My Beta 3C Changelog

This will concentrate on balance only.

Rook
Late game HP nerfed slightly. Cannot reach 8.5k as easiy now.
Max limit of towers has been reduced for late game. Cannt easily spam 10 towers infront of base now.
Last level boulder stun reduced by 0.5s

Erebus
Base weapon damage increased
Mist mana cost reduced

Unclean Beast
Base Speed put back to 6.0
DPS slightly reduced

Torch Bearer

Deep Freeze adds +3 cooldown instead of +10.

Minions
All HP decreased, damage increased.

Wyskrmin Gloves

Dont slow down attack speed, movement speed debuff lasts 6 seconds instead of 8.

Teleport/Stun
No Stun/Interupt Abilities can be activated for 3 seconds after a warp or teleport. All other abilities may be used.


This is all I have right now, will add more later. I will take your posts here and add them to the list if they are reasonable (you back your points with logical explanation). Will also change my current stuff here if you think they are bad changes (again if you back your points up with logical explanations). Should end up with a pretty decent/helpful changelog for beta 3C. By no means are the changes here now good - thoughts?

Edit~
Here are some links for reasons on my changes requested by some people:
http://forums.demigodthegame.com/340563 - Wyrmskin Gloves

http://forums.demigodthegame.com/342174
- Rook Towers

http://forums.demigodthegame.com/341920 - Rooks HP

Other Peoples View:
http://forums.demigodthegame.com/342045 - Ke5strel - Lower Minion HP, higher attack

4,562 views 30 replies
Reply #1 Top

Isn't this kinda Beta 3B? Or are you making suggestions in a different way?

Reply #3 Top

Pointless feedback if you don't elaborate why you suggested each change. You have to talk about the reason for the change and how the change will better the game.

Reply #4 Top

Phazon I have made seperate threads for each of those points I have put down.


Reply #5 Top

i agree with all of them, minions need their attack significantly increased and health significantly reduced.

Also erebus needs a buff dmg is a bit slow for close range and his mist isnt so good so i would like the mana reduce, since u no more can heal in mist

Ub has huge dps and huge passive armor/health, i think dps should be lower by a very small percent and health/ armor reduced a bit too since he can have good amount of health without items, if we add items it can easily reach 6k hp

ice tb deep freeze needs to be a bit weaker and dont restart cooldown of skills that are ready.

Something must be done with tele/stun u can easily warp and stun and the other player can just w8 to die doing nothing, Maybe after teleporting not be able to use skills for 2sec? what do u think?

 

i wish they see those and change them at beta 2c game will be more balanced imo.

Reply #6 Top

Anubis compeltely agree with your last point.

I added:
"Teleport/Stun
No Stun Abilities can be activated for 3 seconds after a warp or teleport."

This would really stop the lame immediate teleport/warp followed up by a stun and insta kill. It would give players a chance to teleport/use item before they get stunned, meaning teleporting in will take more skill AND avoiding (the tele-stun) it would take more skill.

Frogboy was talking about how he wanted the games stuns to involve more skill - here is the perfect chance to incoperate that.

Anyone who is more familiar with the Demigods not listed here please give us your 2 cents :)

Reply #7 Top

Quoting [AC,
DalzK" reply="4" id="2088758"]Phazon I have made seperate threads for each of those points I have put down.



End of [AC's quote

could you put links next to the suggestions then? it would help a lot of us out.

Reply #8 Top

Dalzk, what about QoT shamblers?  My experience using them has been quite poor.  Have you had much success utilizing a shambler-heavy build?

Reply #9 Top

Yea goodgimp they are pretty poor at the moment - though QoT's mulch is pretty good and can damage enemies for some good damage. However, I think if they're hp is lowered + attack highered a good amount they good be pretty dangerous guys to mess around with.

could you put links next to the suggestions then? it would help a lot of us out.
End of quote

K added the links in the original posts.

Please post your ideas guys :)

Reply #10 Top

Lower spirit's attack, but raise other skills in Oak's arsenal. So far the only real way to go is a spirit build.

Reply #11 Top

Great change log couldn't agree more, other changes needed to be done but its a good start.

Reply #12 Top

Rook

Late game HP nerfed slightly. Cannot reach 8.5k as easiy now.
Max limit of towers has been reduced for late game. Cannt easily spam 10 towers infront of base now.
Last level boulder stun reduced by 0.5s

Erebus
Base weapon damage increased
Mist mana cost reduced

Unclean Beast
Base Speed put back to 6.0
DPS slightly reduced

Torch Bearer

Deep Freeze adds +3 cooldown instead of +10.

Minions
All HP decreased, damage increased.

Wyskrmin Gloves

Dont slow down attack speed, movement speed debuff lasts 6 seconds instead of 8.

Teleport/Stun
No Stun/Interupt Abilities can be activated for 3 seconds after a warp or teleport. All other abilities may be used.

End of quote

I think I agree with everyone of these.

Reply #13 Top

I  have another idea that may help a lot at game, since max stats arent liked by many ppl i have though something else,

To be able to put only 1 items type, i mean change it so u cant have 2 armor or 2 boot items in same time. that will help a lot with hugehealth demigods and also will need to be more caruful to where u use spells since u cant have 2 helmets and just spam anytime u want a spell. maybe change slots for item to be like this

1 for helm

1 for boots

1 for armor

1 for gloves

1 for weapons

2 for rings and other items that arent in other categories

dont change consumable item slots

what do u think about that?

Reply #14 Top

I'm all for the 1 of each item type.  It really seems silly to me that you can stack armor/gloves/helms/boots etc.

Reply #15 Top

Totally agree because demigod shouldn't be able to just get a hell of alot of health making it basicly impossible to kill. But I think their should be 1 slot for artifacts because not all are helms and boots and other normal items.

Reply #16 Top

Hmmm dunno if thats a good idea - it would reduce the amount of options avalaible for each Demigod. It also means each DG will be more alike as they will have to get one helmt/boots/ring etc. etc. and late game every DG will have the best of each. With the way it is now, all the Demigods are allowed to use any items they want and so choose lots of different playstyles. E.G. with Regulus you can go pure snipe/mine/mark of betrayal which means you have to get lots of mana items. Or, you can go angel damage build meaning you will max on damage/hp+armour. This would not be viable if each DG could only get one of each item.

I think I agree with everyone of these.
End of quote

Cool :)

Reply #17 Top

Hmmm dunno if thats a good idea - it would reduce the amount of options avalaible for each Demigod. It also means each DG will be more alike as they will have to get one helmt/boots/ring etc. etc. and late game every DG will have the best of each. With the way it is now, all the Demigods are allowed to use any items they want and so choose lots of different playstyles. E.G. with Regulus you can go pure snipe/mine/mark of betrayal which means you have to get lots of mana items. Or, you can go angel damage build meaning you will max on damage/hp+armour. This would not be viable if each DG could only get one of each item
End of quote

 

about some builds that take a lot of mana i believe it will make them a bit more difficult since u must thing when to use them not like now that u can just spam them mindlesly if u have 2 helms.Some builds will be viable but it wont be so easy since u cant just be able to use spells all time without any mana problem, some spells imo shouldnt be always active like angel fury, u must use it at the right time not all in all game,

Also this will stop in a degree huge health demigods, i played a game as tb vs angel regulus, and i won because i used 2 helmets and the just bought only armor and had 6k hp and almost 50% armor

Now for some weaknesses of demigods can be shadowed by items, and then have almost no weaknesses.

buying best item it will not be so easy expect if enemy demigods die all the time

 

the only other option is max stats but i dont know if it easy to be implented, This will be the easy solution but not 100% good. Max stats is  the 100% imo

Reply #18 Top

I agree with Max Stats definately. The one item each thing is an interesting idea, but I think other smaller and more effective changes should be implemented and concentrated on first.

Max stats would really be great imo - stop the crazy hp/dps/armour some DG's can get to.

Reply #19 Top

Enforcing maximum stats feels like a cop-out to me.  It's like "Hey, we made this guy too powerful so let's prevent him from gaining more power after level 15".  If that Rook can't get more HP, then he'll get more damage/speed/regen or whatever.  Granted, capping stats is the only way to make sure people are playing with exactly the stats you've balanced the game with, since any other values will be that much more difficult to obtain.

I'm more in favor of some sort of diminishing returns from stacking items.  In armor's case, the formula for damage reduction can be tweaked.  Limiting the number of items of the same kind that can be equipped also makes sense.

Reply #20 Top

I've been thinking about your posts. Couldn't we have max stats AND one item per type? :(O

It would make so much more sense and be good for gameplay. I hear what you're saying databeaver, but a rook with immense speed or a Regulus with Rook like health, it takes away from what makes them them.

Reply #21 Top

Quoting Sethbeastalan, reply 20
I've been thinking about your posts. Couldn't we have max stats AND one item per type?

It would make so much more sense and be good for gameplay. I hear what you're saying databeaver, but a rook with immense speed or a Regulus with Rook like health, it takes away from what makes them them.
End of Sethbeastalan's quote

But that's the beauty of it.  I can play Regulus as a tank if I really want to, but I'll never be able to tank like Rook can with the same items.  You can play to your strengths or be insane and surprising, and that isn't something that needs nerfing or capping - it's what will give this game depth, imo. 

Reply #22 Top

Quoting Ke5trel,


But that's the beauty of it.  I can play Regulus as a tank if I really want to, but I'll never be able to tank like Rook can with the same items.  You can play to your strengths or be insane and surprising, and that isn't something that needs nerfing or capping - it's what will give this game depth, imo. 
End of Ke5trel's quote

 

I have to agree with this.  For a strategy game, you want as many options as possible.  The only time an option should be taken off the table is if it's just pure cheese with no way of countering it.  As it is right now, you're limited on the number of item slots you can have.  Increases in one area mean you're lacking in another.

 

Reply #23 Top

yeah but when it gets to the point that Rook has 9k health because he got all health items is the point were I start to get annoyed.

Reply #24 Top

Why do minions need hp decreased in order to increase damage?  their HP is low enough as it is..
The stun/interupt thing is silly.  Just needs an animation so you can see someone is warping in and pre-stun them.

Also, mist doesn't need it's mana cost decrease.d  IF anything, level 1 mist should cost the same as level 4 mist, but be buffed some other way.

rest.. well why was this revived? There is a more recent thread with better suggestions.

 

I also really HATE every time someone says you shoudl be capped to 1 item of each type.  Stop suggesting it. :|

Reply #25 Top

I also really HATE every time someone says you shoudl be capped to 1 item of each type.  Stop suggesting it. :|
End of quote

Care to expand on this?