Rook Jiggering
1. Utilize the original Beta 1 version as the base template.
2. Make Archers in the The Rook`s shoulder immune to Stun. A Freeze ought to freeze them as well, but allowing them to continue firing from the hulk of their stunned host makes sense - The Rook has absorbed the impact... the villagers/townsfolk are protected. This adds a distinction to the Archer Tower upgrade, contrasted versus for example the competing God Strength upgrade.
3. Extend the Archer Tower range to about 170% of its current range, but grade it in roughly 4 stages. At extreme range maybe 1 or 2 arrows get loosed per 'X' period. At long range the frequency increases only slightly. At medium range the firing increases to about half normal, and at the normal close range the archer barrage is full normal.
4. Keep the Boulder Throw up there in the skill tree; combined with Hammer Slam, this is a supreme combination for The Rook.
5. Move Raise Tower further up the skill tree. It just doesn`t feel right to have him engineering structures so early in experience level... it feels wrong. Raising an actual structure upon the terrain doesn`t strike me as The Rook`s primary perogative. Destroying them, on the other hand... .