[IDEA] Demigod Power Disciplines

Ok, I've this idea which works something like Company of Heroes commander tree.

Each Demigod player can choose a tree for example, the Rook has 2 or more power trees that goes. This will encourage diversification of the Demigods skills as no one would be able to predict what the other is using without seeing one of the skills in play.

Each skill in the power tree has to be bought using skill points or gold.

Rook Power Disciplines (Just an example)

A)Earthern Kin (name of tree 1)

A1) Stonewall :- Summon a stonewall to re-route/block enemy troops for the next 10 seconds.

A2) Chasm :- Crack open a fissure in the ground where enemy troops fall in for the next 10 seconds. Recharge time 120 secs.

A3) Call of the King :- Call upon the spirit of the dead king that fights for you for the next 60 secs. Recharge time 300 secs.

B) Metal Master (name of tree 2)

B1) Iron Hammer :- Transform your stone hammer into an iron hammer for the next 30 seconds. 300% Damage increased and 100% stun. 300 secs recharge.

B2) Gold Mayhem :- Convert your gold into weapons and armor for the next 3 waves of your army. 300% Damage increase and 300% Armor. 300 secs recharge.

B3) Coat of arms :- Enhance your ally's weapon with silver for the next 60 secs. 300% Damage increase. 300 secs recharge.

 

The above is just an example and does not have to be in the game, its an idea put forth for different Disciplines so that no similar Demigod would be the same.

Thanks. :)

4,433 views 28 replies
Reply #1 Top

The king isn't dead, he IS the rook.

This would actually be rather interesting to see, but I think it might be a bit too restrictive.

It's fine for CoH, you have a whole army to command, the powers aren't really that important. In Demigod though, restricting people to one of these would be a big no-no.

Reply #2 Top

I have to agree with Kyrein. Unless they add dozens of abilities, this is just too restricted.

 

:fox:

Reply #3 Top

Or you can Voodooking's suggestion and make it into something similar to WoW where you can go down multiple trees, only... The "Earthern Kin" synergizes with other "Earthern Kin" skills, while "Metal Master" does the same thing with itself. Less restrictive but allows for more distinctive builds per demigod.

Reply #4 Top

Okay so if I understand you're saying you pick a skill tree in the begining and that gives you access to you 4 skills?

 

I really dislike that idea.  I also don't like the skills, and hate "balancing" overpowered things by giving them long cooldowns.  An insta-kill attack is not balanced because yuo can only use it a few times per game.  It's just lame for who's on the receiving end and takes away a lot of skill.

 

If there is multiple skills, you should just have a max of 4 to pick from, then after you pick 4 the remaining ones get locked so you can't put a point into them.

Reply #5 Top

OK, so per other replies I'm not sure "disciplines" should entirely replace the present skill trees with new skills.

However, one thing you could do with this idea to flesh out the skill trees is make a given discipline emphasize aspects of a skill and a build (maybe this is what you meant, Jebobek?  Haven't played WoW in so long).  As a part of the meta-build it could really diversify and scale well.

Quick Example: an Earth Rook has a boulder roll with slightly longer stun, has 5% chance to interrupt with regular attacks - increasing 1% per level, has 10% chance instant cooldown on ToL Creation skill, and can create one tower in addition to the skillcap.   

A Metal Rook has a boulder roll with slightly more range, has 5% chance to crit with regular attacks, increasing 1% per level, has 5% chance instant cooldown on Hammerslam skill, and can drain health from buildings 5% faster

You'd parse this out across each skill and build, so that endgame a Metal Rook would be extremely powerful in a totally different way from an Earth Rook.  They'd have the same base skills but those skills would extrapolate out to the point where no one would ever play a Wood build for a give demi the way they would an Earth build.  You could make this work across demis, too, so that a Metal Rook complements a Water Sedna, who would be good in opposition to a Fire Regulus....

Reply #6 Top

It would be better to just make boulder roll have branches to choose from insetaad of a linear upgrade path for upgrades than to do that though.

Reply #7 Top

er rock roll :P

Reply #8 Top

Yea, basiacally. I just wanted to show how you could make a tree that has three disciplines but does not force you to stay the same one.

  • Black lines= upgrades skill, previous boxes required
  • Purple lines= leads you to a new active/passive skill
  • Dotted lines= Shows synergy between skills in the same discipline.
  • Between lvl 1 and lvl 15 there are those + signs that give you better stats.

 

Lets say you gained 15 levels. Blue dots= Build A, Red dots= Build B. You have three more points to put in other things, like + stats.

You can notice that unlike WoW you can put points and the highest tiers, but the highest teirs aren't overpowered "(ike Regulus' stasis mines). See how you can go cross-discipline (and it encourages you to) but the synergy might want you to stay in the same discipline.

Reply #9 Top

The Demigod is arbitrary, the "disciplines" are arbitrary (heck it could be 1.Holiness, 2.Bloodness, 3.Hotdog for all i care)

Reply #14 Top

Quoting Jebobek, reply 8
Yea, basiacally. I just wanted to show how you could make a tree that has three disciplines but does not force you to stay the same one.


Black lines= upgrades skill, previous boxes required
Purple lines= leads you to a new active/passive skill
Dotted lines= Shows synergy between skills in the same discipline.
Between lvl 1 and lvl 15 there are those + signs that give you better stats.Reduced 94%Original 633 x 305

 

Lets say you gained 15 levels. Blue dots= Build A, Red dots= Build B. You have three more points to put in other things, like + stats.

You can notice that unlike WoW you can put points and the highest tiers, but the highest teirs aren't overpowered "(ike Regulus' stasis mines). See how you can go cross-discipline (and it encourages you to) but the synergy might want you to stay in the same discipline.
End of Jebobek's quote

I'd say no to this too..

I don't like prereqs to gain a skill. :/

 

Only branches should be for buffing a skill different ways, not requiring skills+skill upgrades to gain a skill..

 

There should simply be a large number of skills, and many skills have 2 or 3 extra branching upgrade choices.  Simple as that..

 

Prereqs, especially ones that require multiple levels of a skill to gain another skill, force people into certain paths with their builds which creates less diversity.

Reply #15 Top

and the way you have synergy with dotted lines makes me think of D2 synergies.. which isn't good.

Reply #16 Top

im just gonna say fuck reply # 14 cause skill+skill to gain a skill is what made D2 and its still considerd an extremely good game if they devs are reading these ideas at all i think they should implement this

Reply #17 Top

strikers: D2 is full of cookie cutter builds created by the lack of diversity from prereqs.So let's just fuck reply #16.

Reply #20 Top

Hi guys

The extra Discipline adds additional skills to the base 4 skills of a Demigod. In my example post, the Rook still maintains the 4 base skills, however, my idea is then to add a [b]Discipline[b] so that a Demigod can 'specialize'. The Disciplines are not meant to make any Demigod overpowered but to add distinction and uniqueness.

And also another idea I would like to add is the ability to surrender a Discipline. This also gives another uniquess to the battlefield as when each player encounters a Discipline of another Demigod in which his own Discipline is not suitable, he can choose to give up his Discipline by paying an amount of gold (you decide a suitable amt) and choose another Discipline. This keeps the gameplay dynamic as players will then change Disciplines during the game to suit the situation. There would be a limit on how many times a player can change Disciplines or a cooldown time or perhaps charge more gold each time a Discipline is given up for another.

The skills I described are just an example because I was thinking of them on the fly while writing the post just to give you an idea. The idea is to add more skills via Discipline that does not need to be improved on using skill points. The skills should be fixed.

Reply #21 Top

But it doesn't add uniqueness, you end up with one or two setups per discipline. Better to just add the skills and let people go crazy using whatever skills they want.

Reply #22 Top

Quoting Kyrein, reply 21
But it doesn't add uniqueness, you end up with one or two setups per discipline. Better to just add the skills and let people go crazy using whatever skills they want.
End of Kyrein's quote

Yes.  Exactly.

Reply #24 Top

Well I'm fine with zero-discipline as well as long as they keep them all balanced, otherwise we get the current regulus build. I'm just saying that the OP can be a valid suggestion because even though there are disciplines you could still go all over the place, unlike builds you see in diablo/wow.

The "synergy" I showed does not need to be just a stats synergy we see in diablo, which I agree is too vanilla. Maybe I should say they just complement each other. Sort of how the OP's example of "earthern kin" uses skills that can be chained together to devestate the playing field, while "metal master" chained together makes him an unstoppable force.

If you take my image and change it up to allow for trees splitting apart instead of just coming together as to innociv's suggestion, I'm thinking you could have enough builds to make the Demigod variable. On my fabulous paint image can also break some of my lines so that you don't have to go in one disc for too long. So some options could turn out as

  • Full discipline 1
  • Full 2
  • Full 3
  • Partially 1, part2
  • part1, part3
  • part2, part3
  • 1, 2, 3

And then with those parts you could switch up the amout of points you go. You should always be torn between one build and another.

If we let people go crazy and do whatever they want then we no longer have trees, we just have individual boxes with a level limitation. This also means no boxes splitting apart.

Reply #25 Top

Nope, you get different skills that improve different parts of a skill and branch off from the main one. You can still have your tree.