What Demigod needs to be better (community suggestions)

The game unofficially came out last weerk and officially this week. Reviewers have spoken, some found the game very good, others just good and some average. The scores range has been between 6.5-10. The multiplayer connectivity issue has been a real bitch for a lot of people but ones that is fixed (I hope it will be soon), we have to move on to other things which is helping the Developers improving Demigod by letting them know what needs fixing to make it a better game. The game as it is right now isn't bad but it could use a lot of improvement and it seems like there isn't much given for the price people have paid.

So I am going to list the things I saw on the forums (No I didn't search the forum the whole night) that people have mentioned.

- More Demigods
- Map maker -> Often improves and builts a better community with people sharing their creation or comparing it (contest)
- Observer slots
- Option to change colors
- Tutorial -> Even if it's an easy game to pickup and play there are some who will never quite get it.
- Replay fuction -> To learn from your mistaken and also improves and builts a better community with people sharing
- Ignore player button
- Option to random a Demigod
- Option to pause the game
- Option to resign when game looks like it's over
- No AI bots in multiplayer
- Show the numbers on HP/Mana bar
- Keep target unit HP/Mana bar displayed till they die or another command given
- Display target HP in the middle on top -> Most players center their view and can't be looking at the bottom right
- Let us be able to see allies items and skills, that way we can help them.
- Balance -> What those are I won't mention but the game can still use balancing
- Increase Demigods movespeed, not gamespeed. Maps are to big and they move to slow.
- Make creep circle bigger
- Different creeps for either dark or light side
- Colors of players on the mini map, not just red and green.
- Ping on mini map
- Clicking on mini map to move Demigod to location or to view the area
- Teleport by clicking on Mini map
- Allow teleporting by simply clicking an area and not having to click a building
- Left click displays selected units. Show HP, Damage, Armor.
- Make it easier to target allies
- View shop without being in an area near it
- View skill tree on death
- Remove gray screen when dead. Gives me seizure and would like to see clear to help my allies with communication
- Flags give to strong a boost
- Maps need adjustment -> To many towers in some and Crystal is located to close to Citadel delays game (even for 5min to long)
- Less narrow maps
- Map appropriate for game mode
- Maps located on non platform area, like Forest, snow area, deserts.
- Supporting (Sedna for example) gives low favor points
- Option to rebind
- When all opposing team leave, declare winner
- 1v1, 2v2, 3v3, 4v4, 5v5 automatching system
- Allow to enter game with friends
- New modes if possible
- Better way to move around the map. Items that allow TP at creeps or allied Demigod increase warpstone range

Update

- Toggle unit HP (equivalent to holding and releasing alt in WC3)
- In the menu, do network communications asynchronously so it does not lock the entire UI.
- Add a Character Selection game Mode (like draft, free pick, random, etc)
- Left clicking a store should not buy at it, only right clicking should! Why is left click "select" and right click "do stuff" in every situation except this?

- The health bars above characters exaggerate the amount of health missing compared to the actual amount missing, rendering them very innacurate. In many cases there is a tiny sliver of health left when the demigod is actually at around half. This needs to be fixed!

- Casting a spell/drinking a potion/etc should interrupt your move/attack action, not cancel it. When you finish casting your character should keep doing whatever it was doing before, whether that is running away, attacking a specific opponent, etc.

- In windowed mode when you move the mouse to the edge of the screen it doesn't scroll. Also there is only one resolution setting for windowed mode. Better windowed mode support would be nice.
 
- A way to switch teams when both teams are full. In fact, since players have a ready button, the host should be able to move players onto teams however they want!

- Sorting of catagory in multiplayer lobby.  By ping, name, map, if the game is full or empty, etc.  I honestly do not know why this is not in there already.

- Have more lobbies for different countries.
- Having lobbies for 1v1, 2v2, 3v3, 4v4, or 5v5 games.
- Option to join game by giving a name.
- Join a friends game.
- Be able to refresh your connection to somebody joining or in the game already.
- Client -> Host based Multiplayer and a dedicated Server Tool.

- Make the Demigod icon and center bottom of screen a "targetable" icon. This would help Sedna heal herself by making her easier to target in a crowd.

- Add other allied player hero icons to the screen and make them targetable as well for things like healing w/ Sedna. I also would like to see their health status and mana bars just so I can have a sense of how they are doing. Also add more "character specific" icons to the minimap so I can see which hero is where.

- Add a "cast bar" to enemies with a label so I know what they are doing when they are doing it. The rook hammer can be easily countered because it is slow and has an easily identifiable animation. This is great because it adds information to the game and players can act on that information. However, the rook is put at a disadvantage because other heroes can't be as easily countered in the same way because you often don't know what they are casting. This also goes for things like using consumables.

- Allow us to ping or make marks on the minimap. Guild Wars had a great "markup" system for the minimap. Players need to be able to communicate to each other to coordinate maneuvers. Typing works, but is slow. Quick symbols, marks, or pings on the minimap would be nice.

- Add icons for Generals for their summons and minions to allow better positional control.
- Party system for Skirmish and Pantheon
- change the appearance of portions of the board based on which team controls the flag, making the area around a flag lighter or darker
- Colission between Demigods
- Team Pantheon
- No autoattack while moving
- Attack move
- Reinforcement scaling

 

 

Again most of these were my suggestion but I am still putting it up here. You can argue about should and shouldn't be fixed or changed but that is the least important. It is for the developers to see what are the things people aren't necessarily saticefied with. I you have any other suggestions go ahead I will keep the list updated as I more start to come in. If you have any suggestions please comment so I can keep the list updated even if it's repeated stuff.

 

11,741 views 24 replies
Reply #2 Top

- Ignore player button
End of quote
This is in, but most multiplayer matches have it disabled by default.

- Increase Demigods movespeed, not gamespeed. Maps are to big and they move to slow.
End of quote
This was tried during Beta, and it was found to reduce strategic depth. Retreating was very easy, and so there was no real consequences for making mistakes.

- Make creep circle bigger
End of quote
What?

- Flags give to strong a boost -> +30%exp?
End of quote
That's the point. Having map control is very important.

increase warpstone range
End of quote
Warpstone was nerfed due to the fact it makes difference between melee and ranged neglegible. Especially as melee often does more damage than ranged.

 

Rest sound good to me.

 

:fox:

Reply #3 Top

I really love that list!

Mostly the Resign option! For us honest players that go down with honour ;)

Reply #4 Top

For new modes....How a bout a Capture the Flag! and bringing it back to your citadel would give you 1 point! but since its heavy you cant attack and are slowed by 25% for wielding it???

Reply #5 Top

^ CTF wouldn't be bad :) the maps just need to be appropriate for the mode.

Reply #6 Top

For the most part this list is pretty good except:

- Increase Demigods movespeed, not gamespeed. Maps are to big and they move to slow.
It's fine.

- Flags give to strong a boost -> +30%exp?
the +20% is a big enough bonus.

- Maps located on non platform area, like Forest, snow area, deserts. I feel like I am going to fall of that giant platform
they can't really do heightmap terrain maps afaik.  It messes stuff up not being flat.

- Different creeps for either dark or light side
This is useless fluff.  Won't really make the game better.  Will just use more memory.

- Right click displays selected units. Show HP, Damage, Armor.
left click should display, and right click attack, no?

- Less narrow maps
They're fine.  I don't really get this complaint..

 

I especially agree with needing some sort of targetting like Guild Wars and having space bar to attack selected target.  You could still do it how it's done now, of course, but iwth a target selected it makes it easier to give a move order then hit space to attack focus again right away, among other things.  ALT should be for camera.

And replays are very important for this type of game.  I wish I could put up replays to those people that say there is no ganking in demigod and stuff.

Reply #7 Top

/signed good list, most i agree with, most sounds like the good points of wc3 and dota

i would TOTALLY LOVE IN THIS =D

Reply #8 Top

I would be happy if they could just make it so that it doesn't take so long to get a multiplayer game going.

Reply #9 Top

Quoting droper66, reply 8
I would be happy if they could just make it so that it doesn't take so long to get a multiplayer game going.
End of droper66's quote

 

this

and fix all the bugs.

Reply #10 Top

Great list. I was thinking you meant which Demigod's need to be better.

Which on that note I really really would like to see ...Reg (? - crossbow guy) get a visual revamp. He looks like an absolute goon, yet he suits my playstyle more than any of the others. One of the most unnapealing characters there which is really annoying as some of the character designs are fantastic. I know many will say who cares if you enjoy how he plays but its actually quite an essential "feeling". For example in Half Life 2 you can get custom skins/models & sounds which really give weapons a different "feel".

Its almost like that in that I "feel" my character is pathetic yet in reality he isn't. This probably seems like a stupid comment but it makes sense to me :P

Reply #11 Top

Agreed with all of it.

 

Also if you could add to the list.

Sorting of catagory in multiplayer lobby.  By ping, name, map, if the game is full or empty, etc.  I honestly do not know why this is not in there already.

Have more lobbies for different countries.

Having lobbies for 1v1, 2v2, 3v3, 4v4, or 5v5 games.

Option to join game by giving a name.

Join a friends game.

Be able to refresh your connection to somebody joining or in the game already.

 

Reply #12 Top

- Toggle unit HP (equivalent to holding and releasing alt in WC3)

- In the menu, do network communications asynchronously so it does not lock the entire UI.

Reply #13 Top

1: Add a Character Selection game Mode (like draft, free pick, random, etc)

2: Left clicking a store should not buy at it, only right clicking should! Why is left click "select" and right click "do stuff" in every situation except this?

3: The health bars above characters exaggerate the amount of health missing compared to the actual amount missing, rendering them very innacurate. In many cases there is a tiny sliver of health left when the demigod is actually at around half. This needs to be fixed!

4: Casting a spell/drinking a potion/etc should interrupt your move/attack action, not cancel it. When you finish casting your character should keep doing whatever it was doing before, whether that is running away, attacking a specific opponent, etc.

5:In windowed mode when you move the mouse to the edge of the screen it doesn't scroll. Also there is only one resolution setting for windowed mode. Better windowed mode support would be nice.

6:A way to switch teams when both teams are full. In fact, since players have a ready button, the host should be able to move players onto teams however they want!

Reply #14 Top

Quoting Manischewitz, reply 13
1: Add a Character Selection game Mode (like draft, free pick, random, etc)

2: Left clicking a store should not buy at it, only right clicking should! Why is left click "select" and right click "do stuff" in every situation except this?

3: The health bars above characters exaggerate the amount of health missing compared to the actual amount missing, rendering them very innacurate. In many cases there is a tiny sliver of health left when the demigod is actually at around half. This needs to be fixed!

4: Casting a spell/drinking a potion/etc should interrupt your move/attack action, not cancel it. When you finish casting your character should keep doing whatever it was doing before, whether that is running away, attacking a specific opponent, etc.
End of Manischewitz's quote

These are great points.

The inaccurate health bars are very annoying.

And after you cast a spell/use-ability you should go back to the last order you perform whether it was move, attack, whatever.

Reply #16 Top

Client -> Host based Multyplayer and a dedicated Server Tool.

!!!!!!!

Reply #17 Top

- Different creeps for either dark or light side

I like this idea.

- Maps located on non platform area, like Forest, snow area, deserts.

This one too, but I like the idea of the platforms, since these are basically gladitorial engagements, but all I really need is some more decoration on the boards.  Backgrounds are great, characters are great, but the boards are a little too sparcely decorated and monotonous.  

 

Maybe it would be possible to subtely change the appearance of portions of the board based on which team controls the flag, making the area around a flag lighter or darker; or the colors warmer or cooler, if light or dark forces control it.  This would also give a visual cue to alert/reward players when teams control a lot of the map.

Reply #18 Top

Add what I posted in this just smaller.

 

http://forums.demigodthegame.com/347511

Reply #19 Top

In all honesty, all i want is more levels and maybe a few new ai characters running around doing there thing.

Also a Editor,etc.. would be sweet to, as i could see alot of good user made mods  in the future for this game.

Reply #20 Top

There are a few things I wasn't aware of which was that "~" displays HP of allies and enemies. The "P" pings the location your cursor is currently on on the map. Problem with that is that you move your mouse all the way to that location put your cursor the right place to then ping. Since I am used to WC3 simply Ctr+Click on minimap.

Reply #21 Top

I'm pretty sure this wasn't in your list, but I would like some kind of collision between demigods to allow teams to trap enemy demigods. I'm not sure about collision between demigods and the creeps, but between demigods would definitly add some nice tactics to the game.

I thought for sure this would be in, then was very suprised when an enemy walked right through the rook back to their base without me being able to catch or block them in any way.

Reply #22 Top

Very good list.  I don't like everything on it, but 90% of them I'd love to see at one point.

Reply #23 Top

My List

-Team Pantheon

-No autoattack while moving, I've died too many times trying to retreat and having my demigod stop, turn around, swing, and then run again.

-Attack move, makes cleaning up reinforcements less troublesome

-Reinforcement scaling, I remember pre-release screenshots showing huge numbers of units on screen, versus the 9-10 currently in each wave late game