Good Vs. Evil Effects

It would be great visually if the areas by the flags would be slightly visually different if controlled by good or evil. There could be darker, more overcast tones if evil controls the area where good would have brighter golden/light blue tones. Maybe the heart of the evil land could even have molten cracks and fire/lava and the good side could have heavenly beams of light or marble and gold features. and differentiate the good and evil buildings. roman colums for the good side, trees, water features and crags, caves, obsiden buildings for evil. as although each side has the same characters, one side is influenced/backed by heaven and the other by hell.

1,899 views 17 replies
Reply #1 Top

Great idea on the flags.

I'm impartial with the light/dark side look to the maps, though.

 

And different buildings.. probably not worth the effort.  But the flags and stuff would be simply changes and add to the gameplay since you can recognize who ahs it easily(if you can't really notice the slider lmao.)

Reply #2 Top

I'm not sure, but I think it may change, because buildings are a very easy art asset to just give a dyejob for the other side while you work on more permanent effects. I kind of like the idea of different effects for control, but that's something I think should be kept subtle and not distracting, so a dark aura on the ground would be good, but not anything with high brightness and movement or that obscures the view.

Reply #4 Top

I think that'll be left for when they have enough to split up into good and evil, and the thing is, locking it as good and evil limits team choice considerably if the heroes aren't ambiguous.

Reply #5 Top

I think he just meant some slight texture changes.

Like the dark teams Rook have cracked texture and grungy, and the light one cleaner and lighter.

Reply #6 Top

Definitely agreeing with this whole topic. The definition between the two teams is very transparent, and often confusing.

Reply #7 Top

Like the dark teams Rook have cracked texture and grungy, and the light one cleaner and lighter.
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Right. I agree with that wholeheartedly, but not with the lighting effects he also proposed. Those would be distracting.

Reply #8 Top

yeah.  Just some simple texture changes like how hte creeps have dark/light textures would be neat.  Nothing drastic, not a complete retexture, just modifications to the current ones.

 

Also aren't the buildings already dark/light?  Light  teams buidlings are light grey-blue, and dark teams are  dark grey-red.. aren't they?  Or am i imagining things?

I say no to completely different meshes.  Waste of time!

Reply #9 Top

Also aren't the buildings already dark/light? Light teams buidlings are light grey-blue, and dark teams are dark grey-red.. aren't they? Or am i imagining things?
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Yeah, they're a dyejob of each other, down to the effects. I also say no to different meshes because with the same mesh, the buildings are simultaneously distinct, but are also identical for quick identification.

Reply #10 Top

if it was my way, id have the same basic mesh for good and evil with minor adaptations to each respective side. such as the rook from the evil side slightly darker, almost scorched from fire, maybe some of the towers cracked or have pieces broken off to give a "he came through hell to get here" appearance. and the good side could be a more pristine rook.

 

the buildings seem to me copies of the other side with only color change. i think slightly different models for each side would make for a more visually appealing expierence.

 

if the characters are designed to be good or evil by default, maybe make alternate models to reflect which side they're fighting for during non single player mode (LAN or multi).

Reply #11 Top

if the characters are designed to be good or evil by default, maybe make alternate models to reflect which side they're fighting for during non single player mode (LAN or multi).
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That would definitely be worthwile, but it could easily be done with a skinjob.

the buildings seem to me copies of the other side with only color change. i think slightly different models for each side would make for a more visually appealing expierence.
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They are. I don't know if that'll last, but a slight difference might be good,

Reply #12 Top

Oh it turns out flags already change color.

 

There shoudl be glowing white light shining on the light's flags or soemthing though, and some dark aura around the black ones.  I didn't notice it was different until recently.

Reply #13 Top

There shoudl be glowing white light shining on the light's flags or soemthing though, and some dark aura around the black ones. I didn't notice it was different until recently.
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I didn't notice it until now. That says a lot. It reallly should be more pronounced.

Reply #14 Top

I agree with this entire thread. Subtle shading on good/evil territories (which of course would mean subtle coloured shading in free-for-alls) would simplify matters somewhat. I also really want to see "scruffy Regulus".

Reply #15 Top

I think it would definitely help with targeting when multiple copies of the same hero are in play (the Rook for example) if the good and evil versions were different enough in texture and coloration to stand out.  I sometimes have trouble figuring out which Rook I need to kill and only the cursor will show me if I can attack it or not.

Reply #16 Top

Quoting Porphyrogenitus, reply 15
I think it would definitely help with targeting when multiple copies of the same hero are in play (the Rook for example) if the good and evil versions were different enough in texture and coloration to stand out.  I sometimes have trouble figuring out which Rook I need to kill and only the cursor will show me if I can attack it or not.
End of Porphyrogenitus's quote

 

same problem here, i believe regulus is the only demigod where each of the multiple characters have different colors, but the differentiated color is on his shoulders (?) and is hard to distunguish unless zooooomed in.

Reply #17 Top

I like the effect of the undead ground in WC3, howabout something to that effect? Too corny?