Micah Micah

Tripple Regulus Insta-Gib?

Tripple Regulus Insta-Gib?

Can anyone think of a counter to a team of 4 Regulus's where they coordinate and time snipes from the start via some kind of VOIP?

I'm worried that this will be *the* strategy for arranged team tournament play since a max-range snipe (snipe from the base) does over 500 damage at level 1 per Regulus (2000 damage) at level 1 without even coming out of the fog of war.  Most heros don't have that much health at level 1 and those that do will definately be low and have to go back to town to recharge.

Of course, they won't level very quickly like this (if at all) but does it matter if they can insta-gib an enemy hero without being seen?  They can always come out of the base after they have a few hero kills (and hence gold).

I'm not asking these questions as an "OMG IMBA!" type thing but rather concerned of the possibility and curious if there is a good counter to it.

78,716 views 42 replies
Reply #26 Top

Played a 3 reg vs 3 TB the other day. The TB side got destroyed. This is with 2 of TB team on LAN as well.

I will kind of run it down of how it went. (it was on Leviathan)

In the begining, I knew we were going to get sniped, so we focus immediately on armor and hp equip.

The match start, the moment we got near flag where creeps are, we got sniped and force to retreat as they chase us. We did tried to fight in the begining, but did nothing but getting us killed by repeated snipe from all of them as soon as they recharge. Even their normal damage alone can force us to retreat.

The flag is automatically theirs. Me and my LAN partner went for flag capping spree to avoid free kills (avoided anywhere they are), unfortunately our other partner wasnt so coordinated (fed them 10 deaths total).

The regulus completely dominate those towers which our TB range can do nothing about aside to try to get as much level as possible for a final stand.

They pushed into our base from 3 sides, middle, left and right easily, because we simply cant put up a fight for more than 5 sec before getting snipe by all of them and forced to retreat.

Once they pushed in, thats where it got tough for them as they are much closer to each other. Me and my partner were able to score 3 kills total while 4 deaths between 2 of us. Their better regulus player didnt die a single time the entire game. I assume he also got tons of hp equip as he was the main killer of our 3rd partner.

We had 2 fire TB and 1 ice (i am the ice).

Due to them having so many creeps upgrades, we were leveling quite fast in the end. 2~4 levels higher, but we still lost with our citadel dead. We can't push out because we had to rush back to health point or spend a fortune on potion due to snipe. When we are in our base, the health stone was close; hence less snipe problem.

As for the mines, at later game we basically can't get near flag without getting smokes in our face then came with the snipe.

Conclusion is that TB vs reg is a horrible match up. (which we all knew before the match even start)

I think snipes biggest problem is how everything (creeps, flags) have such huge LoS, so there was no way that you can do something that matter without getting snipe then forced to retreat with them chasing you.

Reply #27 Top

Quoting Fhoeng, reply 1
Played a 3 reg vs 3 TB the other day. The TB side got destroyed. This is with 2 of TB team on LAN as well.
End of Fhoeng's quote
Granted, TB is not the best counter to Regs.  I dare say if it had been 3 UB or 3 Oakys vs 3 Regs, the outcome would have been far, far different.

Reply #28 Top

Quoting weeble1, reply 2

Quoting Fhoeng, reply 1Played a 3 reg vs 3 TB the other day. The TB side got destroyed. This is with 2 of TB team on LAN as well.

 

Granted, TB is not the best counter to Regs.  I dare say if it had been 3 UB or 3 Oakys vs 3 Regs, the outcome would have been far, far different.

End of weeble1's quote

That's what I am thinking as well. However, that would only mean that this game currently is a rock-paper-scissor game that rely more on character match up than player skills. It also mean that 1v1 is not really an option, and the game is heavily team dependant on what character your team mate choose to overcome what your weakness are.

Reply #29 Top

I played a game with 3 Regulus today, I was one of them.  The entire opposing team quit since we were on a small map for 3v3.  It was pretty brutal, I felt sorry for them.

I think Pantheon needs to not put players who have all chosen the same hero in the game, and definitely not more than 2 of the same hero.  Custom games, players can handle it themselves.  This would improve more things than just Regulus snipe.

Reply #30 Top

I think building HPS has been buffed a ton so i'm not sure this will work well on citadel.

Reply #31 Top

I dont see this strategy as any type of threat. If you have 4 regs sniping back in their base, who is defending the front of the base? all you would have to do to counter this is first, capture all the flags, giving you a nice advantage, and the start rushing for the base. level up your reinforcements fast and the towers will go down in no time. even if every time the cd is up one demigod gets eleminated from your team, thats more time they arent hitting your citadel, and if they ignore you and keep hitting your citadel, then you can push through even more easily. heavy losses will occur at first, but you will still be leveling up faster than the regs are, so eventualy you'll start making progress. sure, a coordinated team using this against an uncoordinated one might win, but against another coordinated team, this strat would fall flat on its face.

Reply #32 Top

I use to shrug off the regulus snipe.  I'm starting to think now that it needs a range limit of 35 or something.   It is just so much damage for being able to fire it off across the map.  

 

Either that, or let Armor have some type of effect on special abilities.

Reply #33 Top

Quoting Tenk51, reply 6
I dont see this strategy as any type of threat. If you have 4 regs sniping back in their base, who is defending the front of the base? all you would have to do to counter this is first, capture all the flags, giving you a nice advantage, and the start rushing for the base. level up your reinforcements fast and the towers will go down in no time. even if every time the cd is up one demigod gets eleminated from your team, thats more time they arent hitting your citadel, and if they ignore you and keep hitting your citadel, then you can push through even more easily. heavy losses will occur at first, but you will still be leveling up faster than the regs are, so eventualy you'll start making progress. sure, a coordinated team using this against an uncoordinated one might win, but against another coordinated team, this strat would fall flat on its face.
End of Tenk51's quote
And if all four Regs are sniping your citadel?  You have about 4 minutes to win.

Reply #34 Top

There are four regs, sitting in the front, sniping as needed. They're no useless in the front. Why is it everyone things a Regulus sucks outside his snipe?! Far from it! Right now, he's in the top three best DGs, even if he doesn't put a single point in snipe!

Reply #35 Top

Quoting The_Regicide, reply 9
There are four regs, sitting in the front, sniping as needed. They're no useless in the front. Why is it everyone things a Regulus sucks outside his snipe?! Far from it! Right now, he's in the top three best DGs, even if he doesn't put a single point in snipe!
End of The_Regicide's quote

actualy, hes 5th.  and for everygood regulus player there is atleast 1 crappy one. snipe is a useless talent unless used in the right situation. and if they are constantly sniping your base, they have no mana to do anything with, in other words, free kills.

Reply #36 Top

Regulus needs to be rebalanced anyway... Too much snipe snipe snipe not enough variation.

Reply #37 Top

Sniping your base is THE DUMBEST thing they could go about doing...

Reply #38 Top

Quoting Kalil, reply 25

Is that taking into account the -20% Ability Cooldown from the Staff of Renewal?
EDIT: Just tested it out, and it took my ~ 14.5 minutes to gun down the enemy citadel on Prison using Regulus w/ the Staff of Renewal, although there was some innefficiency there - I spent some time leveling to get the second rank of Snipe, and I died twice (kind of embarrassing - I thought that Rook was my ally.  Oops.  All walking fortresses look the same, or something...).  Also, at the beggining, I had to frequently run back to my crystal to replenish my mana, although after I bought a couple helms, that was no longer an issue.

It's definitely a viable strat, especially with additional Regulus's.
End of Kalil's quote

 

This means that.. play a custom game with 5 regs and all just go level up while constantly sniping the citadel. You'll score a definite win in 4mins..

Slightly off topic but the problem with this game is that there isnt enough DGs for players to pick from. Any game play with 5 of the same heroes always results in exploits by players. Example:

5 reg snipes.

5 UBs spitting on you for insane damage

5 sednas with 28 summons (using item exploit) each for total of 140minions and constant healing

5 oak with 34 summons (using item exploit) each for total of 170minions and constant invul

5 qot with 28 summons (using item exploit) each for total of 140minions and constant shield and uproot (cuts through your defenses like butter)

With 170 minions any team can just dominate the game anytime.. The only saving grace on the summon exploit currently is that the game doesnt seem to handle it very well and it crashes my game after a while if I did it. Good job stardock!

And please... I really hate seeing the quality over quantity crap talk. 8 DGs is simply not enough. For such 5v5 team pvp rts game play you need at least 20 to begin with..

Reply #39 Top

5 UBs spitting on you for "insane damage" will top out at ~2000 damage...

I have no idea how you calculated the minion stuff...

Reply #40 Top

Any combo of 2+ regulus (even more so with skilled players) is just so harassing it isnt even fun anymore.

 

I can easily kill them when they come out of their tower area but any good regulus knows better, especially against erebus.

 

It's stupidly annoying and makes me want to quit custom games when I see it. And I do know how to play erebus very well.

 

I will just leave it at that.

Reply #41 Top

Quoting The_Regicide, reply 14
5 UBs spitting on you for "insane damage" will top out at ~2000 damage...

I have no idea how you calculated the minion stuff...
End of The_Regicide's quote

 

Hmmm... have you been playing at all?

Depending on the level of the UB.. starts from as low as 2000dmg to as high as 7500dmg? (1500 x 5)

Buy and sell summon items (level 1 to 4). You can have 8 melee, 8 archers and 8 priests. Each General have between 4 to 10 unique summons. Add them up and you will have my numbers.

Oh, I got another one.. in a team fight, 5 Regs throwing 15 grenade mines will result in an instant team annihilation of the opposing side.

 

 

Reply #42 Top

Spits don't stack. So they basically all spit you for 150 damage and then you get ONE of their DoT effects.

EDIT: Also, gimmicks have ALWAYS been less potent than rainbows, unless a gimmick is extremely special in some way(Reg's Snipe range for example).