[suggestion] Floating Text (Don't Kill Me :))
I'd like to see more floating text.. If killing units gives more gold or exp.. I'd like to see that in a + over their corpse after they die.
Atleast just the gold.. Over heroes also ![]()
I'd like to see more floating text.. If killing units gives more gold or exp.. I'd like to see that in a + over their corpse after they die.
Atleast just the gold.. Over heroes also ![]()
I think it's less relevant because it's less about last-hitting than Dota. If you're nearby, you get it.
still it would give you that little fuzzy feeling inside whenever some dollar sign moves from some corpse to the clouds
Hm.. Yeah.
But not xp. You have a big XP bar.
Or could just have the +golds float over the amount of gold you have on the UI.
I like this. Let the player have an idea what his attacks are doing to his income.
oh please allfather just no, i really don´t like that idea (or make it so that you can switch it of)
Yes I just feel out of the loop when I don't see gold popping up somewhere
. I'm like.. "Am I getting more gold for this?"
You can see your numbers going up at the bottom :p
Yes, best would be if players can choose if they want it or not. Just add it to the options, so you can turn it on/off.
Its good to know what happens. At the moment its just like.. ok im getting gold, but i dont know from what exactly. I really do not like it if I do not have transparency of the operations.
Exactly. gold income feels as foreign to me right now as damage types in sins did for a long while. Making it more obvious what's giving you gold is a very good idea.
Yeah, thats another part. When we really start to test the balancing stuff, i'd like to know how the dmg and armor calculating works. Base Critchance etc. pp.
For the sake of theorycraft! ![]()
Aspartem, there is a button to the right of your Demigd's protrait.
Clicking it up shows crit chance, crit damage, armor, etc.
Well I'm glad I'm not alone when it comes with the money ordeal. I can very well see my money constantly going up but it's hard to determine what. I've tried to see if getting last hit on the towers gives more gold but no luck ![]()
I think it's mostly the mines and creep kills. Gold seems to be more determined by sucess on a strategic level and xp on a tactical level. Once I can remove the italics from seems, I'll be happy.
Hey, I'm all about the toggle ability, making the UI customizeable to what helps the player. I'm all for toggling gold gain icons on/off.
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