[Suggestion] Replace Ring of Fire with....

....Meteor.

 

Yes, given the fact that TB's hp is just woo weak, Ring of Fire does not work too well because TB needs to be close to enemies.

Other than killing creeps, it is useless against demigod.

 

Instead I want to see Meteor like one in Diable I/II... smaller damage radius than rain of ice and slightly more casting time (0.5 sec) but do more damage.

 

 

-wnmnkh-

2,144 views 19 replies
Reply #1 Top

Ring of fire has it's uses but I like the idea of a meteor to replace it.

Reply #2 Top

My problem with ring of fire is that there is an item that does the same thing.   I'd want all of TB's abilities to be unique.   My problem with a meteor spell is that then all TB has is the nova (which is like a explosion), fireball (which covers the throwing fire) and the rain of fire (which covers the fire from the sky).   If he gave him a 2nd 'fire from the sky' spell he wouldn't have a classic just 'heat things up' ability.

I personally don't mind the ability itsel, because it does ok DPS against stationary obects (like towers).  So yes, no demigod  is likely going to just stand there and soak it up without killing you at the same time, but towers and fortresses don't have a choice (and are not very deadly to TB)

Reply #3 Top

What? He does not have 'rain of fire' anymore.

Reply #4 Top

I do kinda agree with the ring of fire thing. It really has no uses anymore. :rolleyes:   Being replaced with something with a bit more potential would be nice. Meteor won't be bad, and give it a bit of impact stun, like the ice shower. Ring of fire is just useless against demigods, and Fire Wave gives him an amazing Minion killer, so it's not help there, either.

Reply #5 Top

Yes! Good idea!

Make Meteor like this...

=smaller damage radius

=higher damage output

=give stun affect.

Reply #6 Top

Na, no stun. We have enough of them right now :)

Meteor sounds nice, another idea could be that the TorchBearer could summon Hydras =)

Reply #7 Top

Don't wanna make a DII-thanger now. You know you'd get those guys that are all "LEIK OMG U STOLD IT"

I like the idea of: NO STUN. Big damage would be nice. Infact, have it do extra damage to buildings upon impact, instead, since the TB has now building-killer abilities. I wouldn't mind a resonating fire, aswell, after the first hit. (Yeah yeah, just like the DII Meteor; eat me O:) )

Reply #8 Top

i would suggest

 

rain of fire : at last lvl do 800 dmg

or

melting fire: at last lvl will do 400dmg and reduce armor by x

or

ring of fire: to do 3k dmg at 15 secs and it takes and make it castable only at building saw it will be an anti-building spell and it will hit anyone else close to the building

Reply #9 Top

Making ring of Fire more powerful AND building damaging would make the current spell way more useful.

Reply #10 Top

I would like to see something other than ring of fire.  TB already has two pbaoe spells both which simply do damage, maybe giving him some ranged aoe and make fire nova have some sort of effect to it.

Reply #11 Top

Quoting DarkZakurazz, reply 10
I would like to see something other than ring of fire.  TB already has two pbaoe spells both which simply do damage, maybe giving him some ranged aoe and make fire nova have some sort of effect to it.
End of DarkZakurazz's quote

 

Maybe add an ability that weakens the enemy to take 15% more dmg by fire spells?

Reply #12 Top

Maybe add an ability that weakens the enemy to take 15% more dmg by fire spells?
End of quote

Now we are thinking...Something that does for Fire what Shatter does for Ice - Synergy!

You don't even have to replace Ring of Fire, just make it sync with the other fire spells - Level 1 Ring of Fire does 75 damage per second within AoE and buffs damage from Fireball and Nova 15% on any affected enemies.  Enemies touched by Ring of Fire are debuffed to Fire spells for 6 seconds.  Scale that up and you have some sweetness. 

Reply #13 Top

I like the idea of meteor a lot. How about, a virtually instant cast time, really small radius, medium range, and very high damage,  but there's a 1-2 second delay from when it hits. This gives him an ability that can be combo'd with stuns or snares, or a skilled player can predict an enemy's movement and put it in his path. It also would reinforce fire as the single-target nukage skills, and require a stun or snare from yourself or an ally for maximum capability.

Reply #14 Top

Give it a wider radius,  but a wider wall of fire, too, to consume more at one time.

Reply #15 Top

I haven't played DII, so I don't know how the meteor works on there.  But, if I understand you correctly, it's basically a smaller radius version of Rain of Ice, so it has multiple meteors.  But what about this:  what if he got a meteor ability that's basically just one meteor that does massive damage to whatever it hits, but it's a really slow attack, IE, Rook's Hammer Slam.  So: it only damages a small area, you have to aim it, the meteor comes down fairly slowly, but if you hit, it does massive damage.  Like I said, think Hammer Slam.

Reply #16 Top

yeah, in DII it is just one big mean meteor smashing the target, as you said.

Reply #17 Top

Quoting Aarojw, reply 15
I haven't played DII, so I don't know how the meteor works on there.  But, if I understand you correctly, it's basically a smaller radius version of Rain of Ice, so it has multiple meteors.  But what about this:  what if he got a meteor ability that's basically just one meteor that does massive damage to whatever it hits, but it's a really slow attack, IE, Rook's Hammer Slam.  So: it only damages a small area, you have to aim it, the meteor comes down fairly slowly, but if you hit, it does massive damage.  Like I said, think Hammer Slam.
End of Aarojw's quote

 

Basically exactly what I said, yeah.

Reply #18 Top

Quoting Aarojw, reply 15
I haven't played DII, so I don't know how the meteor works on there.  But, if I understand you correctly, it's basically a smaller radius version of Rain of Ice, so it has multiple meteors.  But what about this:  what if he got a meteor ability that's basically just one meteor that does massive damage to whatever it hits, but it's a really slow attack, IE, Rook's Hammer Slam.  So: it only damages a small area, you have to aim it, the meteor comes down fairly slowly, but if you hit, it does massive damage.  Like I said, think Hammer Slam.
End of Aarojw's quote

 

I agree with this, I think it would be a great addition. In fact, I rarely even put points towards ring of fire because it's so underpowered. 

Reply #19 Top

Quoting Ke5trel, reply 12

Maybe add an ability that weakens the enemy to take 15% more dmg by fire spells?
Now we are thinking...Something that does for Fire what Shatter does for Ice - Synergy!

You don't even have to replace Ring of Fire, just make it sync with the other fire spells - Level 1 Ring of Fire does 75 damage per second within AoE and buffs damage from Fireball and Nova 15% on any affected enemies.  Enemies touched by Ring of Fire are debuffed to Fire spells for 6 seconds.  Scale that up and you have some sweetness. 
End of Ke5trel's quote

Aye.

Make standing within the ring of fire make your fire spells cast do 10/20/30% more damage, or recharge 10/20/30% faster and cost 10/20/30% less mana.

Tyo siad before that ring of fire was being replaced with a targeted DoT.. but it hasn't happened.  I dunno why.  Ring of fire was bugged and overpowered, now it's underpowered.