my first beta 1-a argument

YOU WEAKENED A MOVE THATS ALREADY WEAK? SERIOUSLY? SNIPE ONLY DID 600 NOW ITS 450?!??

3,008 views 20 replies
Reply #1 Top

I agree with your sentiment, but they will do more tweaking.  Clearly a lot of abilities are being changed.  Add your suggestions, what do you think it should be?

 

I think it should be 300-->600-->900.

Reply #2 Top

beta 1 is not about balance, i repeat beta 1 is not about balance!

it´s not even about features, it´s still an engine test.

Reply #3 Top

@tesb

I dont care that its balanced to match up with other characters I just would rather have the weak 600 dmg back then this 450 no matter how unbalanced that makes it right now cause like u said its not about balance right now if they changed this in beta 2 i woudlnt mind.

Reply #4 Top

I don't think you understood what tesb was saying.  He's saying that the devs aren't claiming this is a balanced release.  Beta 1-A is about engine testing, not gameplay.  Though I understand your concern, I really don't think an all caps rant is what devs are looking for in a beta feedback situation.

Reply #5 Top

uh yea i knew EXACTLY what tesb was saying i know this is an stress test like anyone else im just kinda ticked they made a weak ass move weaker i dont have a problem if they dmg was high then making it lower but it was low and making it lower gives more of a reason to not play him

Reply #6 Top

It's nice just to annoy somebody, but it's kinda useless now.

 

:fox:

Reply #7 Top

It's EXTREMELY useless now, especially when you realize the cooldown time is 30secs.  Weaker shot and less often?  A weak attack is now useless.  That coupped with less dmg icons make regulus much weaker.

Reply #8 Top

i love eating reg with ub now. It's no contest

Reply #9 Top

it's useless the way way we used to play him...Personally I'm looking forward to carpetting the map with stun mines and running whenever someone goes for me :P  1a Regulus = angelic clown

Reply #10 Top

His seriosly weakened.  This along wiht less bonus damage make him go from my fav character to almost useless.  For me that sucks big time.  Although his Angelic Fury does major damage now.  Kinda odd the sniper does more AoE damage than single target damage. :'(

Reply #11 Top

Mmmm after playing him against a friend who was playing UB, I can understand the frustration.  If they were going to make balance changes with 1-A, they probably should have gone the other way with Reg.  It's almost as if they didn't test him in the office.  Weak mines, weak nuke, weak initial attack, and low life.  What are the pros to playing this character?  Stasis mines do negligable damage and stun for such a short period of time that you can only get in a maximum of two weak attacks.

This IS an engine test beta, but it really doesn't seem like many of the bugs from the previous beta were addressed...  The AI still occasionally hangs out at the base the whole game (though it is better than before), evade affects health regen, you can still see enemies in the fog with your mouse, and the pathing for grunts/creeps is still unpredictable.  Was this just a feature addition, not intended to address problems with the previous version?

Reply #12 Top

ive actually found 1 good things and its the mines i was playing the comp so iunno how well this works with actual players but i keep setting up mines close togeather as soon as i could from lvl 1-3 mines and then the comp chased me he walked over a couple and died pretty much instantly so i dont have a problem witht he mines this how there soppose to be instead of that 75 dmg weak ass lvl 1 but the snipe is still a massive problem.

also the stun mine lvl 2 should be 4 sec stun it says 5 sec stun on lvl 2 and 3 but lvl 1 says 3 sec stun

Reply #13 Top

I think the normal mines are still rather useless.  Don't get me wrong, they are a lot better, they just still can't be used effectively.  Against creeps, the first creep that walks over them gets blown up.  Its a waste, because it blows up before the rest of the creeps get there.  One mine will kill one creep.  I think if you gave them a short delay (one to two seconds) before detonation, it would be much better against creeps.

You need quite a few to take down a Demigod, although I guess it could be done.

Reply #14 Top

i go into the middle of creeps and plant 1 that way its like angelic fury at lvl 1

Reply #15 Top

They reduced the damage but drastically increased the range of snipe.  Its a strange adjustment but I guess they felt it was a good trade off?

 

[RANT]

Stop hiding behind "Beta 1 is not for balance".  If balance like changes are made to the game(1-1A) and they are poor decisions they are fair game for criticism.  If Beta 1 was not for balance then snipe would be the same damage. If someone feels they took a skill in the wrong direction of balancing they should say so.  Obviously though, calculating out elaborate DPS scenarios for heroes is probably a waste of your time.

[/RANT]

Reply #16 Top

Technically, Snipe went from...

200->300->400 to 150->300->450. For all intents the damage was barely changed, they simply didn't add the other ranks back because nothing goes above Rank 3 right now. The real change was the higher cooldown for a MUCH increased range (25 to 90).

Hammerslam is capped at 950 (same as the old rank 3) as well because it's missing the extra rank (maxed at 1200 before). So I'm going to actually side with "this isn't intended to be balanced" side for the moment, the trees are mid-revision and simply aren't done yet. Some abilities are better off at 3 ranks, some aren't.

Snipe lost two ranks, not just one, so it took a bit more of a relative hit.

Reply #17 Top

pretty sure it was  200>300>400>500>600 and now its 150>300>450

Reply #18 Top

Snipe needs to be redesigned.  It's a dumb skill no matter what damage it does.

Reply #19 Top

I wonder if snipe is just not being used appropriately, or is designed for a context we haven't encountered yet.  For instance, maybe it's good against generals because 600 is probably enough to one shot their guys from well out of their reach.

Maybe it would be useful if the cooldown were lowered by a good amount so he could apply solid amounts of pressure to enemies while safe, or maybe changing it from set damage values, have it take his base attack and do 200% > 300% > 400% of that, or something to that effect, so his regular attacks never render snipe outdated.

Reply #20 Top

I actually like the idea of realy snipe from long range but I dont undestand the lowering on the dmg' and longer cooldown.

like Curseman said, it should have a high base attack and higher % of the normal attack + high critical chance.