I have tried to connect from two machines both crash out when trying to join a game with the folloing info.
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x1005eca9
attempted to read memory at 0x0008019b
Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
TickCounter::QuerySystemTick + 71705 bytes ((Unknown)(0) + 0 bytes)
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
info: StartingGold="Normal",
info: StartingLevel="One",
info: StartingWarRank="1",
info: Timeouts="-1",
info: TowerStrength="Normal",
info: Victory="conquest",
info: WarRankSpeed="Normal",
info: WarScoreIncome="Normal",
info: achievements="true"
info: },
info: flagcontrol={
info: CheatsEnabled="false",
info: DeathPenalty="Normal",
info: ExperienceRate="Normal",
info: FlagCaptureTime="Moderate",
info: FogOfWar="explored",
info: GameSpeed="normal",
info: GoldIncome="Normal",
info: GruntStrength="Normal",
info: ScenarioFile="/maps/map13/map13_scenario.lua",
info: SpawnRate="Fast",
info: StartingGold="Normal",
info: StartingLevel="One",
info: StartingWarRank="1",
info: Timeouts="-1",
info: TowerStrength="Normal",
info: Victory="flagcontrol",
info: WarRankSpeed="Normal",
info: WarScoreIncome="Normal",
info: WinningWarScore="10000",
info: achievements="true"
info: },
info: sandbox={
info: CheatsEnabled="false",
info: DeathPenalty="Normal",
info: ExperienceRate="Normal",
info: FogOfWar="explored",
info: GameSpeed="normal",
info: GoldIncome="Normal",
info: GruntStrength="Normal",
info: ScenarioFile="/maps/map13/map13_scenario.lua",
info: SpawnRate="Fast",
info: StartingGold="Normal",
info: StartingLevel="One",
info: StartingWarRank="1",
info: Timeouts="-1",
info: TowerStrength="Normal",
info: Victory="sandbox",
info: WarRankSpeed="Normal",
info: WarScoreIncome="Normal",
info: achievements="true"
info: },
info: slaughter={
info: CheatsEnabled="false",
info: DeathPenalty="Normal",
info: ExperienceRate="Normal",
info: FogOfWar="explored",
info: GameSpeed="normal",
info: GoldIncome="Normal",
info: GruntStrength="Normal",
info: KillsToWin="30",
info: ScenarioFile="/maps/map13/map13_scenario.lua",
info: SpawnRate="Fast",
info: StartingGold="Normal",
info: StartingLevel="One",
info: StartingWarRank="1",
info: Timeouts="-1",
info: TowerStrength="Normal",
info: Victory="slaughter",
info: WarRankSpeed="Normal",
info: WarScoreIncome="Normal",
info: achievements="true"
info: },
info: structuredefense={
info: CheatsEnabled="false",
info: DeathPenalty="Normal",
info: ExperienceRate="Normal",
info: FogOfWar="explored",
info: GameSpeed="normal",
info: GoldIncome="Normal",
info: GruntStrength="Normal",
info: ScenarioFile="/maps/map13/map13_scenario.lua",
info: SpawnRate="Fast",
info: StartingGold="Normal",
info: StartingLevel="One",
info: StartingWarRank="1",
info: Timeouts="-1",
info: TowerStrength="Normal",
info: Victory="structuredefense",
info: WarRankSpeed="Normal",
info: WarScoreIncome="Normal",
info: achievements="true"
info: }
info: },
info: TotalPlayerCount=4,
info: Version="BETA.1.00.0007",
info: dwHostPlayerID=14959
info: }
info: System: Connecting to game host...
info: CVP::HandlePlayerDataUpdated
Any ideas.