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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,480,792 views 4,959 replies
Reply #876 Top
What's the deal with selecting character portraits? When I go to choose a set, it's always one TEC guy, then two of the same person either Vasari or Advent. Also, I selected my race as TEC, then picked a portrait, and when I started the game, I was the pirate (Rogue) race? Where did all the original portrait selections go? It's not a huge deal, I was just wondering if I did something wrong in the installation.
Reply #877 Top
Dan, is there any way for you to incorporate the battle stations from superminimod into 7DS?
Reply #878 Top
Nice work Danman, keep it up. The Rogues just own if you can get a colony ship. And theres another way to capture ships. You just use LRM frigates with the computer control ability. I would love to see a computer control that works for capital ships :D
Reply #879 Top
Hey Dan sorry I haven’t been round much, iv just been really busy

In_Vino_Veritas: Its because it displays the pics for Tech, advent and the atlantians, and it looks like 2 advent pics cause they have the same pic as the atlantians

Xefus:
And theres another way to capture ships. You just use LRM frigates with the computer control ability

Yea but that ways harder to get and requires research

I would love to see a computer control that works for capital ships

There was, the rouge had a super weapon that could capture enemy caps that were in the gravity well, ????But it disappeared in version 1.3D?????

Tolzak: As for mass effect, i have the game and it works fine for me

DarkStar




Reply #880 Top
What's the deal with selecting character portraits? When I go to choose a set, it's always one TEC guy, then two of the same person either Vasari or Advent. Also, I selected my race as TEC, then picked a portrait, and when I started the game, I was the pirate (Rogue) race? Where did all the original portrait selections go? It's not a huge deal, I was just wondering if I did something wrong in the installation.


Darkstar is right, but this will be fixed in version 2.0. Thanks for your attention to detail. The pics are back to normal in 2.0, so stay tuned!

Dan, is there any way for you to incorporate the battle stations from superminimod into 7DS?


That is currently in the works. I don't know if it will make it by 2.0, but since Kiedjor is back on the scene, hopefully this will be soon. It would have been done a long time ago, but he has bugs to work out of it first.

Nice work Danman, keep it up. The Rogues just own if you can get a colony ship. And theres another way to capture ships. You just use LRM frigates with the computer control ability. I would love to see a computer control that works for capital ships


Glad you love them. Darkstar is right again, there WAS that ability in version 1.3, but I removed it it 1.3d, it was causing too many problems and had a bug in it. I will look into putting it back in, but without the bugs!
So, you may see the Capital Ship capture ability show up in 2.0, along with the Rogue's new Capital ship, the Assassin! It may also have this ability. THEN...you can capture Atlantian TITAN ships!
The Rogue may also be getting some more regular Pirate ships too, to make them more rounded. This will effectively make them a faster starting race too, as these ships are a lot cheaper than the current Rogue ships.
So, expect the Rogue to become even deadlier by 2.0.

Also, for you Star Control fans out there, work has begun on the Ur-Quan Kzer-Za race, and the Arilou race is halfway completed.
The Ur-Quan Korh-Ah race has a new, finished destroyer captial ship, and a third ship is in progress. They also have custom dialog, straight from the Star Control game, thanks to my partner GIHREN, who is another expert in Star Control.

New research icons and loading screens are in the works, thanks to my partner FourAcesII, the designer of the Black Hole. He is also working on Star Coronas for the Rogue Stars, as well as a DYSON SPHERE concept.

I have created another Black Hole, one that looks more traditional with a planar accretion disk, and jets of matter coming out of the top and bottom, and a lot brighter. I also have several planets completed, which may end up in the next verion of Sins Plus as well. So far I have a Radiation Planet, and for those Star Control fans, a "Shattered World" from the Mycon, and a "Slave Shielded" word from the
Ur-Quan enslavement. I hope you all enjoy!

I am also working on a COMET, that will travel throughout the stars and planets. That will be amazing once its done!

Thank you for all your comments. Please keep them coming!

DANMAN
Reply #881 Top
DANMAN - 7DS is a wonder. Can we have ver 2 soon - please, please, please. Thanks for all your hard work dude. Will Kreyson's battlewagons appear in 2.0? I am a big proponent of capitals being few in number but very, very powerful.
Reply #882 Top
DANMAN - 7DS is a wonder. Can we have ver 2 soon - please, please, please. Thanks for all your hard work dude. Will Kreyson's battlewagons appear in 2.0? I am a big proponent of capitals being few in number but very, very powerful.


Thanks for the comments panentheist. KBW is in the works, but I have to change it to fit the format of 7DS. I am very glad you like it. Verision 2 should hopefully be done within a few weeks, hopefully sooner.

DANMAN
Reply #883 Top
Thanks for the reply about the character portraits! I'm loving this mod. I stumbled on a black hole yesterday and it freaked the crap out of me! Awesome job!
Reply #885 Top
Thanks for the reply about the character portraits! I'm loving this mod. I stumbled on a black hole yesterday and it freaked the crap out of me! Awesome job!


Glad you liked the Black Hole, and glad it produced the intended effect!

i got one q, i might be stupid or missing it , how do the pirates conqueer planet?>


You need to capture an enemy colony ship, then use it to colonize planets.
That is the price you pay for being a pirate.

DANMAN
Reply #886 Top
I also have several planets completed, which may end up in the next verion of Sins Plus as well. So far I have a Radiation Planet, and for those Star Control fans, a "Shattered World" from the Mycon, and a "Slave Shielded" word from the
Ur-Quan enslavement


what about that molten planet i heard talk of awhile back?
love this mod  :D 
Reply #887 Top
Derek,
The molten planet you heard of a while back (several months ago) is in fact the "Shattered World". Imagine a Volcanic planet, but worse. The planet is actually starting to break up and split.

Glad you love the mod!

DANMAN

UPDATE for version 2.0:
Rogue changes complete. New frigates available that match the original pirates, as well as the new Assassin.
Still working on the Capture Capital ability.

More to come.

DANMAN
Reply #888 Top
I'd just like to say this mod is rather incredible. :) Busy destroying everything with the Atlantian Titan Caps... Ahh, those beams are a great sight!

I was just curious---are the ridiculously strong pirate bases intentional? Because with anything less than an end-game fleet, it's pretty much mandatory that you go around rather than through.
Reply #889 Top
whatever but weren't they the ones whit the organic technology


Or you could say hey isnt this babylon 5 the Vorlon and Shadows had the same thing going on...
Reply #891 Top
Derek,The molten planet you heard of a while back (several months ago) is in fact the "Shattered World". Imagine a Volcanic planet, but worse. The planet is actually starting to break up and split.Glad you love the mod!DANMANUPDATE for version 2.0:Rogue changes complete. New frigates available that match the original pirates, as well as the new Assassin.Still working on the Capture Capital ability.More to come.DANMAN


yep, its intentional. Its supposed to be that way, to give you a nice challenge.

can u plzzzzz give the rogue their own capture frigates?


No, that would defeat the purpose of the Rogue. Maybe their not your race then.
Reply #892 Top
Oh, and one other thing--The Progenitor Motherships, when playing as Atlantians, behave as a colony ship would. That wouldn't be a problem except that includes when you're selecting fleets, making the Progenitor a pain in the butt to bring along in a battle fleet. :) Is there any way to fix that?
Reply #893 Top
Hey im not gettin to download from the links givin :SNIFF!:

can some one give me the new updated links???

oh yeh and i wanted to ask 7deadly sins is a combination of multiple mods right?? so can i download those mods seperatly and them or wud tht make it diferent than 7sins??
And i wud really like if "real capital ship" mod was added to 7sins coz tht makes the capital ships feel like real power cards to b dealt... they easily bcme the center of the fighting...

i like the concept of new races but i was hoping they wud hav their own ships than actually borrowing ships from the advent and varanasi..

keep up the good work guys....
Reply #894 Top
Oh, and one other thing--The Progenitor Motherships, when playing as Atlantians, behave as a colony ship would. That wouldn't be a problem except that includes when you're selecting fleets, making the Progenitor a pain in the butt to bring along in a battle fleet. Is there any way to fix that?


Umm, i suppose having them in a fleet with the Titan Class Capitals, I believe a hierarchy would be constructed, with the Titans at the top.

Hey im not gettin to download from the links givin can some one give me the new updated links???oh yeh and i wanted to ask 7deadly sins is a combination of multiple mods right?? so can i download those mods seperatly and them or wud tht make it diferent than 7sins??And i wud really like if "real capital ship" mod was added to 7sins coz tht makes the capital ships feel like real power cards to b dealt... they easily bcme the center of the fighting...i like the concept of new races but i was hoping they wud hav their own ships than actually borrowing ships from the advent and varanasi..keep up the good work guys....


1) Did you try both links?
Patch
^^^ Patch to 1.3d, if you already have 1.3c installed ^^^
Full
^^^ Full 1.3d ^^^

2) Yes, 7DS is a combination of a lot of mods. But because of the way Sins works, you can NOT download them separately, because only 1 mod can be enabled at a time.

3) The Atlantians DO have their own ships, the Titan Class, which are a lot more deadlier than any Advent/TEC/Vasari Capital ship.
Reply #895 Top
I tried the second link but it doesnt work It says
"Your download has failed. There were no available download servers.
Click here to try your download again. Click here to try your download again."

when i click on "click here" it says the same thing..

it wud b nice if u cud put it up in filefactory or depositfiles
anythin but megaupload plz....

Or mayb ill try downloadin 1.3c and then download the patch...
anyway is "real capital ship" mod in 7DS????
coz i heard its really gud and was goin to try it out....
Reply #896 Top
Danman, is there any way for you to include a research that makes black holes less deadly? Maybe have ships take less damage when passing thru, or make the exterior ring of effects do less damage? They are a cool idea, but random maps tend to put them in the least possibly convenient positions and when i try to go around the outside, they still destroy my lighter ships.
Reply #897 Top
This mod is the best thing that has happened to the game, and especially so since you get to hear Mr. Kilmeister at the main menu. Well done.
Reply #899 Top
This mod is the best thing that has happened to the game, and especially so since you get to hear Mr. Kilmeister at the main menu. Well done.


heh, helps to read recent posts.
Reply #900 Top
are there any custom maps made for this mod?


if not, once I figure out how to use the galaxy forge thing, i'll make some.