Assuming stardock eliminates the summon/resell mechanic, you are effectively limited to six difficult to control minions(not counting hero specific summons) that are rather frail if you don't get upgrades for them(and also kind of frail when you do get upgrades for them). For lack of a better way to describe it, this scale does not feel right. In fact, it feels clunky and unpolished. I keep leaning towards playing assassins because of it. Obviously there are issues with armies getting too large, but I feel like I'm actually playing a general when I go the summon/resell route and have more like 12-20 units out around my hero. I think this is the scale that should be aimed for. I think ideally, assasins should play like rpg characters and generals should play like the wizards you get in Sacrifice.
Here's what I'd like to see:
1. The limits on each type of idol minion should be raised. Something along the lines of 6 minotaurs, 4 siege archers, and 2 priests.
2. The cooldown on idol minion summons should be lowered.
3. The idols should work like the hero levels, where you only summon one at a time for the early ones but get more at for more expensive idols.
4. Minions should reward xp/gold on death as suggested in another thread. This is necessary to balance out having more of them. I do not believe this change should be implemented on its own.
5. The hotkeys to select individual groups of them need to be fixed.
6. As suggested in another thread, display the number of minions you currently have.
7. I think generals should have a fully unique set of shop items rather than having the same armors/helms/footware as assasins. Let the premium item shops carry the generics. I realize this is unlikely to be implemented but having the same shop items really makes the generals feel more like they're just assassins with nerfed physical stats and the ability to purchase idols.
8. Again kind of unlikely to get implemented, but the general's unique units should have castable abilities.
9. Idols for angels, catapultsauri, and giants
.
10. A more definite counter system. I shouldn't be selecting all my minions and saying "Go bash that!".
I think that's pretty much it.