No modding confirmation in shacknews article - sept09

http://www.shacknews.com/featuredarticle.x?id=995&page=2

"Shack: Just to make sure--you won't be supporting modding online, correct?

Brad Wardell: Yeah, we're not going to allow--because the game's so competitive online, you're not going to be able to use your mods in a multiplayer game. Which is kind of obvious in a way. If I create myself a mod that's going to make my guy better, that's probably not something you want to encourage.

But in the single-player game, we're not going to stop people from doing whatever. But the game's not going to include a map editor, because the maps in Demigod are arenas, and they're literally designed in 3D Studio. There's no map editor per se."

 

Sounds like cashgrab over DLC for me.  Mods would be competiting with the DLC demigods.
Theres no reason to just have an icon or line stating that the game is modded in the matchmaking just like every other damn game with modding does and doesnt' have a problem.

 

Of COURSE there wouldn't be modding in ranked play.  But i'm assuming you aren't forced to play ranked games as that'd be silly.

 

I don't join a CoD4 modded game and go "WUT DER ARE ZOMBEEZ IS DIS SUM HAX?"

9,734 views 19 replies
Reply #1 Top

Meh. Outside of Warcraft III and Dawn of War, what was the last RTS with a really active mod community?

Reply #2 Top

Yeah, i dont see a problem with modding. Just state that the game is a modded game + no matchmaking, like you said already. I can live without it, but modders can help a community to be stable imo.

 

@ Telefrog,  just because only WC3 and DoW got modders, this doesnt mean that Demigod will have none. If the game is great, and the folks like it, they will surely start to mod the stuff sooner or later. Btw, this is not a RTS like DoW or Wc3 :)

Dota+Demigod are more a new gerne.. which has no name yet :maybe:

 

So long, Aspartem :snowman:

Reply #3 Top

Supcom had a sizable mod community did it not?..

Reply #6 Top

I think its just frogboy failing here, his reasoning is okay to the point that you obviously shouldn't be able to mod ranked games or those in that persistent universe, but the conclusion to allow mods for singleplayer only is flawed as it doesn't take the existence of custom games into account.

I believe this statement makes clear that they, unlike SupCom, won't allow UI modding in Demigod for ranked games and I think thats good.

And yes there is an editor already, to really make maps we need exporters for Blender or if you own a commercial 3D-package to the format it can read though, but given the abilities of our fellow modders I doubt it will take more than a few weeks til we have that.

Even if they won't give us a "activate mod" option for custom games (which would be very silly and what I strongly doubt), we could still make mapbased mods (scripts tied to a specific map like in starcraft/warcraft)

 

 

Reply #7 Top

Oh you definitely shouldn't be able to play mods in ranked game, for the very reason he gave.

 

But there should exsist such a thing as custom matches just like supcom had.

 

I would also be disapointed in no peer2peer file transfer, or transfering mods automatically via. impulse when yuo join a custom match.

Reply #8 Top

I think it pure folly to ignore modding by the community for unranked multiplayer games.  I'm almost certain one of the first things that the DotA community is (or was?) going to try is adding their favourite heroes to Demigod.  Denying the ability to try would surely alienate the community who is drawn only by the fact that "Demigod is based on Defense of the Ancients" and not "Demigod is a new competative RTS game based on the popular Aeon of Strife style map Defense of the Ancients."

 

And really, that is the genre, if it were to have a name:  Aeon of Strife, the Starcraft map, kicked off this craze in Warcraft 3 with its many spinoffs, culminated in DotA.

Reply #9 Top

Starcraft can burn in hell, such a horrid game, I hated it... WC series I liked, Starcraft got old, quik.

Reply #10 Top

Of course you aren't going to have mods in ranked competitive play, that would be silly, unless everyone agrees to use the same mod, and then it might be very cool and would be the sort of optional additional fun I hope they reconsider.

I'm hoping they allow customizability of the user interface though.  I've grown used to that sort of thing.

Reply #11 Top

SC2 is going to have great mod support i've heard.

They've even adding WC3 type hero code to it which won't be used in the game, it's just for modders.

Reply #12 Top

It's SC2 gonna have hardcore drm....

Reply #13 Top

My statement in the context of the interview had to do with competitive play.

The only area we're going to actively block modding is in the area of ranked games.

Everything else people can go nuts. But we're not supporting it, certainly not for release anyway. All our time is spent focusing on getting the game done. After release, we can take a breath and see where we are.

Reply #14 Top

Very reasonable from frogboy tbh. They want this game to be competitive, that is their priority and what the game is designed for, so I see no problem in them not officially supporting mods.

Really like this theme of competitveness keep it up :)

Reply #15 Top

Yeah so as long as later down the road we don't get "we can't change _____ for mod support because of how we coded _____" down the line :(

Reply #16 Top

Words, that lack clear meanings: support.

Please define what you mean by support, It could be as simple as mods are fully functional, just with no formal documentation or help from the developers, or mod distribution system etc.

Thats what I'm hoping anyway.  TBH this is the most crucial issue I am concerned with at the moment.

Reply #17 Top

Please define what you mean by support, It could be as simple as mods are fully functional, just with no formal documentation or help from the developers, or mod distribution system etc.
End of quote

Like in sins how you can't have different damage and armor types, something that's making me weep blood trying to mod sins. (I think that with about 12 armor types, we could do it easily, problem is we have about six.) It's annoying as hell and dealing with it is driving me nuts.

Reply #18 Top

Yeah.. sins is a good example.

Sins is very easy to mod, and it's even easier to hit a brick wall in functionality.

 

But it seems with what people are doing with Demigod that it's already better for modding.  But the big issue is the ability to easily transfer mods online and play. :/

Reply #19 Top

I dunno, I think for ranked games, ladder games and such, they should keep it mod free.  But for unranked games or free for alls and such, they should allow mods.  Like SupCom and FA.  If a mod is unbalanced, in your opinion, don't use it and don't join games with it listed.