Death King Demigod
I propose an Evil (arguable!) Death King Demigod, something akin to a Ringwraith from Jackson`s LOTR films or a Lich King from pen & paper rpg days. The Witch-King is the preference. My case is predicated upon the following ability ideas:
1. Reanimation Aura
5 level ability
constant radius, always active
Reanimation Aura has a 20% chance to raise a ghostly form of any minion that falls while within the Aura radius, excepting fallen ghostly minions. Each spirit thus raised is invulnerable, moving at the minion`s original movement rate +25%. Damage in attacks is as it was when the minion was alive. Each spirit lasts for 4 seconds, long enough to do some additional damage.
Spirits are immune to ability effects (i.e. freezing, Plaguing, stunning, slow, etc.), including friendly buffs.
Increased levels increase an initially small Aura radius to a large sized one, as well as boosting the chance of reanimation and increasing the lifespan of each spirit. Perhaps at its maximum the chance becomes 50%, with spirit lifespan at 9 seconds.
Would be balanced by playing with spirit lifespan.
2. Striking Bolt
5 level ability
requires target
A Bolt of lightning instantly arcs from the outstretched hand of the Death King to a target. Damage is in the realm of a Torch-Bearer`s Fireball or a Regulus crossbow strike.
Swift attack - takes no more than half a second before the Death King raises his hand to fire the lightning (single tendril).
Unless the target moves out of range (medium range attack), the Bolt always hits - no misses.
Higher levels both increase damage (to medium levels, *not* to heavy levels) and introduce/refine arcing capability.
At its best the Striking Bolt delivers 500 pts. of damage and can arc to an unlimited number of targets, as long as each is within a short 'X' range of each other. High power cost to utilize, increasing as its level increases.
3. Life Force Drain
innate attack
5 level ability
always active
The Death King attacks by simply willing away the life force energies of his opponents; it is an ambient attack, versus a single target at a time, without projectile.
Always hits. Medium range.
Placing points in this ability impart drain/parasite mechanics. At level 0 (without points) the Life Force Drain only drains enemy Health/Hits at about 22 points per second (quite low for a Demigod defauklt attack).
level 1 25 pts. per second
level 2 28 pts. per second, 7 pts. per second added to Death King Health
level 3 32 pts. per second, 12 pts. per second added to Death King Health
level 4 38 pts. per second, 18 pts. per second added to Death King Health
level 5 45 pts. per second, 28 pts. per second added to Death King Health
Health/Hits added to the Death King can excede his normal maximum. Excess Health/Hits fade at the rate of 2 per second, until his normal maximum is reached. The Death King can therefore, to a limited extent, become more powerful from the deaths of his foes.
The effect/attack would be delivered constantly ala the action of ticking time, or a mileage counter in a moving car. Balanced by adjusting the rate of Drain.
I think this combination of traits has potential.