The visual part of this will be fixed in the next beta update. The mesh effect that is applied when a unit gets stunned or frozen, isn't resetting the unit to the correct original state afterwards. This occurs for some unit that have multiple mesh techniques, e.g. Grunts, Torchbearer, Tower's of Light.
Cool. Its always nice to hear devs who acknowledge things (!) like this. Also nice to hear (thanks other guy... as well as the others who posted) that Yee Olde Torch-Bearer is being tweaked. Mind you, I really like him now, though I am not averse this early in the game`s game (clever bit of english, wasn`t that? Ay? AAAAAyyyy?...).
The Torch-Bearer is admittedly thus far my favourite character from a fiction standpoint, although the Rook is terribly inventive as well. Can`t say I am crazy for the Angel crossbowman... but then again one can`t expect every role to have personal appeal. Besides, it makes KILLING him much more satisfying...
Anyway, thank you for the feedback. Will continue 'working' on the beta...
(grin labouriously)