Every time I play the game it crashes - the more 'stuff' in the game, the sooner it crashes (Bigger maps crash sooner than small maps, 10 heroes crashes faster than 4 heroes)
Thats the only correlation I can make with the crashing, though, as no specific event seems to trigger it - but it looks the same to me every time.
System:
AMD 64 FX-55 Processor (2.6Ghz)
2Gig of Ram
Nvidia GeForce 6800 Ultra (256 Meg) (Drivers updated to 2/9/2009)
DirectX is 9.0c (4.09.0000.0904)
Here's the error log:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x004a4382
attempted to read memory at 0x00000000
Program : C:\Program Files\Stardock Games\Demigod\bin\Demigod.exe
Cmd line arguments :
Callstack:
Unknown symbol (address 0x004a4382)
Last 100 lines of log...
A full record of the log is stored in the Demigodlog.txt file
info: ARMY2_2 Adding upgrade [CDeathPenalty01]
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: Initiating Hero AI plan for: \000hvampire
debug: Loading module '\000/projectiles/fireball03/fireball03_script.lua\000'
info: Setting audio parameter 'ALIVE' to value '0.000000'
info: Setting audio parameter 'WARSCORE' to value '2.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: Setting audio parameter 'LEVEL' to value '6.000000'
info: Setting audio parameter 'LEVEL' to value '7.000000'
info: Setting audio parameter 'LEVEL' to value '8.000000'
info: Setting audio parameter 'LEVEL' to value '9.000000'
info: Setting audio parameter 'LEVEL' to value '10.000000'
info: Setting audio parameter 'LEVEL' to value '11.000000'
info: Setting audio parameter 'LEVEL' to value '12.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
debug: Loading module '\000/units/ug/b/ugbshop04/ugbshop04_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop10/ugbshop10_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop03/ugbshop03_shoplayout.lua\000'
debug: Loading module '\000/units/ug/b/ugbshop06/ugbshop06_shoplayout.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: Setting audio parameter 'WARSCORE' to value '3.000000'
debug: Loading module '\000/units/ug/b/ugbshop02/ugbshop02_shoplayout.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: KILL VO : [KillHero_hvampire]
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: Setting audio parameter 'LEVEL' to value '13.000000'
debug: Loading module '\000/projectiles/hailball01/hailball01_script.lua\000'
info: Initiating Hero AI plan for: \000hvampire
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: Requested cursor not found: AbilityTargetInvalid
warning: Error running OnUpdateCursor script in CScriptObject at 27257780: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): in function `Set'
...tardock games\demigod\dgdata.zip\lua\maui\cursor.lua(48): in function `SetTexture'
...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(211): in function `ApplyCursor'
...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(205): in function <...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua:68>
info: Requested cursor not found: AbilityTargetInvalid
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: KILL VO : [KillHero_hema01]
debug: Loading module '\000/units/misc/frozentorchbearer01/frozentorchbearer01_script.lua\000'
debug: Loading module '\000/projectiles/frostdeatheffect01/frostdeatheffect01_script.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: Setting audio parameter 'WARSCORE' to value '3.000000'
info: Initiating Hero AI plan for: \000hema01
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: Initiating Hero AI plan for: \000hvampire
debug: Loading module '\000/lua/sim/tasks/seedbuild.lua\000'
debug: Loading module '\000/lua/common/validatebuild.lua\000'
info: Setting audio parameter 'WARSCORE' to value '4.000000'
info: Setting audio parameter 'LEVEL' to value '14.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: KILL VO : [KillHero_hvampire]
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: Setting audio parameter 'ALIVE' to value '0.000000'
info: Initiating Hero AI plan for: \000hvampire
info: Initiating Hero AI plan for: \000hema01
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
debug: Loading module '\000/units/strongholds/stronghold02/stronghold02_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '5.000000'
info: Setting audio parameter 'LEVEL' to value '2.000000'
info: Setting audio parameter 'LEVEL' to value '3.000000'
info: Setting audio parameter 'LEVEL' to value '4.000000'
info: Setting audio parameter 'LEVEL' to value '5.000000'
info: Setting audio parameter 'LEVEL' to value '6.000000'
info: Setting audio parameter 'LEVEL' to value '7.000000'
info: Setting audio parameter 'LEVEL' to value '8.000000'
info: Setting audio parameter 'LEVEL' to value '9.000000'
info: Setting audio parameter 'LEVEL' to value '10.000000'
info: Setting audio parameter 'LEVEL' to value '11.000000'
info: Setting audio parameter 'LEVEL' to value '12.000000'
info: Setting audio parameter 'LEVEL' to value '13.000000'
info: Setting audio parameter 'LEVEL' to value '14.000000'
info: Setting audio parameter 'ALIVE' to value '1.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: Requested cursor not found: AbilityTargetInvalid
warning: Error running OnUpdateCursor script in CScriptObject at 27257780: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): in function `Set'
...tardock games\demigod\dgdata.zip\lua\maui\cursor.lua(48): in function `SetTexture'
...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(211): in function `ApplyCursor'
...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(205): in function <...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua:68>
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
info: Target area too close
info: Requested cursor not found: AbilityTargetInvalid
info: Requested cursor not found: AbilityTargetInvalid
warning: Error running OnUpdateCursor script in CScriptObject at 27257780: ...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
stack traceback:
[C]: in function `error'
...es\stardock games\demigod\dgdata.zip\lua\lazyvar.lua(92): in function `Set'
...tardock games\demigod\dgdata.zip\lua\maui\cursor.lua(48): in function `SetTexture'
...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(211): in function `ApplyCursor'
...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua(205): in function <...mes\demigod\dgdata.zip\lua\ui\controls\worldview.lua:68>
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: Initiating Hero AI plan for: \000hvampire
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
debug: Loading module '\000/projectiles/boulder01/boulder01_script.lua\000'
debug: Loading module '\000/units/ug/b/ugbfort01/ugbfort01_script.lua\000'
info: Setting audio parameter 'WARSCORE' to value '6.000000'
info: ARMY2_2 Adding upgrade [CBuildingHealth01]
info: Setting audio parameter 'WARSCORE' to value '4.000000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]
info: Setting audio parameter 'LEVEL' to value '15.000000'
debug: Loading module '\000/units/ug/b/ugbshop05/ugbshop05_shoplayout.lua\000'
info: Calling CVPUpdateGame. gameDataXML [len]: [4756]