What I See That Are Problems
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After playing Demigod for a bit I have noticed a few things that need worked on. I know this is only beta 1 and not much should really be expected but here is what i think of it so far.
HEROS
The heroes are a bit overpowered compared to anything else in the game. With just 1 or 2 well placed spells any other the lower life heroes (Regulus/Torchbearer) can be killed breaking no sweat. A hero without even trying with some spells can wipe out a small army. It feels like the smaller units are a bit too weak to even be thinking of fighting a demigod. The creeps can be killed with 1 spell most the time and give way too much exp. It would also be nice to have some sort of super spell/ultimate to be working towards to make thinks a bit more interesting. Most of the spells seem a bit bland and uninteresting most the time. Another thing is most of the spells cost so little mana that they can just be used over and over without trying to conserve your energy. The one that has the biggest problem is the wizard. His spells can pretty much just be spammed with little to no extra items for support.
The heroes also seem to have flawed AI. They don't always move to where you would like them and when you move them near a enemy that just happens to be around a corner fighting your army you will not join in as if you cant see them even though there is no wall blocking your sight. Sometimes the heroes will stutter in place as if they are receiving different commands to go to 2 different spots and cant decide where to go but this happened very rarely.
MAPS
The map is a bit too small. This would be great and all if you wanted a short death match but for some of the more serious player a larger map would be nice. A few battles down on earth maybe through a village would be nice but I guess that wouldn't fit the theme that your going for that well. The maps are so small that very little strategy needs to be used in order to win since heroes can just move to you within seconds no matter where you are.
ITEMS
The items at the moment are kind of boring and don't make as big of a impact as one might think. You might think that a person with body armor and one without might have a major difference between the 2 but the only difference most the time is you can take 1 extra hit or cast 1 extra spell even though extra mana most the time isn't needed. It would be nice to have unique items that can drastically change the way a hero might be played. Lets say your playing as rook you would either get a bunch of armor or health to make yourself a tank so your team and deal some damage while you draw that fire and just manly rely on those spells and towers or get some damage and attack speed to make him deadly if you try and take him 1 on 1 melee. At the moment items just feel like a small part of the game where all heroes of the same type are the exact same when there should be some variation.