Consumable for breaking stun(lock)s
Stuns are cool, and it seems to be a pretty popular mechanic with the Demigods so far. I think it's perfectly fine if a group of coordinated players can pretty much stunlock another player to death, but I think there should be some method of defending oneself. A consumable that makes the Demigod immune to stuns for a short period (5ish seconds) with a modest cooldown (30-45 seconds) would give you plenty of time to call for aid from your teammates (I think it's important to force the issue of teamwork).
