Reply #722 Top
yes of course :HOT:

secondary i have recolor some of the planets, because they look to strange
i will make some screenshots and write a link

then you can pass a sentence

Reply #723 Top
here is an idea for a planet where factions could settle over their conflicts with
some dogs and a beer............... ;)  

WWW Link
Reply #724 Top
I am getting the same error and a little more than wnmnkh. I had gotten one more error, however I managed to fix it (it was not a hard error to fix, if you have some of the game files figured out).


[ 2:14:26] Failed to convert '' to an enum value.
[ 2:14:27] Failed to convert 'GasGiant' to an enum value.
[ 2:14:27] Failed to convert 'GasGiant' to an enum value.
[ 2:14:27] Failed to convert 'GasGiant' to an enum value.
[ 2:14:27] Failed to convert 'GasGiant' to an enum value.
[ 2:14:27] Failed to convert 'GasGiant' to an enum value.
[ 2:14:27] Failed to convert 'GasGiant' to an enum value.
[ 2:14:27] Failed to convert 'GasGiant' to an enum value.
FIXED *[ 2:14:27] Planet 'PlanetIndustrial' has a bonus that exceeds the maximum artifact upgrade level: PlanetBonusOutpost*
[ 2:14:46] Text FileArchive missing Label.

Apologies if I am sounding arrogant at all, I'm really tired at moment.
Reply #725 Top
Very nice indeed Deckard, and I've replied to your PM. Goodnight (GMT).

Edit: I'm sorry, but I'm out of options for this crash. It must be your end because the vast majority of people have it working A-OK. It sounds more like a graphical issue, perhaps your card is outdated or something. Sorry.