[H/W report] NVIDIA GeForce 8600M GT

i'll start off by mentioning how egar i am for this game to become.

i play the game vsync off, fidelity medium, shadows low, aa 2, textures both at high at 1280x800 with the latest drivers from laptop2go.com

the gameplay is mostly solid but i cant help but feel its alittle laggy. and its disappointing with at these settings the fog of war is very generic.

the initial minute or two of each game lag very much, but again, this is only at the very beginning of a game.

it seems to take about a second for my hero to regester my command. i dont know if this is intentional, but im just mentioning it.

when zooming in to see an upclose view of the battle, there is a noticable drop in framerate.

there is noticable lag when opening up a shop.

i'd like to include report on the exact FPS if someone could direct me how to display my FPS.

if i lower my display to the minimum the game blazes at even higher settings, but unfortunatly distorts the images as would be expected.

overall, the game plays more than acceptable and have yet to experience a crash.

------------------
System Information
------------------

   Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1
           Language: English (Regional Setting: English)
System Manufacturer: -
       System Model: N/A                                           
               BIOS: Ver 1.00PARTTBL
          Processor: Intel(R) Core(TM)2 Duo CPU     T7300  @ 2.00GHz (2 CPUs), ~2.0GHz
             Memory: 2046MB RAM
          Page File: 1095MB used, 3232MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 10
DX Setup Parameters: Not found
     DxDiag Version: 6.00.6001.18000 32bit Unicode

Display Devices
---------------
        Card name: NVIDIA GeForce 8600M GT
     Manufacturer: NVIDIA
        Chip type: GeForce 8600M GT
         DAC type: Integrated RAMDAC
   Display Memory: 1269 MB
 Dedicated Memory: 501 MB
    Shared Memory: 767 MB
     Current Mode: 1280 x 800 (32 bit) (60Hz)
          Monitor: Generic PnP Monitor
      Driver Name: nvd3dum.dll,nvwgf2um.dll
   Driver Version: 7.15.0011.7792 (English)
      DDI Version: 10
Driver Attributes: Final Retail

1,824 views 11 replies
Reply #1 Top

128mb of video ram no likey high res textures. :x

Reply #2 Top

Yeah I am having simular problems at simular settings. Using FRAPS to tel me my framerate I get about 5-8 frames per second on maximum settings and then about 12-15 frames per second on medium settings with texture quality on low and a lower resoltuion.

 

Here is my dxdiag report

 

------------------

System Information

------------------

Time of this report: 9/10/2008, 00:45:22

       Machine name: ASUS-PC

   Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930)

           Language: English (Regional Setting: English)

System Manufacturer: ASUSTeK Computer Inc.        

       System Model: G1S                 

               BIOS: Default System BIOS

          Processor: Intel(R) Core(TM)2 Duo CPU     T7500  @ 2.20GHz (2 CPUs), ~2.2GHz

             Memory: 2046MB RAM

          Page File: 1307MB used, 3026MB available

        Windows Dir: C:\Windows

    DirectX Version: DirectX 10

DX Setup Parameters: Not found

     DxDiag Version: 6.00.6001.18000 32bit Unicode

 

------------

DxDiag Notes

------------

      Display Tab 1: The file nvd3dum.dll,nvwgf2um.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL).  You may be able to get a WHQL logo'd driver from the hardware manufacturer.

        Sound Tab 1: No problems found.

        Sound Tab 2: No problems found.

          Input Tab: No problems found.

 

--------------------

DirectX Debug Levels

--------------------

Direct3D:    0/4 (retail)

DirectDraw:  0/4 (retail)

DirectInput: 0/5 (retail)

DirectMusic: 0/5 (retail)

DirectPlay:  0/9 (retail)

DirectSound: 0/5 (retail)

DirectShow:  0/6 (retail)

 

---------------

Display Devices

---------------

        Card name: NVIDIA GeForce 8600M GT

     Manufacturer: NVIDIA

        Chip type: GeForce 8600M GT

         DAC type: Integrated RAMDAC

       Device Key: Enum\PCI\VEN_10DE&DEV_0407&SUBSYS_15151043&REV_A1

   Display Memory: 1013 MB

 Dedicated Memory: 245 MB

    Shared Memory: 767 MB

     Current Mode: 1680 x 1050 (32 bit) (60Hz)

          Monitor: Generic PnP Monitor

      Driver Name: nvd3dum.dll,nvwgf2um.dll

   Driver Version: 7.15.0011.7595 (English)

      DDI Version: 10

Driver Attributes: Final Retail

 Driver Date/Size: 6/4/2008 12:32:00, 5877760 bytes

      WHQL Logo'd: No

  WHQL Date Stamp: None

Device Identifier: {D7B71E3E-4747-11CF-586E-1E3501C2CA35}

        Vendor ID: 0x10DE

        Device ID: 0x0407

        SubSys ID: 0x15151043

      Revision ID: 0x00A1

      Revision ID: 0x00A1

      Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A 

 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 

                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 

                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 

                   {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 

                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 

                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 

                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 

                   {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 

                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 

                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 

                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 

                   {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 

                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive 

                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY 

                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 

                   {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch 

                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

                   {B338D50D-A64A-4790-AC01-475B64252A78}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

     DDraw Status: Enabled

       D3D Status: Enabled

       AGP Status: Enabled

Reply #3 Top

My laptop using this card too, My optimized settings are : All in high and AA 2x, since i don't feel much drop of FPS from AA so might as well put it on. The result is i got around 15 FPS most of the time(sometime got drop and raise :min 10, max 18 avg 15). It's playable for a RTS game, and i'm satisfied with the result at the moment. But future optimization would be cool if i can get more FPS :grin:

The max Fps i can get from lowest setting (everything in low or no) is only 28(avg of 21) so i prefer lower FPS but better looking since this is RTS so it's affordable.

Here's my DxDiag

------------------
System Information
------------------
Time of this report: 9/10/2008, 15:28:54
       Machine name: MY-LAPTOP
   Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
       System Model: XPS M1530                      
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A09
          Processor: Intel(R) Core(TM)2 Duo CPU     T8300  @ 2.40GHz (2 CPUs), ~2.4GHz
             Memory: 3070MB RAM
          Page File: 1334MB used, 3638MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 10
DX Setup Parameters: Not found
     DxDiag Version: 6.00.6001.18000 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: The file nvd3dum.dll,nvwgf2um.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL).  You may be able to get a WHQL logo'd driver from the hardware manufacturer.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 8600M GT
     Manufacturer: NVIDIA
        Chip type: GeForce 8600M GT
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0407&SUBSYS_022E1028&REV_A1
   Display Memory: 1522 MB
 Dedicated Memory: 243 MB
    Shared Memory: 1279 MB
     Current Mode: 1280 x 800 (32 bit) (63Hz)
          Monitor: Generic PnP Monitor
      Driver Name: nvd3dum.dll,nvwgf2um.dll
   Driver Version: 7.15.0011.7792 (English)
      DDI Version: 10
Driver Attributes: Final Retail
 Driver Date/Size: 8/15/2008 21:22:00, 5959680 bytes
      WHQL Logo'd: No
  WHQL Date Stamp: None
Device Identifier: {D7B71E3E-4747-11CF-E86D-252201C2CA35}
        Vendor ID: 0x10DE
        Device ID: 0x0407
        SubSys ID: 0x022E1028
      Revision ID: 0x00A1
      Revision ID: 0x00A1
      Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A

Reply #4 Top

All high graphics and AA x2 here, game is playable and doesn't drop below 15 fps with Vent running.  Means the game is playable and I don't have tactics destroying lag.  I do normally have a USB stick of 4 gb dedicated virtual RAM plugged in, that might make a difference since it seems I have the weakest specs here without that.

 

------------------
System Information
------------------
Time of this report: 9/8/2008, 04:00:05
       Machine name: MJOLLNIR
   Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930)
           Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
       System Model: HP Pavilion dv9500 Notebook PC   
               BIOS: Ver 1.00PARTTBL
          Processor: Intel(R) Core(TM)2 Duo CPU     T5250  @ 1.50GHz (2 CPUs), ~1.5GHz
             Memory: 2046MB RAM
          Page File: 1311MB used, 3014MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 10
DX Setup Parameters: Not found
     DxDiag Version: 6.00.6001.18000 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 8600M GS
     Manufacturer: NVIDIA
        Chip type: GeForce 8600M GS
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0425&SUBSYS_30CC103C&REV_A1
   Display Memory: 1008 MB
 Dedicated Memory: 241 MB
    Shared Memory: 767 MB
     Current Mode: 1440 x 900 (32 bit) (60Hz)
          Monitor: Generic PnP Monitor
      Driver Name: nvd3dum.dll,nvwgf2um.dll
   Driver Version: 7.15.0011.7432 (English)
      DDI Version: 10
Driver Attributes: Final Retail
 Driver Date/Size: 2/27/2008 04:48:00, 5529600 bytes

Reply #5 Top

Please measure the FPS using the / key on your numpad. This displays your frametime which is the milliseconds between each frame. Thus, 1000/frametime would give you your real FPS.

Reply #7 Top

I'm currently running a quadro FX 570M, which is essentially the same hardware, just with differently optimized drivers, and I must say I'm getting the smoothest 15-20 fps I've seen in a long time, the animators really earned their keep. Of course, I'm not messing with AA and the rest of my computer is pretty excellent.

------------------
System Information
------------------
Time of this report: 9/12/2008, 11:25:00
       Machine name: FBMEYER-PC
   Operating System: Windows Vista™ Enterprise (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080425-1930)
           Language: English (Regional Setting: English)
System Manufacturer: LENOVO
       System Model: 6457UN2
               BIOS: Ver 1.00PARTTBLx
          Processor: Intel(R) Core(TM)2 Duo CPU     T8300  @ 2.40GHz (2 CPUs), ~2.4GHz
             Memory: 3054MB RAM
          Page File: 2305MB used, 4018MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 10
DX Setup Parameters: Not found
     DxDiag Version: 6.00.6001.18000 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA Quadro FX 570M
     Manufacturer: NVIDIA
        Chip type: Quadro FX 570M
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_040C&SUBSYS_20D917AA&REV_A1
   Display Memory: 1008 MB
 Dedicated Memory: 241 MB
    Shared Memory: 767 MB
     Current Mode: 1680 x 1050 (32 bit) (60Hz)
          Monitor: ThinkPad Display 1680x1050
      Driver Name: nvd3dum.dll,nvwgf2um.dll
   Driver Version: 7.15.0011.0145 (English)
      DDI Version: 10
Driver Attributes: Final Retail
 Driver Date/Size: 6/25/2007 14:39:00, 4763648 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp:
Device Identifier: {D7B71E3E-474C-11CF-8B74-D20001C2CA35}
        Vendor ID: 0x10DE
        Device ID: 0x040C
        SubSys ID: 0x20D917AA
      Revision ID: 0x00A1
      Revision ID: 0x00A1

Reply #8 Top

Hey, today i was reading a thread about GF8600M that have randomly drop on framerate(which is happenning in my machine in some games). And i found out that it's not due to Video card, it's cause by a CPU. When the CPU temp goes up too much, it will force a clock down which make a framerate drop while playing games, and it'll goes up again when the temp goes down. After some research, i found that the maximum CPU temp for Core 2 Duo is 100C, but my system turn down after reaching just about 70C. So i tried to find a way to change this. Here's what i do.

1. Get RMclock (just google it )
2. in the Advance CPU setting, Intel Core 2 family advance feature, uncheck both "intel Dynamic Acceleration" and "Dynamic FSB frequency switcher"

This will make your CPU clock won't turn down when reaching high temp. But also be cuatious that it may damage your system if it's too hot. Mine was running at around 80C-90C which still in a safe zone, but i don't sure what will be for your machine, so be cautious.

With this method implemented i got around 25 FPS in Demigod with the same setting as before. (note that before my CPU is running at around 30% of its capability)

Reply #9 Top

I'd like to emphasize that Intel puts thermal throttling into their hardware for a good reason. Although Core 2 Mobile processors are fine up to 100C (at which they will probably trip), your other hardware may not handle those temperatures. Extreme thermal variance and expansion will eventually kill your laptop.

In a laptop's small air space, not only your CPU will be running near 100C but also the components around it. The 8600M, 8800M series are extremely vulnerable to high temperatures and are reported to be built on flawed silicon; in other words, high failure rates at higher temperatures.

Again, disable thermal throttling at your own risk. Once you run the machine out of specifications, all bets are off.

Reply #10 Top

That explains why mine's been good, my laptop runs really cool.

Reply #11 Top

I've known of the problem, which is why my laptop is always set on a cooling pad that increases airflow in and out of the right vents on the laptop.  Keeps it below 100°C for sure, probably below 60, which to me still seems too hot but within tolerances.

My laptop is my main computer, but I do have a desktop that runs the game at above 40 fps with vsync off at max specs (It is the newer computer, mainly used for work and school).  However, the difference in play between the desktop and the laptop isn't noticeable enough to encourage me to switch, so I use the laptop.