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[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

[MOD] 7 DEADLY SINS : by DANMAN GAMES (DANMAN3712) ver 2.5 FINAL AVAILABLE to the PUBLIC!

The Ultimate Combo mod - featured in PC GAMER

http://www.danmangames.com

Welcome to the 7 DEADLY SINS mod, as featured in PC GAMER by DANMAN .

 

Welcome to 7 Deadly Sins 2.5 FINAL for the latest version of Sins Entrenchment 1.053.
7DS can only be played at HIGH maximum settings. DO NOT USE VERY HIGH settings. This will cause a minidump. Also, there is an issue with Win7 64 bit. You will get crashes, load errors, or the game will not even play, with or without warning. Just keep reloading the game and trying until you actually get into the game and play. This is a Windows problem, not a problem with Sins or 7DS.

 

7 Deadly Sins is:

The ultimate combo mod, the "unoffical" expansion of Sins of a Solar Empire, or so it has been dubbed by the mod community.
The work of many individual modders working together under my leadership (DANMAN3712).
Nearly 4 years old and downloaded in various forms over 100k times worldwide and in 5 languages.

Together, we form the 7DS Mod Team and the backbone of DANMAN GAMES www.danmangames.com

 

7 Deadly Sins is the combination of original 7DS Team content and other mods including:

Sins Plus - By Uzii
Solar Sins - By DANMAN
Sins Enhanced - By Krissem
Bailknights Graphical Mod 1.3 - By Bailknight
WLD Graphical MOD - By Lost WLD
Volumetric Explosions 0.85 - By Mansh00ter
Star Wars (Empire only) - By EvilJedi
Metal Storm - By SpardaSon21
HammerSun Pirate Mod - By HammerSun
UFO Mod - By i Nert
Kreyson's Battlewagons Mod - Kreyson
Sins Sounds - Gurkoz
Sins Music (unreleased) - Gurkoz
Ancient Ones, Atlantians (unreleased) - DANMAN
Star Control / Master of Orion Mod (unreleased) - DANMAN
NPC Starbases -Thanks Distant Stars for the help
HD Player loadscreen pictures of Arilou, KohrAh and Kzerza by Damon Czanik who is making "UrQuan Masters: Project 6014" dczanik.deviantart.com
Custom HUD displays for all races. Thanks Rick Hughes or Rick's Galaxy http://ricksgalaxy.homestead.com/index.html

 

So, now I know what you want...a list of what YOU, the player, is actaully getting with this mod. Well, here is a non-inclusive list:

11 brand new colonizable planet types
Colonizable Gas Giants, with new types of Gas Giants
5 Colonizable Stars - you colonize the moons that orbit them

Over 80 brand new planetary bonuses, including negative ones -even one that can completely sterilize the world for the remainder of the game.

1 New Star - White Star

1 Modified Star - Green is now a Neutron Star

1 New Super Massive Black Hole - at the center of some solar systems
2 Black Holes - will destroy your ships
3 Nebuleas - complete with baby stars
3 Different Moons, orbiting various planets and Stars

Galactic Rescaling by Makon to improve performance
Rescaled Planets and Gravity Wells by Danman for greater visual appeal

* Completely new soundtrack, provided by Chris Payne (DMG Composer), Gurkoz, Makon, Lucas Arts (Indiana Jones and the Fate of Atlantis Game) & (Star Wars), Frank Klpacki (Universe at War Soundtrack), and Toys for Bob, the developers of Star Control 1 & 2.
* Completely new sound effects, provided by Gurkoz, Toys for Bob, and Lucas Arts.
* New star color variants with matching skyboxes, provided by the Sins Enhanced mod.
* All new weapons, engines, abilities, and explosion effects, provided by Bailknight's Graphical mod, WLD Graphical mod, Volumetric Explosions, and DANMAN.
* Hundreds of custom researches, including those created by DANMAN, HammerSun, and Uzii.
* More individualized research for each race instead of shared research giving each race their own unique feel.
* Altered Artifacts, the 7 DEADLY SINS of Lust, Gluttony, Greed, Sloth, Wrath, Envy, and Pride.
* Dozens of custom ship models, including those from HammerSun, i Nert, EvilJedi, Kiedjor, DANMAN, and the X3: Reunion development team.
* Dozens of new maps, provided by SamazRalan and the 7DS Mod Team.
* New opening video and logos, video by SamazRalan, logos by DANMAN.
* New loadscreens, menu colors, and characters, provided by Uzii, Gihren, and DANMAN.
* New particles for magnetic storms, plasma clouds, wormholes and doomsday weapons by SamazRalan.
* Many more features too numerous to name here and always more in development.

 

New classes of ships:
Frigate -light armor
Destroyers -medium armor
Cruisers -heavy armor
Battlecruisers -very heavy armor, 2 to 3 weapon banks for anti-cruiser, destroyer and frigate duty
Capitalships -capital armor
Dreadnought -capital armor, incredible firepower and durability
Titan -capital armor like Dreadnoughts, possess doomsday weapons

 

New Area Affect Doomsday Weapons
TCA Beta Kol Graviton Doomsday
Imperial Executor SSD Shield Overload
Atlantian Avatar Stellar Converter (beam with damage to all in path)
Triad of Creation -Lapis Blackhole Generator and Spatial Compressor Wormhole Weapon

 

New Special Abilities
Rogue "Assault Pods", The Machine "Assimilation" for capturing capitalships, TCA armor plating unlocked by research for greater tanking, TOU "Oppression Aura" that reduces enemy firepower, Arilou Obliterator "Ion Cannon" disabling Starbases, Arilou "Mxyzptlk Array" with time disrupting "Quasi-Bomb", Triad of Creation "Nosferatu" and "Ghoul" energy siphons that do damage, and More!

 

New classes of strikecraft squadrons and Capitalships/Dreadnoughts/Titans with fixed number of Squadrons
Cruiser Squads of 3 strikecraft
Capital Squadrons of 6 strikecraft; largely used by Hangars
Titan Wings of 9 strikecraft; also used by Starbases

 

Mobile Starbases -all races possess starbases that can move about the gravity well to interdict enemy forces -assault carefully.

 

12 Playable Races with their own traits that make them more unique, from being a total offensive race, to a highly researching race. Each race now has its own unique tactics of gameplay.

Trader Emergency Coalition- solely based on trade and swarming, with little military might
Corpo-Nations that have rebelled against the Trade Order. Their military might stripped, they have turned to allying themselves with various factions and hiring mercs for protection.
TEC has new Battlecruisers, mercenary contracts, and EMP shells that bypass shields to a small degree.
Trade Coalition Armada- the military arm of the Trade Order
Once the development arm of the Trade Order, they are now the last hope for the Trade Order and humanity. Their ships are bricks with extreme range railguns.

TCA has state of the art weapons on traditional capitalships plus the Dresden and Athena Dreadnought and Beta Kol Titan.
The Orion Unity- modified Orion and Advent Combine
Some Orion split with the Atlantian-Orion Combine to guide the Advent towards their ultimate evolutionary stage. TOU ships are stronger, faster and deadlier; They can even travel between worlds using the Phase Stabilizer technology of the Tempest Titan.
Ship research boosts weapon performance.

DARK FLEET- modified Vasari
The Dark Fleet is all that remains of the Vasari. Where the weak Exodus ran often and fought rarely, the Dark Fleet seeks total dominion through force of arms. Their 5 Titan ships roam looking for prey.
Play style is familiar with greater armor, firepower and destructive potential.

Imperial Armada- from Star Wars
Guided by a clone of General Thrawn, the wasteland armadas of the Imperial Armada can employ powerful Force Alchemical Technology and even unleash the power of the Executor Super Star Destroyer.
Can unlock Jedi and/or Sith Holocrons for performance boost to defenses or offenses respectively -and at the expense of the other.

Rogue Cadre- Playable, custom pirates
Rob, pilfer, and steal your way to greatness. The Rogue Cadre is a melting pot of human cultures, Advent refugees and what remains of the Vasari. They have gathered against the TCA, TOU, Atlantian-Orion Combine and TOC to free humanity from tyranny, mysticism and slavery.
Posess the Precursor Titan and The Machine -the latter capable of capturing capitalships

Arilou Vanguard- UFO race from the Star Control Games
Not being of this dimension, the Arilou do not rely on money and normal means of transport or construction. They simply spawn ships from their "motherships", and travel through Quasispace, which propels them at near instant speeds from planet to planet.

Ur-quan KohrAh Third Doctrinal Fleet- Death race from the Star Control games
Totally aggressive, the Korh-Ah are built for battle. They are all offense, and barely any defense. They focus on exterminating every race and every planet they find, and almost every ship is capable of boming from orbit. Their goal is to "cleanse" the universe of all other sentient life, anything that is not an Ur-Quan.

Ur-Quan KzerZa Third Doctrinal Fleet- Slaving race from the Star Control games
Unlike their Kor-Ah cousins, the Kzer-Za believe in a diplomatic approach, let alone old habits of enslaving entire races into their Hierarchy. They have grown from their 10,000 year old ways, and are more good than bad now.

Atlantian-Orion Combine- the ultimate race, the seeders of life (the gods)
The Combine are part of the original Creator Alliance and responsible for seeding galaxies with genetic data. The Orion are the protectors and defenders until the Atlantian vessels can be fielded. Their greatest strength is their technology, but the loss of labs remove bonuses gained from research.

Taalo Horde- Ancient Rock race, from the Star Control games
As if the universe itself groaned for a protector, the Taalo have awakened from a million year slumber only to find old allies -the Atlantians and Arilou stripping the galaxy of semi-sentient flo-metal. They are the ultimate enviromental defender with a naive sense of justice. They have incorporated alien technology into their asteroid bodies with great results.

Triad of Creation- Ancient Destroyers of Worlds, Galactic Enslavers
The Triad of Creation, the Dnyarri, Antaran and Lapis, seek to eradicate all life in the universe. They nearly destroyed the Atlantian-Orion Combine in the Ori galaxy by turning their creation -the Vasari- against them. They emerged from within the Rogue Cadre taking a sizeable portion of their population into slavery. Their fleets struck the Taalo and Dark Fleet with vessels designed for infiltration nearly crippling the two factions.

 

To get the mod, go to the official website: http://www.danmangames.com

Click on MEMBERSHIP or DOWNLOADS , then register. Registering for the forums does not make you a member. Once you sign up for either a FREE or PREMIUM membership, the DOWNLOAD area will open up, you can get this, and other mods that we develop.

 

Again, we hope you enjoy 7 Deadly Sins Final for Entrenchment 1.053.

"7 Deadly Sins 2.5 Beta 6 Manual (old)" is included in the root directory of the mod folder or found at http://www.deviantart.com/download/288707982/7_deadly_sins_beta_6_manual_by_samazralan-d4rw0i6.pdf

*TOC is not included, investigate them, enjoy them, take over the galaxy!

"In the Beginning", Atlantian Lore can be found here http://www.deviantart.com/download/288708883/in_the_beginning_by_samazralan-d4rw177.pdf

 

Outside Sites

Check http://forums.danmangames.comfor forums, technical help, complaints, praise, and fun.

http://danmangames.com/forums/index.php?topic=5269.0 for Bug Reports for Beta 6

http://danmangames.com/forums/index.php?topic=5270.0 for Feedback and Discussion

Many Thanks,

 

DANMAN

 

7 Deadly Sins, a Danman Games Production/Mod for Sins of a Solar Empire by IronClad/StarDock.

12,495,766 views 4,959 replies
Reply #1051 Top
Yeah, thats what I thought too Canadaman, guess I was wrong :-( As far as the ST thing goes Ezraeli's is the only one's we could look forward to until, since from what I remember, *they* said they will not share or authorize anyone to use any of their work.

*Edit: The main st mod team this is*
Reply #1052 Top
Just installed the latest version- I appear to get some graphical corruption (I think) with the Black Hole. For a center I get a purple rotating Star of David. No real texturing, just a purple color that looks like two overlayed textures (that are missing).

Any ideas? Anyone else run into this? I'm assuming this isn't how it should look.

Running a NVIDIA 7900 with the latest drivers on Win Vista 32 bit.

Any help is appreciated- thanks to all those involved in this mod- it's very good!
Reply #1053 Top
The black hole is supposed to look black, with a tiny vague purple cloud-looking shimmering shader.
Reply #1054 Top
man, these posts are growing so large so fast, i can't find my last post.

'sigh'











'i like turtles' :p 
Reply #1056 Top
Just installed the latest version- I appear to get some graphical corruption (I think) with the Black Hole. For a center I get a purple rotating Star of David. No real texturing, just a purple color that looks like two overlayed textures (that are missing).Any ideas? Anyone else run into this? I'm assuming this isn't how it should look. Running a NVIDIA 7900 with the latest drivers on Win Vista 32 bit.Any help is appreciated- thanks to all those involved in this mod- it's very good!


1) Did you make sure to 'enable on startup' for the mod?
2) Did you notice the gpu overheating?
3) Was 7DS installed correctly?
4) Does this happen to any other celestial body?
Reply #1057 Top
Danman, You were totally right about the Rogues being the enemy of the atlantians. They were just losing all their cruiser capitals to me :D I had an army of Revenants (or whatever is the name of the capitals of the advent) Their only problem is their slow start. Never play Ancient Gifts with them
Reply #1058 Top
1) Did you make sure to 'enable on startup' for the mod? Yes

2) Did you notice the gpu overheating? No

3) Was 7DS installed correctly? Yes

4) Does this happen to any other celestial body?[/quote] No

Going to reinstall the mod and see if that fixes it. Any other thoughts? Everything else works just fine with the mod.

Reply #1059 Top
1) Did you make sure to 'enable on startup' for the mod? Yes2) Did you notice the gpu overheating? No3) Was 7DS installed correctly? Yes4) Does this happen to any other celestial body?[/quote] NoGoing to reinstall the mod and see if that fixes it. Any other thoughts? Everything else works just fine with the mod.


humm, that's all i could think of. yeah, go ahead and reinstall it. i thought it might have just been a dx10/dx9/driver issue, but since its only the black hole, i don't know. :NOTSURE:
Reply #1061 Top
My game has crashed twice now halfway through a game. I get a "runtime error."

Don't think it's b/c of the original game. Something (mysterious) to do with your mod IMHO. Hmmm... It might be b/c of the artifact issue. I dunno though.
Reply #1062 Top
Wow...I go on vacation...and I miss three pages worth of posts!
Ok, I am STILL on vacation, and actually leave for camping tomorrow morning, but I will try to answer some of the pressing questions I have read.

First and foremost, thanks to UEF Soldier for covering for me in my absence. Please continue to do this until I get back (Saturday I'll be back).

Thanks to Arakcheev, for also covering for me and for kicking my butt at my own game in multiplayer! Then, siding with me to beat up on one of his own buddies, in which I, yes I DANMAN, won the game...my first multi victory.

Now, onto some questions about the future of 2.0. Here are some details for you:

Atlantians: Since I found them, not so uber, and actually lacking, especially in multiplayer, they will be getting a little overhaul. That is in progress for 2.0

Rogues and the capture ship ability: since Arakcheev basically wiped me face with this, I have decided to nerf it. I don't know how yet, but it is severely unbalnced. This will be fixed for 2.0. They will also be getting new Capital Ships.

Star Trek: NOT YET. It will be coming though. Ezraiel has given me some models, but he is FAR from being done. I am however, working on my own BORG race. I am also helping out with the BORG MOD slightly. So that is a possiblity, but NOT for 2.0

Star Wars: The EMPIRE WILL be in 2.0! Awolf, under my direction, balanced out the stats of all the ships, and their power lies in between the TEC and the Atlantians, but are still the EMPIRE....

Sized planets - this IS in the works, but I don't know if it will be ready for 2.0. There was someone working on making all the planets and Stars to scale, with various planet sizes based on our solar system, but this mod seems to have been abandoned before a single release. So I need to do this myself. I will be making smaller and bigger planets and stars, so stay tuned for that.

Kreyson's Battlewagons mod - This amazing mod will be in 2.0 but in a very special way. In order to live by my mantra of not disturbing the original races, they will be duplicated for the Battlewagon purpose. Now you will be able to select from either the original Sins race OR the Battlewagon version of the same race. For details on the Battlewagon mod, please visit Kreyson's page. Basically, think uber Capital Ships, the way they are supposed to be. Big, scary, and powerful. They will actually use the same models, but will become far more powerful as you level up, which will also take longer and be more expensive, but worth all the effort.

Kohr-Ah: Four capital ships are now done, and most of the voice over work is also now finished. These killing machines will be unleased fully in 2.0 "Perhaps in your next life you will be born an Ur-Quan."

man, these posts are growing so large so fast, i can't find my last post.'sigh''i like turtles'  


If this means anything to you...GADZOOKS! Just let me know...

About the Artifact issue...I can't seem to reproduce it. So, I am calling out all my playtesters out there. Find this bug! It has something to do with exploring a planet, finding an artifact, they mousing over the artifact. When you do this, it either dumps or boots to the desktop. Please find this error! Play the game with the DEVELOPER, and let me know what the message says as you mouse of the artifacts.

Canadaman: you need to name your file OPENING THEME, then create a SOUNDS folder for you mod, and place the OGG file there. Then, when you boot the mod, it should play.

I'll talk to you all when I get back!

DANMAN

Reply #1063 Top
I almost forgot. FourAces has created this awesome "teaser" video for 7 DEADLY SINS...please watch it and I hope you all enjoy it as much as I did. Here is the link:
http://files.filefront.com/Atlantian+Torpedoavi/;10774535;/fileinfo.html
WWW Link

DANMAN
Reply #1064 Top
Danman,

You mentioned you might like to include my Ancients mod into 7DS. Aside from a little tweaking and polishing, I think I'm getting to pretty much finished. I can make my latest build available to you without much trouble. Integrating it should be very simple, as with the exception of two files (English.str and the galaxy scenario def file), it uses it's own set of non-overwriting files.

Let me know if you're interested.

-dolynick
Reply #1065 Top
Danman,You mentioned you might like to include my Ancients mod into 7DS. Aside from a little tweaking and polishing, I think I'm getting to pretty much finished. I can make my latest build available to you without much trouble. Integrating it should be very simple, as with the exception of two files (English.str and the galaxy scenario def file), it uses it's own set of non-overwriting files.Let me know if you're interested.-dolynick


I am VERY interested, and would love to add this to 2.0. Yes please, make this availbe to me at your convienance. I have already worked the "Ancients" into my Atlantians "Lore". They are the same race, but of different times. The Atlantians in my version are much older than the Ancients. But I would love to include your mod within 7DS. Thank you!

DANMAN
Reply #1066 Top
I almost forgot, in 2.0, I will have Bailknight's 1.3 mod merged in.

DANMAN
Reply #1067 Top
I must be missing the post on the artifact bug. Can someone tell me what to look for when I go off to playtest land?
Reply #1068 Top
Danman, here are the planet ideas if you wanna put them in this mod or sins plus.

onyx planet - dark glass, population live underground increasing planet health, lack of anything on the planet but onyx reduces culture spread and income
neutron star - dramatically increased gravity well and reduced ship speed
supernova - slightly bigger gravity well, slight damage to ships over time
twin stars - two stars orbiting eachother closely, no statistical difference from regular stars, just for visual effect
Reply #1069 Top
Just installed the latest version- I appear to get some graphical corruption (I think) with the Black Hole. For a center I get a purple rotating Star of David. No real texturing, just a purple color that looks like two overlayed textures (that are missing).Any ideas? Anyone else run into this? I'm assuming this isn't how it should look. Running a NVIDIA 7900 with the latest drivers on Win Vista 32 bit.Any help is appreciated- thanks to all those involved in this mod- it's very good!


This happened to me the first time I loaded up this mod, and I switched my planet details from Very High to High and it went away. No idea why, but you might want to give that a try.
Reply #1070 Top
Keep up the great work!

Cant wait to play V2.0 :)
Reply #1071 Top
twin stars - two stars orbiting eachother closely, no statistical difference from regular stars, just for visual effect


Maybe double the solar radiation bonus.

Reply #1072 Top
The Atlantians in my version are much older than the Ancients.


If the Atlantians are older than the Ancients, doesn't that make the Ancients not ancient?
Reply #1073 Top
The Atlantians in my version are much older than the Ancients.If the Atlantians are older than the Ancients, doesn't that make the Ancients not ancient?


O.o

a very nice paradox. :NOTSURE:
Reply #1074 Top
i think it just makes them ancienter, Atlantians didnt start being called ancient untill they actually were, when they were around they would have just called themselves Atlantians
Reply #1075 Top
Actually, I believe they called themselves Alterans. Being the precursor race to just about everyone else in the Stargate mythology they were then referred to as the ancients by everyone else.

-dolynick