I think so far Demigod has done really well at balancing when you compare it to beta 1 and beta 2. Its really had huge improvements, but of course, its still pretty unbalanced (as is every game on release/late beta). Heres a list on who needs buffing/nerfing (please add your thoughts):
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Erebus
He has a pretty cool style of play, and is the more difficult to play Demigods - which is fine, because when he play him right he isnt bad at all. I think it can be pretty much agreed though he probably one of the worst (if not the worst) Demigod. The main reason is mainly because his Bite is very buggy - and he can often be quite reliant on it. I think a buff such as making him less mana dependant would be great. Mist mana degen so far is fine - if it was lower he could stay in mist forever/longer. Skills such as bite/batswarm/stun need a slight mana decrease. The reason I say this is because he is very mana depedant - but even when he splashes out all his mana moves, he does hardly any damage/big effect. So to round up:
1. Decrease man cost of some skills/all skills (NOT mist).
2. Give him higher mana/mana regen stats
3. Increase Base Speed. Starting off with a base speed of 6.3 sounds good, and he still would not be faster than Unclean Beast as he does not have any passive speed buffs.
4. AoE stun should cast as fast as Torch Bearer's AoE stun. No reason why it should be slower.
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Oak
The Oak is currently one of the weakest Demigods (bottom 4). I think he needs a few small buffs to make more him a bit more viable in competitive play. Maybe some increased armor on him would suit his whole style of play and help him play as a better Demigod.
1. Give Oak some extra starting armor/better armor growth rate. He is a melee Demigod yet his armor really isnt good enough to tank more than a Regulus can. At Erebus has bite (drain hp), mist, bat swarm and stun to get out if hes in trouble but Oak only has a shield lasting 3-6 secs every 35 secs.
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Queen of Thorns
Despite her buffs from the last build, I still feel she is slightly underpowered. I could be wrong, but I generally think she is. Of course her mulch is great now - but without it she is very poor, and this needs to be changed imo. Doesnt need massive buffs, as she isnt massively underpowered.
1. Shamblers need to be buffed a little - More damage. If are going to put damage up by a lot, then also put their health down by a bit. Since she relies so heavily on Mulch to do well, it means she also has to take the Shamblers skill tree as well, which at the moment isnt great.
2. Again, about Shamblers - Give them a little side effect. E.g. When hit by Shamblers spikes, you now take 10% more damage. E.g. When near a Shambler you gain + X amount of armor. Those are just two examples, but any others would be great too.
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The Rook
Currently Overpowered in many people's eyes. He needs a small HP nerf - he should still be able to tank, but late game only to a certain extent (cap his Hp at 7k or something). Also, his towers late game can be pretty insane.
1. Lower the cap on late game towers. Ive seen Rooks putting up around 8 towers around the map at one time allowing allies to teleport wherever they want and put you at a huge disadvnatage if your near them.
2. Lower HP (late game at least). I can pretty easily reach 8.2khp in a fullish game. Slightly too much imo, and I think the best solution would be maybe cappting his HP at 7.2k or something?
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Torchbearer
Both overpowered and underpowered. His ice form is too strong, his fire too weak. Shatter can deal 2.9k damage late game while stunning you once and interupting you again and increasing all your cooldowns by 7 seconds. This ontop of slowdowned attack AND movement speed is just too much. Something needs to change.
1. Shatter Damage Decreased. Early game its fine and you start to notice it a bit more mid game - but its lateish game where it really hurts. The shatter combo is really not that hard to do and can fish out a hell alotta of damage (more than Rooks Hammer Slam and about 10x easier to hit, while also putting on increased cooldown, interupts, decreased movement and attackspeed.).
2. Increase Deep Freeze Cooldown. Increasing this cooldown by about 5 seconds or so (more or less, test it and decide) can mean that someone cannot just deal out his shatter combo so easily again and again as all their cooldowns (frost nova, rain, deepfreeze) dont finish at the same time. Lets be honest anyway - who actually uses deep freeze if its not for shatter anyway? So increasing his deep freeze cooldown essentially means instead of dealing 2.9k damage every 11 secs - its not 16 secs.
3. Decrease Frost Nova Range. Its honestly too big at the moment for an AoE stun. Should be reduced by only a bit, but people should be able to run away from it a lot more easily.
4. Ring of Fire buff. There have been quite a few posts/threads on this already so I wont go indepth. To put it it straight - it sucks, and needs a buff. Whether you change it to a meteor (remember reading that? quite random but w/e) or just increase its range or dps, its needed.
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Unclean Beast
This guy is generally known as the better Demigods (possible second or third best). He only needs a smaller nerf imo, like decrease dps a tiny bit or decrease his slow debuffs (50% to hit so first hit doesnt always mean death? He is faster than everyone else in the first place).
1. Decrease DPS (Damage) a tiny bit.
2. Passive Snare has has should be given 50% chance to hit, not 100, as he is already faster than all Demigods.
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For now thats all I have. Two DG's who need buff and two who need nerf. Please post your thoughts/extra ideas and if they are reasonable I will add them here in the thread.
On a seperate note, NERF WYSKRMIN GLOVES AND STAFF OF RENEWAL KK THX. I DONT ENJOY HAVING INSTA-STOP FROM GLOVES AND GETTING 2.9K DAMAGE WITH STUN AND INTERUPT EVERY 6 SECONDS /end noob rant.