Game is unresponsive and slow.
micromanagement impossible
Not sure if this is a bug or just lack of optimizations, but i will post anyway. Also not sure if this has been mentioned already. If it has, move along. Nothing to see here.
The game feels very slow when i play. It takes one or two secs before the hero moves to where i want him to be. I have played quite a lot of games and all of them have been like this, so it's not just today. Today i also checked the box "single-click agressive" or what the exact text says. It got even worse! Just played one game, but Regulus sometimes didn't even move at all. He just continued to shoot. Pretty annoying when two enemy heroes are shooting at him.
It's not lag. It's just slow. I can tell that it's definetly not my computer that is too slow, because i know how this engine feels when it's too much (I'm a SupCom player from day 1). I have also tried to turn off all other programs except windows, and it doesn't change. Unless something radically changed from SupCom that is, but then again, if my system isn't enough for Demigod then i think the game will fail because i have a pretty mainstream rig.
My system is not the best out there, but good enough for several thousands of units in supcom on medium fidelity. Specs:
Windows vista business 32bit
Intel C2D E7200 @ 2,5hz
2gb ram
Asus Geforce 8600GT
Intel P965 based motherboard
When i play Demigod (and SupCom) i run it in 1024*768 with presets on low, but fidelity on medium. At first i played in 1024*768 with presets on high, and it got a bit better when i changed to what i have now, but not nearly good enough.
I have only played vs AI, so i don't really care, but in a multiplayergame this would make me stop playing. Micromanagement of your hero is essential for survival! I know it is beta 1. No need to point it out, thanks. Finally i wanna say that this beta certainly isn't fun, but i can clearly see the game's potential! Keep up the good work and we have a winner. ![]()