game style/mode

game style/mode

hey all I'm new here and been a fan of demigod since I heard its name.

I think having a few game style is very immportant to keep the game alive and also more fun to play the game different from time to time than just kill the other one castle. so I made a list of game style I thought will match the game, some are more some are less.

just one thing- in order to make things even because the speed and power of the demigods I made up the capture unit which is a simple unit that hes abilitis to comlete the game mission.

The list:

Best destroyer- didn't found the right name. there is a statue or something in the middle and the goal is to cause him the most damage (to hit it and the game count how much damage you dealt to it so far) the first to have X damage dealt or the one with the most damage dealt when tims end out win.

The gold rush- there is a pile of gold (not the gold you use to buy items and stufs) in the midle of the map, lets say 500 gold and an empty room for gold in each player base. the goal is to end up with the most goal in your hand. you collect gold from the pile with the special capture unit which can hold 75 gold (just throwing numbers). you can also collect gold from another player gold stack. the gold that you collected is gathered in your own stack. the gold does not regenerate in the middle and there is alwase the same amount of gold from the begining to the end in all stack togather. the winner is the one with all gold or the one with the most gold in the end of time. if the capture unit is destroyd while having the gold its the gold stay in the place until somone reach it.

Capture the flag- the old game style we all know, which can be playd in 2 ways: 1. there is one or few flags in the middle 2. every player have a flag in his base. flags can be taken with the capture unit. the winner is the one with X captures or the on with most captures when time end. if the capture unit is desroyd while holding the flag it will returned to its place after 60 second unless a player capture it from there. (not the player which the flag belongs to him).

Invesion- the goal is to send as much units to the end of the opponent base. the units that get there spawn back to their base. each unit that got to there worth a point. demigods don't worth a point and don't spawn back. the winner is the one with X points or the one with most points when time end.

Capture- several capture node scatterd across the map and linked in a way. capture node that has a captured node in front of her in the formation of the links (both ownd by you) is locked and can't be captured. you capture a node etheir with the regular units or with the capture unit (I haven't desided what better). you can't capture a node while the opponent has an equal amount of units in the capture zone. the winner is the one with all nodes ownd or the one with most nodes ownd. can also be playd when there one node in the center and you have to own her for X time.

DeathMatch/team DeathMatch-  the goal is to earn as much as points to win. you earn points by killing the opponent units. each unit you kill worth a different amount of points like minotaur=1, demigod=100 (can be change). the winner is the one with X points or the one with most points when time end. the same is with team deathmatch, just in teams.

please tell me your thoghts about my list, specially from GPG.

2,512 views 19 replies
Reply #1 Top
There should simply be different objects for different maps.

One map might be like "king of the hill" where you get more gold or some buff aura for having control of the center.

One map might have some objects to capture that give you more creeps spawning.

One map might have an objective to capture that opens up another path..

so on..


There shouldn't be any DM/TDM.
Reply #2 Top
I think having each map can be playd in each of this game style will be more fun and more options to pick from.

other than that I just broght ideas and I think DM/TDM can be implanted with the score points I showd here.
Reply #3 Top
I agree with having more modes, I mean look at TF2 they keep adding more game modes and they're still expanding their player base (partially) because of it.
Reply #4 Top
In TF2 each map has their own game mode.. unless i'm mistaken.

Goldrush is push, 2forts is ctf, so on.
And TF2 doesn't have DM does it?

I've played quite a bit of TF2 and maybe it's just the servers I play on.
Reply #5 Top
Why not DM/TDM?

More options is never a bad thing.
Reply #6 Top
because.. the game is going to be balanced around taking objectives and killing the enemy castles? :/
Reply #7 Top
Just because the game isn't balanced around a gametype doesn't mean the gametype shouldn't be there.
Reply #8 Top
I'd sort of agree except there will be a lot of complaining about, say for example, the Rook isnt' as good in TDM because it's base destroying advantage isn't useful without bases.
Reply #9 Top
just killing the other one castle will get boring at some point. you got to have more options to pick from
Reply #10 Top
I was using TF2 as a successful example, not for them to emulate, and by the way, it has TDM (well... arena).
Reply #11 Top
just killing the other one castle will get boring at some point. you got to have more options to pick from


People have not been getting bored of DotA for.. how many years now?

I think TDM/DM would taint the rest of the game. :/
Reply #12 Top
ill just say this
capture the flag could work
and a sort of capture point style game mode (i.e. tf) could also potentially work
but iono if the devs will do this or not my guess is not
Reply #13 Top
DM/TDM cant taint the game, if people don't like it they will not play it. simple as that.

this is also the reason its very good to have several game style. if people doesn't like the "kill the other one castle" they will not play the game at all, but if you have other game styles they might find fun in those styles and stick to the game insead of leaving it.
Reply #14 Top
Yes it can because you have people bitching about balance based on TDM or DM rather than the normal gametypes..

An Arena mode could be sort of neat though. *shrugs*

ill just say thiscapture the flag could workand a sort of capture point style game mode (i.e. tf) could also potentially work but idunno if the devs will do this or not my guess is not


I believe they are doing capture the points at least in some maps, and you'll get a bonus to your team for em.
Reply #15 Top
game balance problems can be fixed and if they don't people don't have to play it, let them complain (unless you talk about the beta and want the attention to be on the regular game type, I'm talking about the finished game and its game styles it will come with)

anyway, i'm sure more people will find fun in DM/TDM insead of not like it.
Reply #17 Top
the problem with too many game modes is they have to work on all of them and it spreads their resources so it ends up making all the game modes suffering especially the intended game mode, so they need to not just try to include any/every game mode they can.
Reply #18 Top
I hope we'll get only one good mode. At least in the beg.


I'm for diversity, but the way the game is designed, I don't think a dm will work.

The players will be randomly spawned ? The generals will be spawned with some creeps too ? Will there by safe zones for each player ?

I can't see a dm in Demigod. Just can't see it.

If we get a map editor ( smth similar to the w3's world editor ) , then we can make our own game modes.

Otherwise, I just want to see a lot of siege, sweat and castles collapsing.
Reply #19 Top
I hope we'll get only one good mode. At least in the beg. I'm for diversity, but the way the game is designed, I don't think a dm will work. The players will be randomly spawned ? The generals will be spawned with some creeps too ? Will there by safe zones for each player ?I can't see a dm in Demigod. Just can't see it.If we get a map editor ( smth similar to the w3's world editor ) , then we can make our own game modes.Otherwise, I just want to see a lot of siege, sweat and castles collapsing.


Exactly..


That said, I hope the maps have diverse objectives.
But they shouldn't have to worry about balancing multiple gametypes on each of those maps.


And yeah if we get decent mod support(decent as in, can code new things not simply change a few numbers of exsisting things, and can transfer maps and mods INGAME) someone should be able to easily make a DM game mode.. then they can worry about the balancing. :P