[Suggestion] Improving Demigod Identity through Morale/Enhanced Attributes

This is an idea I proposed a long time ago, in the early days of Demigod Beta (I think I brought it up in IRC, to Scathis...that's how long it was.)  Anyway, the point is to give Demigods further unique identity, separating their different goals through their Passive Skill at the bottom.

 

Each skill should give a different bonus based on the different Demigod, in addition to the traditional stats.  An example would be an inherent crit chance for Regulus, inherent life drain for Erebus, bonus to all allied healing for Sedna... et cetera.  I'm not here to determine the specifics of each skill, simply to propose the idea.

 

This idea would allow each Demigod to gain a stat or attribute that is beneficial to their intended roles in a battle, and allow some of the "weaker" demigods to gain bonuses that could help them gain use from players by giving them bonuses that would make up for their current weaknesses.

1,943 views 6 replies
Reply #1 Top

I REALLY like this idea. As long as the benefits of the skills are pretty slight so that no one demigod has too big a unique bonus against others, it'd give a little extra allure to each demigod, either for the skill's benefits to itself (like the mentioned extra crit chance) or to its team (as in bonus healing to allies, for instance).

Reply #3 Top

This sort of thing should have been in the game from day one. Good suggestion Tib.

Reply #4 Top

k1  

 

if karma works, if not then: x_x

Reply #5 Top

So, these are the ideas I came up with since Frogboy suggested to further detail any ideas or input at this point with ACTUAL numbers...

 

Torchbearer: +10? Mana Per Kill
Unclean Beast: +20 Damage Over 5 Seconds Added to Default Attack per level
Regulus: 5% Chance to Critical for 1.5x Damage
Rook: +5% Armor to Nearby Units (With this, his default Health per level should go bye-bye)
Oak: +5? Life Per Kill to Oak and his Minions
Queen of Thorns: QoT and her Minions Return 15 Damage back to the Attacker
Sedna: +7.5% Healing to Nearby Priests, +3% Minion Health
Erebus: +2.5% Life Steal to Erebus and his Minions

Reply #6 Top

Yeah I remember suggesting something liek this to scathis too, that long ago .:p
Like Regulas getting +range, not getting as much life from it.

It sounded like he was going to have more unique things added to it too.
I mean he said it was going to get a complete overhaul.  Oh well. :x